Game Configuration Pack References

Game Configuration package is the main foundation for all games which will work with PGE: it's a set of game resources, item settings, and scripts. A Configuration pack includes item definitions, gameplay settings, game content, and other miscellaneous information.

Structure
All configuration packs must use this tree structure:

Note: italic folders can be customized by main.ini config

/ - the config pack root directory
 * /data - content data container
 * /graphics - graphics resources
 * /characters - playable characters sprites
 * /common - common engine graphics (for example, logos, titles, design elements, etc.)
 * /level - graphics which uses in levels
 * /worldmap - graphics which uses in world maps
 * /music - music container
 * /sound - music container
 * /tilesets
 * /group_tilesets
 * /characters - playable character calibrations
 * /fonts - collection of in-game fonts (PGE Raster fonts, or TTF)
 * /items - collection of individual item configs (not used when elements definitions are using nested style)
 * /backgrounds - collection of level backgrounds individual configs
 * /bgo - collection of level background objects individual configs
 * /blocks - collection of level blocks individual configs
 * /levels - collection of world map level entrance objects individual configs
 * /npc - collection of level NPCs individual configs
 * /paths - collection of world map path cells individual configs
 * /scenery - collection of world map scenery objects individual configs
 * /terrain - collection of world map terrain tiles individual configs
 * /script - Config pack lua scripts are programming the game
 * /npcs - NPC-AI lua scripts
 * /player - Playable characters lua scripts
 * main.ini - main configuration pack description and settings
 * engine.ini - main settings of game engine application.
 * music.ini - configuration and list of musics
 * sounds.ini - configuration and list of sounds
 * sound_roles.ini - association of buit-in sound roles with sound-ID's from sounds.ini
 * rotation_table.ini - transformation rules which applies to items when rotating or flipping action was applied to them
 * lvl_characters.ini - Playable characters list definition
 * lvl_bgo.ini - definition of background objects for levels
 * lvl_bkgrd.ini - definition of backgrounds for levels
 * lvl_blocks.ini - definition of blocks for levels
 * Single entry config - definition (or customization) of a single entry of block for levels
 * lvl_effects.ini - Graphical effects list definition
 * lvl_npc.ini - definition of non-playable characters for levels
 * Single entry config - definition (or customization) of a single entry of non-playable character for levels
 * lvl_section.json - Extra settings for level sections (see Extra Settings JSON Layout for specification)
 * lvl_settings.json - Extra settings for level-wide settings (see Extra Settings JSON Layout for specification)
 * wld_tiles.ini - World map terrain tiles list definition
 * wld_scenery.ini - World map scenery objects list definition
 * wld_paths.ini - World map path cells list definition
 * wld_levels.ini - World map level entrance objects list definition

Additional specs

 * Extra settings JSON Layout - additional JSON file which decalres GUI layout for extra settings of the element.