Talk:Lineguide.lua

Later PGE Editor will support plugins (to append into GUI side the ability to deal with non-regular elements like script-only features, etc), and I think if you will finish this implementation, something of that can be used as NPC-AI script for one of new NPCs in PGE Engine and then will be a better and more flexible implementation. Current implementation I made even works stabler than SMBX's (can correctly change direction on 90-degrees corners while in both SMBX 1.3 and 38A platform doing some weird reaction, in PGE Engine the same platform works fine. But I have to support more complex paths like circles, etc. My script currently supports path BGOs of any size, so, custom BGO with 32x64 will be interpreted by my platform AI script correctly).