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Moondust Project
The free and open source game engine and devkit for it



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TheXTech
The modern and cross-platform port of the SMBX fan game, free and open source



News

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Planned maintenance starts on 6th or 7th of December 2023

Hello!

There's some major system-wide work planned to begin very soon. So, it's very possible that tomorrow or the day after (On the 6th or 7th of December), the WohlSoft server will be temporarily closed for maintenance.

The following resources will be unavailable during the maintenance process:

 

Apologies for possible inconvenience!

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Posted 12/05/2023 06:07 by Wohlstand



TheXTech v1.3.6.2: Bugfixes update

The new stable version of TheXTech 1.3.6.2 has been released!

This is a small update that fixes small a set of bugs found in the previous 1.3.6.1 release and introduces the experimental Wii U support.


Changelog for 1.3.6.2:

  • Fixed a crash on attempt to add a game directory after storage permission grant on Android (@Wohlstand)
  • Added workaround for Little File Manager on Android (to open level file by content with no resources) (@Wohlstand)
  • Fixed TheXTech 1.3.6.1 bug where error messages at the main menu would lock the game (@ds-sloth)
  • Fixed an inability to parse LunaDLL Autocode files via MSVC builds of the game (@Wohlstand)
  • Added experimental support for the Nintendo Wii U homebrew platform (@Wohlstand).
  • Fixed audio not working when "/3ds/dspfirm.cdc" is missing on the 3DS (workaround works for the Citra and the HLE engine only, for the hardware and the LLE mode, you are required to obtain the true dspfirm.cdc file) (@Wohlstand).

All details and downloads are on the project page!

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Posted 11/20/2023 06:28 by Wohlstand



TheXTech v1.3.6.1: Internationalisation, OpenGL, etc.

The new stable version of TheXTech 1.3.6.1 has been released!

We worked on this update long and hard, and now we're ready to present a bunch of new features and fixes! This is a checkpoint release after which there are major works will be started. But don't worry, if any issue occurs with this version, hotfixes will be released.

Note: To get the full power of TheXTech while making new projects, the special Moondust Devkit configuration package is suggested (the latest laboratory Moondust Devkit required until the next stable devkit version 0.4.3.1 release).

Note 2: In order to gain access to all the new features, you should upgrade your assets package. Old ones will remain functional but do not contain the additions needed for features like new sound effects, the built-in editor, additional meta-signs, etc.

Note 3: Some options of the compat.ini file were renamed in order to get rid of references to proprietary content. We highly recommend renaming these fields at your episodes as soon as possible. (Details at the wiki)

Note 4: If you want to enable multi-language system, you are required to install new assets packages (you need to have `fonts` and `languages` sub-directories in your assets package).

All details and downloads are on the project page!

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Posted 10/14/2023 09:59 by Wohlstand



Moondust Project v0.4.3.2-beta has been released!

The future is near

During the very long development process, various factors made us decide to publish a beta release before the next stable version. All components have been improved and somewhat reworked. The Editor significantly enhanced support for TheXTech's engine. The Player Calibrator got a fully redesigned UI and got a bunch of new functions including mouse interactions, non-modal windows, and an experimental small functionality of a graphical editor that can be used in the sprite editing mode. The Music Player got a fully reworked reverb functionality, more testing features, and introduced the SPC echo effect and the functionality that can be used to create and export setup for the Sound FX module of TheXTech.

The nearest stable version of the Moondust Kit promises to be a checkpoint between the past and the future: we keep a plan to majorly re-construct the whole codebase to get rid of many mistakes done in the past, as they impose a serious limit on scalability.

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Posted 11/22/2022 08:21 by Wohlstand



TheXTech v1.3.6: LunaDLL scripts, better controller support, etc.

We worked on this update long and hard, and now we're ready to present a bunch of new features and fixes!

Note 1: To make use of TheXTech's full potential while designing new levels, the special Moondust Devkit configuration package is recommended (the latest laboratory Moondust Devkit is required until the next stable devkit version 0.4.3.1/0.4.4 release).

Note 2: In order to gain access to all the new features, you should upgrade your assets package. Old ones will remain functional but do not contain the additions needed for features like new sound effects, the built-in editor, additional meta-signs, etc.

Note 3: Some options of the compat.ini file were renamed in order to get rid of references to proprietary content. We highly recommend renaming these fields at your episodes as soon as possible. (Details at the wiki)

See details: https://github.com/Wohlstand/TheXTech/releases/tag/v1.3.6

All details and downloads are on the project page!

Read more...

Posted 09/12/2022 11:13 by Wohlstand



Development news of Moondust Project and TheXTech

Hello!

Since the last post, there is a lot of stuff that has been developed at both the Moondust Project and TheXTech.


 

  

In summary:

  • The next stable release of the Moondust Project will be released as soon as the tasks list will be completed. After this release, the major rewrite work is planned to begin after this release.
     
  • The upcoming stable update of TheXTech 1.3.6 will be released without multi-resolution support yet as this update still needs more testing and polishing, and will come with the next version after the 1.3.6 release, and, possibly, the versioning system will be changed to make it follow the general versioning rules.

(Please see the full version of the post to see details)

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Posted 07/31/2022 07:50 by Wohlstand



TheXTech v1.3.5.2: More than just a bugfix update

This update should've been a bugfix update, however, it introduces some set of new nice features you would like!

Note: To make use of TheXTech's full potential while designing new levels, the special Moondust Devkit configuration package is recommended (the latest laboratory Moondust Devkit is required until the next stable devkit version 0.4.3.1 release).

See details: https://github.com/Wohlstand/TheXTech/releases/tag/v1.3.5.2

All details and downloads on the project page!

 

Read more...

Posted 10/20/2021 03:52 by Wohlstand



TheXTech v1.3.5 has been released!

This is another bigger update with a dozen of important changes.

  • This version features the first mobile version of the game developed for the Android platform!
  • The gamepads support has been upgraded and exchanged, now it supports the hot re-plugging and auto-mapping for the gamepads and joysticks. Also, here you will be able to use both D-Pad and the left analog stick to control the movement of a playable character.
  • In addition, there are other vanilla bugs that have been fixed such as the mortal bug that kills Link riding the Clown Car gets touched by the vine.
  • To address compatibility issues with some levels the ability to restore the old behavior of checkpoints has been added into compat.ini. The Speedrun modes 2 and 3 will also restore the old checkpoints behavior back.
  • The macOS version of the game now has the universal build that will run well on both x86_64 and the arm64 architectures (Thanks to kode54 for the guidance on how to make it).
  • Here you can copy and delete game saves from the game menu directly!
    And many other fixes and additions...

Read more details here: https://github.com/Wohlstand/TheXTech/releases/tag/v1.3.5

EDIT 2th of June 2021: The Version 1.3.5.1 small update has been released: https://github.com/Wohlstand/TheXTech/releases/tag/v1.3.5.1

All details and downloads on the project page!

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Posted 05/05/2021 01:47 by Wohlstand



Moondust/PGE Project v0.4.3 has been released!

Happy holidays everyone!

Following the beta release in February, this is a more stable snapshot release.

This release can be thought of as an edge between the past and the future: Following this release I plan to place full focus on Moondust/PGE's Engine development. I'm sure that the experience we've gained while developing the X-Tech project will come in handy a lot from here on.

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Posted 12/25/2020 06:31 by Wohlstand



Official Moondust Discord server for PGE Project is open!

Hi there!

I'm here to announce to you that since August 30, we have the own Discord server!

Join us here to get the support, receive all the latest news, and have fun!

--> https://discord.gg/qPBsvMy <--

We have cookies!

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Posted 10/13/2020 11:04 by Wohlstand


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