LunaLua Wishlist

If there is a function which is not implemented in LunaLua then you might want to add it to this wishlist. The LunaLua development team can lookup this page when implementing new features.

Please also write your username, so the development team can contact you for further information if necessary. To do so please use " --~ " (without the quotes), which adds your signature.

LunaLua Core

 * Moving Data-Class to SQLite --Kevsoft (talk) 23:33, 6 November 2015 (GMT-3)
 * Add better lua data serialization (maybe JSON) for Data-Class --Kevsoft (talk) 21:51, 10 November 2015 (GMT-3)
 * Add something like onLateUpdate or onCameraUpdate to query the right coordinates for the camera. --Kevsoft (talk) 19:14, 7 November 2015 (GMT-3)
 * Add local wrapper for global objects like NPC so that events (for example, NPC:onKill) can be created and defined in multiple code files without issue. This structure will allow better organisation for events rather than having them clutter the global namespace. --Hoeloe (talk) 21:35, 11 November 2015 (GMT-3)
 * Make __eq of LunaLua objects capable to check other userdata (not from the same type). --Kevsoft (talk) 18:55, 15 November 2015 (GMT-3)
 * Make it possible to change Link's randomiser related to rupees (rupees appearing from enemies or from blocks)--Enjl (talk) 21:20, 16 November 2015 (GMT+1) DONE!
 * Make NPC:kill work for NPCs on hidden layers (currently it doesn't work, and here seems to be no way to kill hidden NPCs) --Hoeloe (talk) 05:55, 18 November 2015 (GMT-3) DONE!
 * Add the function given here: http://talkhaus.raocow.com/viewtopic.php?f=36&t=14980&p=334588#p334588 (registerCustomEvent) to mainV2.lua --Hoeloe (talk) 05:57, 18 November 2015 (GMT-3)
 * World map path and level classes (specifically: being able to check for paths near the player/detect if he's on one, and change the destination level filename/name of a world map level object) --Enjl (talk) 20:13, 25 November 2015 (GMT+1)

API Module System

 * Refactor the API Module System --Kevsoft (talk) 23:10, 6 November 2015 (GMT-3)

Graphics

 * Menu API --Romajiquadhash (talk) 23:25, 6 November 2015 (GMT-3)
 * Load images from bitstream --Hoeloe (talk) 23:52, 6 November 2015 (GMT-3)
 * Expanded OpenGL to allow projection, depth buffering and other render targets --Hoeloe (talk) 23:52, 6 November 2015 (GMT-3)
 * Shaders supplied to OpenGL, as well as allowing them on the screen back buffer (pre-HUD) --Hoeloe (talk) 23:52, 6 November 2015 (GMT-3)
 * Add Text.print-function which takes scene-coordinates. (Original requested by Hoeloe) --Kevsoft (talk) 18:29, 8 November 2015 (GMT-3)
 * Add Graphics.draw which should take named arguments as table (i.e. Graphics.draw {type = RENDER_LUAIMAGE, x = 10, y = 20, target = theResourceObject} ) --Kevsoft (talk) 20:03, 9 November 2015 (GMT-3)
 * Add onDraw function that is called just before onHUDDraw - useful for organising code as it can guarantee things like camera coordinates. Probably a better naming convention than onHUDDraw, to be honest. --Hoeloe (talk) 19:22, 11 November 2015 (GMT-3)

SMBX Related

 * Extended Camera class including one or more of the following: making the coordinates writable, x/y speed fields, x/y offset fields, a tracking target field that defaults to the player but can be set to nil or a table of objects --Rockythechao (talk) 02:51, 7 November 2015 (GMT-3)
 * Some way to toggle/override collision between individual Player objects --Rockythechao (talk) 03:38, 16 November 2015 (GMT-3)
 * Query the mouse cursor for debugging? --Kevsoft (talk) 23:16, 15 November 2015 (GMT-3)