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News
Moondust/PGE Project v0.4.3 has been released! ![]() Happy holidays everyone!Following the beta release in February, this is a more stable snapshot release. This release can be thought of as an edge between the past and the future: Following this release I plan to place full focus on Moondust/PGE's Engine development. I'm sure that the experience we've gained while developing the X-Tech project will come in handy a lot from here on. Posted 12/25/2020 06:31 by Wohlstand Official Moondust Discord server for PGE Project is open! ![]() Hi there! Join us here to get the support, receive all the latest news, and have fun! --> https://discord.gg/qPBsvMy <--
Posted 10/13/2020 11:04 by Wohlstand [Completed] Maintenance 2020-03-29 ![]() Tomorrow (for a March 29th, 2020) a big maintenance work is planned. That means the site, forum, wiki, additional sites at subdomains, will offline. March 30th, 2020, All works have been completed, all systems are operational. Posted 03/28/2020 11:42 by Wohlstand Meet TheXTech: a full working C++ port of SMBX engine ![]() Hello everybody!Did you see that I have done little work in my public repositories during February and at the start of March? So, I did a lot of work which I am going to present for you all: it's a full C++ port of the original SMBX engine which now works on multiple platforms (tested on Linux, Windows and macOS), and it does accurately represent original gameplay with the rest of features and bugs! Posted 03/14/2020 03:29 by Wohlstand Platformer Game Engine Project v0.4.3 Beta Hello everyone! Downloads here: https://github.com/WohlSoft/PGE-Project/releases/tag/v0.4.3-dev Posted 02/20/2020 08:48 by Wohlstand Translating PGE Project into other languages ![]() Hello! Posted 10/17/2019 06:11 by Wohlstand A delayed announcement of PGE update: PGE Editor 0.3.1.15 and PGE Engine 0.3.1-alpha ![]() Hello! Posted 11/15/2018 04:37 by Wohlstand Hotfix for GIFs2PNG (A component of PGE Project) ![]() Hello, everybody! Important news, please read! Recently we found a massive bug in Version 3.0 (older versions aren't affected) of the GIFs2PNG tool: When trying to convert images using a config pack and having the "-r" flag (remove source images) set, GIFs2PNG would also remove masks from the config pack! We have updated the PGE Project builds to update GIFs2PNG to Version 3.0.1 which fixes this bug! The next update to the PGE Project will come soon after we complete a lot of work on the engine application. The editor is preparing for a big reorganising and will have many new features! See you soon!
Posted 06/14/2017 01:26 by Wohlstand Small update of PGE Project and bugfixes ![]() This update contains a set of bugfixes and has completely rewritten console tools (GIFs2PNG, PNG2GIFs, and LazyFixTool) which now are lightweight and independent from Qt DLLs and SOs! Also, the update of PGE File Library finally fixes the ability to open latest 38A levels and adds a support to open 38A world maps! (However, read-only, and some settings are will be lost, but you are still able to save it into SMBX64 and PGE-X formats). Mac assembly was rebuilt and fixed, now it finally works on the new macOS Sierra! For a full changelog, please click the "Read more" link. Posted 02/25/2017 12:16 by Wohlstand PGE-Wiki now has Visual Editor! ![]() Small news on the PGE Wiki! For now, you are able to enable it in your editing settings, then you will be able to use it! One note: in any case, it doesn't work, means, my primary server (where Parsoid backend is running) is down or has trouble with my IPS's down. Posted 01/15/2017 01:14 by Wohlstand
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