Episode structure

Moondust and TheXTech games episodes use a standard episode structure:

/
 * /LevelFilename1 - Custom directory for level with "LevelFilename1" as the default name
 * image1.png - Some level-specific graphics customization
 * image2.png
 * image3.png
 * config1.txt - Some level-specific config customization
 * config2.txt
 * sounds.ini - The level-wide sound effects overriding and Audio FX config.
 * music.ini - The level-wide music overriding config.
 * /LevelFilename2 - Custom directory for level with "LevelFilename2"as the default name
 * JazzOfMe.ogg - some music file placed in the custom folder of this level
 * /LevelFilename3 - Custom Directory for level with "LevelFilename3"as the default name
 * image1.png - Some level-specific graphics customization
 * image2.png
 * /WorldmapForEverything - Custom directory for world map with "WorldmapForEverything" as the default name
 * image2.png - Some world-map-specific graphics customization
 * LevelFilename1.lvlx - One of the level files included in the episode
 * LevelFilename2.lvlx
 * LevelFilename3.lvlx
 * WorldmapForEverything.wldx - World-map and episode settings
 * image1.png - Some global, episode-wide graphics customization
 * image2.png
 * config1.txt - Some episode-specific global config customization
 * config2.txt
 * rock'n'roll.ogg - a music file used in this episode
 * sounds.ini - The episode-wide sound effects overriding and Audio FX config.
 * music.ini - The episode-wide music overriding config.

All levels should be placed together in one folder. Custom directory - is a folder equal to a level or world map with the same filename. When you place customization files and settings in them, they will work only for the level which this folder is named after.

Each episode should be have a minimum of one world map file which defines the settings of episode.

SMBX64 Notes
These notes do not apply to the PGE standard!


 * Episodes do not support custom directories for world maps.
 * World maps do not support custom music