Debugger

Debugger (also known as "Debugger box") is a special tab in both SMBX and PGE, which allows you to see general information about current level (and world map in PGE).

SMBX


Debugger in SMBX 1.3/1.3.0.1. allows you to:


 * See how many Blocks, NPCs, BGOs and Warps are placed in a level
 * See their limits (some of them aren't correct, though)
 * See your current mouse position/coordinates on the level map
 * Swap blocks by typing their IDs
 * See Framerate speed
 * See how many elements are placed in the level, like power-ups, items, etc.

There is no Debugger box for World Map mode, maybe it was planned to appear in future updates of SMBX. However, in World Map mode you can see your current mouse position below, which is useful to make World Map warps or warps between level and world map.

Also, "Blocks Sorted" button in the Debugger box of SMBX has no use.

PGE


Debugger in the current version of PGE allows you to:


 * See your current mouse position/coordinates on the level map and world map
 * Going to the position by typing its X and Y coordinates in a level and world map
 * See how many Player Start Points, Blocks, BGOs, NPCs, Warps and Physical Environment Zones (Water & Quicksand) are placed in the level; see how many Tiles, Sceneries, Paths, Level Points and Music Boxes are placed in the world map
 * You can't see their limits, however, PGE will warn you when you will hit the limit of something. PGE Standard doesn't have any limits, unlike SMBX64 Standard.

Trivia
Since some limits in the Debugger box of SMBX are not correct, read about the real limits of SMBX64 Standard here: http://wohlsoft.ru/pgewiki/SMBX64#Limits