Super Mario Bros. X

Super Mario Bros. X (Known as SMBX) - is a Mario fan game engine, written by Andrew 'Redigit' Spinks in 2009 year. Game is written on Visual Basic 6 (VB6). Project development was stopped in 2011 year, and SMBX 1.3 is a last version.

History
In the year 2009, Andrew 'Redigit' Spinks began work on game: Super Mario Brothers X. Gradually the game gathered a following among fans of the Mario game series.

Perhaps, it is one of the best all time fan games about Mario. In-game game-plays from games such as Super Mario Bros, by Super Mario Brothers 2, SMB 3, Super Mario World, Legend of Zelda, etc. are integrated. The built-in level editor allows not only to edit levels, along with a engine to debug them in real time, but also allows the player to create full-fledged episodes with a plot!

Unfortunately in 2011, Redigit received a call from the lawyers of Nintendo. Who threatened him, and demanded he remove SMBX and stop any further development. After some time, the supermariobrothers.org domain was also taken over by Nintendo. So such a remarkable project was killed.

But even so, it has still been played. A lot of "episodes" have been made for SMBX, and the game is still in demand. Currently the game overloads the processor to 100% even when the user is not in action.

There were attempts to revive the project, but they failed.

The main mistake - the game was published UNDER the UNTWISTED BRAND.

And Redigit was making money off SMBX with distribution of ads in installer, on forums and website. I.e. I parasitized on a brand. Therefore Nintendo didn't like this and that's why SMBX was shut down.

SMBX now
Now, SMBX still is in demand, on its basis to these port episodes and levels, and even the whole games are created.

Links

 * Current SMBX community site
 * Old SMBX versions archive
 * Original SMBX official site (Wayback machine snapshot) - the big orange block is an ads container (if you will try to read page sources, you will found link to "show_ads.js" by google)