HUDofTime.lua

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This replaces Link's HUD with one themed on Zelda. Each element can be toggled on or off individually, and can be unbound from the default and customised freely.

The elements are as follows:




 * A heart counter, which allows an increased heart limit.
 * A magic bar, which displays remaining fairy or statue time.
 * Item buttons, which show how many bombs are available.
 * Navi, which is an icon that displays when a speaking NPC is available.
 * Rupees, which count coins.
 * Keys, which shows you if you are carrying a key.
 * Score, which displays your score.
 * Fairies, which displays your current lives.
 * Triforce, which displays your star count.

Installation
Place the file hudoftime.lua and the corresponding folder in either your level's custom graphics folder for use in a level, along with a lunadll.lua file, or in the same directory as your .wld file along with a lunaworld.lua file for use throughout an entire episode.

How to use
To enable the HUD for a specific level, add this line to lunadll.lua: This will load the HUD, and display it when Link is the player character.

Values
These are variables you can access

External Use Functions
These are functions you will need to use the library