TheXTech is a free and open-source game engine for Mario-like platforming games. There is a complete and extended
source code port of the Super Mario Bros. X 1.3 game engine (later just "SMBX"), and its direct unofficial
continuation after development halted in the 2011th year. This engine preserves full compatibility with levels
and episodes made for the original SMBX game, including its repacks. And it's allowed to create brand-new Levels,
Episodes, and content packs. Unlike the original SMBX game that depends on Windows and x86, TheXTech can work on
many operating systems (including Linux distros, macOS, xBSD, Android, Haiku, etc.) and processor architectures
(including x86_64, ARM, PowerPC, MIPS, etc.).
This is a sister project to the Moondust Project, developed and maintained in parallel with it.
Read the list of changes that was done for the current, and for all previous releases.
Please select the edition:
Plain engine downloads
These packages contain the runtime engine binary only, no resources included. You can use this to run any of
separated assets packages, or to update your existing game without re-downloading game assets. Especially useful if you did
your own remix of the assets, and you don't want to re-remix them again.
Note:
There are static portable builds that should work almost everywhere. If you run a different Linux distro than
Ubuntu, the Ubuntu 16.04 version should work for you. It's confirmed to work on Debian 10, on OpenSUSE,
on Fedora, on CentOS. Also, the game could work on ArchLinux and Monjaro. If all builds won't work on
your distro, feel free to report to me and try to compile the game from the sources to get it to work
on your side. Right now there are x86_64, ARM64, and 32-bit x86 builds that were made.
If prebuilt packages doesn't work, or you want to run the game on non-x86 architectures, please build it from the source code.
Flatpak packages
Note:
This is an engine package that can be installed to the system or to a user.
Install your asset packs to ~/.var/apps/ru.wohlsoft.TheXTech/data/TheXTech/assets/ and
your worlds to ~/.var/apps/ru.wohlsoft.TheXTech/data/TheXTech/worlds/<pack-id>/.
For example, the pack-id for SMBX is smbx and the pack-id for Adventures of Demo is aod.
Important security notice:
TheXTech's Flatpak build requests host filesystem access to load
content in directories other than the assets and worlds directory, and all devices access to access game controllers on
older Flatpak runtimes. On Flatpak runtimes since 1.15.6 devices=input is a more secure alternative. If you do not need
these permissions, you are encouraged to modify them using Flatseal.
The only strictly required permissions are sockets=wayland;pulseaudio; and devices=dri;.
Flatpak package for Linux built for ARM64 processor architecture.
Debian and Ubuntu-compatible packages
This is the engine runtime package that will be installed into the
system, and it can be used with multiple different game assets packs. You would like install game assets packages via
separated DEB packages, or download portable game assets pack archive and put it at the
~/.local/share/TheXTech/assets/ directory (Create it if it doesn't exist). Every game assets pack
should be placed at its own subdirectory with any name.
There is an AUR package, maintained by Kirikaze Chiyuki. The runtime
engine will be installed at system. You can install custom game assets pack at the /usr/share/games/TheXTech/assets/ directory
(Make it if it doesn't exist, or try to run the game without resources, it should make these directories).
Every game assets pack should be placed at its own subdirectory with any name.
Additionally, the ~/.local/share/TheXTech/ directory will be used for game saves, worlds, logs, screenshots, etc.
yay -Sua --batchinstall thextech-bin
Download for macOS
The version 10.9 (Mavericks) is minimal to get the game work.
Note: This is the "Game template", the app bundle that contains no assets. You can use it as a
generic runtime for all installed games.You can install game assets packs into the ~/TheXTech/assets/
directory at your home directory (or at the ~/TheXTech Games/TheXTech/assets/ if first directory is not exists).
Or, alternatively, you can make the monolithic app bundle of the game if you combine this template with a game assets pack. Then, you will need to put the
game assets into the "TheXTech.app/Content/Resources/assets" directory inside the bundle, and then, edit
"Content/Info.plist", and modify the value for the "CFBundeName" to make it have the name of your game.
The list of available TheXTech games that you can play
How to install:
Caution:
If you place your game assets package on a SD card, it will become
read-only, and therefore, gamesaves, settings, etc. will be saved at the application's directory (which can't be browsed
on Android 11+ without of the wired USB connection)
Download both APK (Or install it from the F-Droid) and Assets packages to your device.
Ensure that the installation of applications from custom sources is allowed (check your security settings).
(Standalone APK) Install the APK (navigate the Download directory in your file manager, and open the downloaded APK by the application installer).
At your phone storage or SD card, at any convenient place, create the "TheXTech Games" directory.
Move the downloaded Assets archive into the "TheXTech Games" directory.
Unpack the Assets archive into the subdirectory with any name.
Launch the TheXTech game from your launcher.
Press the icon at the Right-Top of the screen and choose the "Select directory..." menu item.
You will be asked for the storage permission. Grand it. If you run the Android 11 or higher, you should allow the file system access.
Once the directory browser will open, please navigate your "TheXTech Games" directory, and open the subdirectory inside, and then, press OK.
If you selected the valid Assets directory, the overlook will change into the style of the selected game.
Press "Start game" to start the game, or press the "Settings" button to change certain settings before to start the game.
How to add another game into existing installation of TheXTech:
Download the desired Assets package to your device.
Move the downloaded Assets archive into the "TheXTech Games" directory you created earlier.
Unpack the Assets archive into the subdirectory with any different name.
Launch the TheXTech game from your launcher.
Press the icon at the Right-Top of the screen and choose the "Select directory..." menu item.
Navigate your "TheXTech Games" directory, and open the subdirectory with a newly unpacked game, and then, press OK.
Press "Start game" to start the game, or press the "Settings" button to change certain settings before to start the game.
Use the Right-Top icon to switch between installed games. Every game will has its own game saves storage, in-game settings, accessible episodes, etc.
Download for Wii
Note:
This is an experimental version of TheXTech for Wii. You may encounter some issues using this version,
so, please report them to us.
The list of available TheXTech games that you can play
How to install on hardware:
In order to run this game, you are required to have a hacked Wii with the Homebrew Channel installed.
Download both Application and Assets (Game pack) packages (You can take
one or multiple game assets packs).
At root of your SD card, create the TheXTech directory and assets subdirectory inside.
Unpack the Assets archive into the TheXTech/assets/<pack-name>
directory (Every game assets pack should be placed at separated subdirectory with any name).
Unpack the Application archive into the apps directory at your SD card root,
make sure content appears at the apps/thextech-wii subdirectory.
Try to run the TheXTech application via Homebrew Channel.
How to run on emulators (such as Dolphin):
Download both Application and Assets (Game pack) packages (You can take
one or multiple game assets packs).
At the directory linked as an SD card, create the TheXTech directory and assets subdirectory inside.
Unpack the Assets archive into the TheXTech/assets/<pack-name>
directory (Every game assets pack should be placed at separated subdirectory with any name).
Place the boot.dol file from the Application archive into any convenient
directory (don't forget to rename the file into anything you want).
Try to open your DOL file via the emulator.
Download for Wii U
Note:
This is an experimental version of TheXTech for Wii U. You may encounter some issues using this version,
so, please report them to us.
The list of available TheXTech games that you can play
How to install on hardware:
In order to run this game, you are required to have a hacked Wii U with the Tiramisu / Aroma installed.
Download both Application and Assets (Game pack) packages (You can take
one or multiple game assets packs).
At root of your SD card, create the wiiu/TheXTech/ directory and assets subdirectory inside.
Unpack the Assets archive into the wiiu/TheXTech/assets/<pack-name> directory (Every game assets pack should be placed at separated subdirectory with any name).
Unpack the Application archive into the apps directory at your SD card root, make sure content appears at the wiiu/apps/thextech-wiiu subdirectory.
Try to run the TheXTech application via Homebrew Channel.
How to run on emulators (such as CEMU):
Download both Application and Assets (Game pack) packages (You can take
one or multiple game assets packs).
At the directory linked as an SD card, create the wiiu/TheXTech/ directory and assets subdirectory inside.
Unpack the Assets archive into the wiiu/TheXTech/assets/<pack-name> directory (Every game assets pack should be placed at separated subdirectory with any name).
Place the thextech.rpx file from the Application archive into any convenient directory.
Try to open your RPX file via the emulator.
Caution 1:
When running the game on CEMU, it may work incorrectly because of the recompiler bugs. You can escape these bugs by running the CEMU with the --force-interpreter command-line argument.
The list of available TheXTech games that you can play
How to install on hardware:
Note:
While possible to move all assets over FTP, it’s much faster and more reliable to mount your Vita over USB or move your Vita2SD to your computer and copy that way. You’ve been warned.
Download both VPK and Assets (Game pack) packages.
Created a folder on your Vita named TheXTech (case matters) in ux0:data: and the assets directory inside: ux0:data/TheXTech/assets
At the TheXTech/assets/ directory, make a directory with a
name of the game pack that you are going to install.
Unpack the Assets archive into the TheXTech/assets/<pack-name>/ directory
(You can unpack multiple different game packs if you put each of them at different subdirectories).
Install the thextech.vpk using the Vita Shell and enjoy.
Super Mario Bros. X
Super Mario Bros. X is a Mario fan game originally made by Andrew Spinks in the year 2009 and supported
by him up to 2011. This game combines various aspects of Super Mario Bros.,
Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, and other Mario games. Additionally, this game has elements from games of other
series like Metroid and Legend of Zelda. With the emergence of TheXTech, this game got its unofficial continuation.
Important: This game and its developers have absolutely no affiliation with Nintendo, nor do they claim to.
The asset pack of this game preserves the SMBX experience, which is a vital part of fangaming history. It is distributed by private persons for non commercial purposes.
Note:
There are static portable builds that should work almost everywhere. If you run a different Linux distro than
Ubuntu, the Ubuntu 16.04 version should work for you. It's confirmed to work on Debian 10, on OpenSUSE,
on Fedora, on CentOS. Also, the game could work on ArchLinux and Monjaro. If all builds won't work on
your distro, feel free to report to me and try to compile the game from the sources to get it to work
on your side. Right now there are x86_64, ARM64, and 32-bit x86 builds that were made.
If prebuilt packages doesn't work, or you want to run the game on non-x86 architectures, please build it from the source code.
Debian and Ubuntu-compatible packages
To install the game, you will need to install two DEB packages:
first is thextech-bin for you architecture, and second is the game package itself that doesn't depend
on any architecture. The user directory is for game saves, custom worlds, logs, screenshots will appear at the
~/.local/share/TheXTech/ directory on the first launch. Note: If you had an old ~/.thextech-smbx user directory, it will be
automatically moved into new place with keeping symbolic links for the backward compatibility.
The game package (Should be installed together or after runtime package):
There is an AUR package, maintained by Kirikaze Chiyuki. The game
will be installed at system, default assets will appear at /usr/share/games/TheXTech/smbx13, and user directory for game saves,
custom worlds, logs, screenshots will appear at ~/.local/share/TheXTech/ directory.
yay -Sua --batchinstall thextech-assetpack-smbx13
Download for macOS
The version 10.9 (Mavericks) is minimal to get the game work.
Note:
Because of macOS specifics, using the game here has a different way
than other systems: after installation, first, run a game, and then, to add your custom episodes, look into your home
directory and find the "TheXTech Games/Super Mario Bros. X" folder, the "worlds" and "battle" inside is for
your stuff! The game saves screenshots and GIF records in the system's default screenshots directory.
To customise default media, look inside the bundle and find the "Contents/Resources/assets" folder!
Caution 1:
Bundle is unsigned, make sure you know how to deal with a Gatekeeper
to make able to use this! On Catalina it may not start the first time after Gatekeeper's question, try to run the game again!
Caution 2:
On Apple Silicon (M1+) devices, you will need to run the next command from your terminal at the applications directory to get the game work:
xattr -rd com.apple.quarantine "Super Mario Bros. X.app"
The resource pack for TheXTech with the Super Mario Bros. X Game
How to install:
Caution:
If you place your game assets package on a SD card, it will become
read-only, and therefore, gamesaves, settings, etc. will be saved at the application's directory (which can't be browsed
on Android 11+ without of the wired USB connection)
Download both APK (Or install it from the F-Droid) and Assets packages to your device.
Ensure that the installation of applications from custom sources is allowed (check your security settings).
(Standalone APK) Install the APK (navigate the Download directory in your file manager, and open the downloaded APK by the application installer).
At your phone storage or SD card, at any convenient place, create the "TheXTech Games" directory.
Move the downloaded Assets archive into the "TheXTech Games" directory.
Unpack the Assets archive into the subdirectory with any name.
Launch the TheXTech game from your launcher.
Press the icon at the Right-Top of the screen and choose the "Select directory..." menu item.
You will be asked for the storage permission. Grand it. If you run the Android 11 or higher, you should allow the file system access.
Once the directory browser will open, please navigate your "TheXTech Games" directory, and open the subdirectory inside, and then, press OK.
If you selected the valid Assets directory, the overlook will change into the style of the selected game.
Press "Start game" to start the game, or press the "Settings" button to change certain settings before to start the game.
How to add another game into existing installation of TheXTech:
Download the desired Assets package to your device.
Move the downloaded Assets archive into the "TheXTech Games" directory you created earlier.
Unpack the Assets archive into the subdirectory with any different name.
Launch the TheXTech game from your launcher.
Press the icon at the Right-Top of the screen and choose the "Select directory..." menu item.
Navigate your "TheXTech Games" directory, and open the subdirectory with a newly unpacked game, and then, press OK.
Press "Start game" to start the game, or press the "Settings" button to change certain settings before to start the game.
Use the Right-Top icon to switch between installed games. Every game will has its own game saves storage, in-game settings, accessible episodes, etc.
Download for Wii
Note:
This is an experimental version of TheXTech for Wii. You may encounter some issues using this version,
so, please report them to us.
The resource pack for TheXTech with the Super Mario Bros. X Game, should be placed at "thextech" directory at SD card root
How to install on hardware:
In order to run this game, you are required to have a hacked Wii with the Homebrew Channel installed.
Download both Application and Assets (Game pack) packages (You can take
one or multiple game assets packs).
At root of your SD card, create the TheXTech directory and assets subdirectory inside.
Unpack the Assets archive into the TheXTech/assets/<pack-name>
directory (Every game assets pack should be placed at separated subdirectory with any name).
Unpack the Application archive into the apps directory at your SD card root,
make sure content appears at the apps/thextech-wii subdirectory.
Try to run the TheXTech application via Homebrew Channel.
How to run on emulators (such as Dolphin):
Download both Application and Assets (Game pack) packages (You can take
one or multiple game assets packs).
At the directory linked as an SD card, create the TheXTech directory and assets subdirectory inside.
Unpack the Assets archive into the TheXTech/assets/<pack-name>
directory (Every game assets pack should be placed at separated subdirectory with any name).
Place the boot.dol file from the Application archive into any convenient
directory (don't forget to rename the file into anything you want).
Try to open your DOL file via the emulator.
Download for Wii U
Note:
This is an experimental version of TheXTech for Wii U. You may encounter some issues using this version,
so, please report them to us.
The resource pack for TheXTech with the Super Mario Bros. X Game
How to install on hardware:
In order to run this game, you are required to have a hacked Wii U with the Tiramisu / Aroma installed.
Download both Application and Assets (Game pack) packages (You can take
one or multiple game assets packs).
At root of your SD card, create the wiiu/TheXTech/ directory and assets subdirectory inside.
Unpack the Assets archive into the wiiu/TheXTech/assets/<pack-name> directory (Every game assets pack should be placed at separated subdirectory with any name).
Unpack the Application archive into the apps directory at your SD card root, make sure content appears at the wiiu/apps/thextech-wiiu subdirectory.
Try to run the TheXTech application via Homebrew Channel.
How to run on emulators (such as CEMU):
Download both Application and Assets (Game pack) packages (You can take
one or multiple game assets packs).
At the directory linked as an SD card, create the wiiu/TheXTech/ directory and assets subdirectory inside.
Unpack the Assets archive into the wiiu/TheXTech/assets/<pack-name> directory (Every game assets pack should be placed at separated subdirectory with any name).
Place the thextech.rpx file from the Application archive into any convenient directory.
Try to open your RPX file via the emulator.
Caution 1:
When running the game on CEMU, it may work incorrectly because of the recompiler bugs. You can escape these bugs by running the CEMU with the --force-interpreter command-line argument.
The resource pack for TheXTech with the Super Mario Bros. X Game, should be placed at "3ds/thextech" directory at SD card root and renamed into "assets.romfs"
How to install on hardware:
In order to run this game, you are required to have a hacked 3DS.
Download both 3DSX and Assets packages.
At root of your SD card, create the 3ds/TheXTech directory.
Unpack the .romfs file from the Assets archive into the 3ds/TheXTech directory.
Place the 3DSX file into the 3ds directory at your SD card root.
Try to run the game via the Homebrew Launcher.
How to run on emulators (such as Citra):
Download both 3DSX and Assets packages.
At the directory linked as an SD card, create the 3ds/TheXTech directory.
Unpack the .romfs file from the Assets archive into the 3ds/TheXTech directory.
Place the 3DSX file into any convenient directory.
Try to open the 3DSX file via the emulator.
Download for PS Vita
Note:
The VPK installer for PS Vita. It supports the native resolution.
The resource pack for TheXTech with the Super Mario Bros. X Game
How to install on hardware:
Note:
While possible to move all assets over FTP, it’s much faster and more reliable to mount your Vita over USB or move your Vita2SD to your computer and copy that way. You’ve been warned.
Download both VPK and Assets (Game pack) packages.
Created a folder on your Vita named TheXTech (case matters) in ux0:data: and the assets directory inside: ux0:data/TheXTech/assets
At the TheXTech/assets/ directory, make a directory with a
name of the game pack that you are going to install.
Unpack the Assets archive into the TheXTech/assets/<pack-name>/ directory
(You can unpack multiple different game packs if you put each of them at different subdirectories).
Install the thextech.vpk using the Vita Shell and enjoy.
If you want to run your own game on the web, you are required to build the game from the source code by yourself.
Adventures of Demo
This is a small game based on the TheXTech engine with the A2XT
content pack made by the Talkhaus community (visit their forum here https://talkhaus.raocow.com).
It's a remix of old SMBX episodes such as "The Invasion 1", brought to the A2XT universe!
About characters if you're not familiar with them
Demo, an armless cycloptic demon, alien minion, and command center operator.
Demo's sister Iris, with her pet llamas. She likes to call them Catnips.
Kood, a high-ranking intergalactic freedom fighter.
Demo's Earth friend Samuel, or Raocow, as we like to call him.
Sheath - an energetic teenager with a small brain and even smaller attention span.
Note:
There are static portable builds that should work almost everywhere. If you run a different Linux distro than
Ubuntu, the Ubuntu 16.04 version should work for you. It's confirmed to work on Debian 10, on OpenSUSE,
on Fedora, on CentOS. Also, the game could work on ArchLinux and Monjaro. If all builds won't work on
your distro, feel free to report to me and try to compile the game from the sources to get it to work
on your side. Right now there are x86_64, ARM64, and 32-bit x86 builds that were made.
If prebuilt packages doesn't work, or you want to run the game on non-x86 architectures, please build it from the source code.
Debian and Ubuntu-compatible packages
To install the game, you will need to install two DEB packages:
first is thextech-bin for you architecture, and second is the game package itself that doesn't depend
on any architecture. The user directory is for game saves, custom worlds, logs, screenshots will appear at the
~/.local/share/TheXTech/ directory on the first launch. Note: If you had an old ~/.thextech-aod user directory, it will be
automatically moved into new place with keeping symbolic links for the backward compatibility.
The game package (Should be installed together or after runtime package):
There is an AUR package, maintained by Kirikaze Chiyuki. The game
will be installed at system, default assets will appear at /usr/share/games/TheXTech/adventure-of-demo, and user directory for game saves,
custom worlds, logs, screenshots will appear at ~/.local/share/TheXTech/ directory.
yay -Sua --batchinstall thextech-assetpack-aod
Download for macOS
The version 10.9 (Mavericks) is minimal to get the game work.
Note:
Because of macOS specifics, using the game here has a different way
than other systems: after installation, first, run a game, and then, to add your custom episodes, look into your home
directory and find the "TheXTech Games/Adventures of Demo" folder, the "worlds" and "battle" inside is for
your stuff! The game saves screenshots and GIF records in the system's default screenshots directory.
To customise default media, look inside the bundle and find the "Contents/Resources/assets" folder!
Caution 1:
Bundle is unsigned, make sure you know how to deal with a Gatekeeper
to make able to use this! On Catalina it may not start the first time after Gatekeeper's question, try to run the game again!
Caution 2:
On Apple Silicon (M1+) devices, you will need to run the next command from your terminal at the applications directory to get the game work:
xattr -rd com.apple.quarantine "Super Mario Bros. X.app"
The resource pack for TheXTech with the Adventures of Demo Game
How to install:
Caution:
If you place your game assets package on a SD card, it will become
read-only, and therefore, gamesaves, settings, etc. will be saved at the application's directory (which can't be browsed
on Android 11+ without of the wired USB connection)
Download both APK (Or install it from the F-Droid) and Assets packages to your device.
Ensure that the installation of applications from custom sources is allowed (check your security settings).
(Standalone APK) Install the APK (navigate the Download directory in your file manager, and open the downloaded APK by the application installer).
At your phone storage or SD card, at any convenient place, create the "TheXTech Games" directory.
Move the downloaded Assets archive into the "TheXTech Games" directory.
Unpack the Assets archive into the subdirectory with any name.
Launch the TheXTech game from your launcher.
Press the icon at the Right-Top of the screen and choose the "Select directory..." menu item.
You will be asked for the storage permission. Grand it. If you run the Android 11 or higher, you should allow the file system access.
Once the directory browser will open, please navigate your "TheXTech Games" directory, and open the subdirectory inside, and then, press OK.
If you selected the valid Assets directory, the overlook will change into the style of the selected game.
Press "Start game" to start the game, or press the "Settings" button to change certain settings before to start the game.
How to add another game into existing installation of TheXTech:
Download the desired Assets package to your device.
Move the downloaded Assets archive into the "TheXTech Games" directory you created earlier.
Unpack the Assets archive into the subdirectory with any different name.
Launch the TheXTech game from your launcher.
Press the icon at the Right-Top of the screen and choose the "Select directory..." menu item.
Navigate your "TheXTech Games" directory, and open the subdirectory with a newly unpacked game, and then, press OK.
Press "Start game" to start the game, or press the "Settings" button to change certain settings before to start the game.
Use the Right-Top icon to switch between installed games. Every game will has its own game saves storage, in-game settings, accessible episodes, etc.
Download for Wii
Note:
This is an experimental version of TheXTech for Wii. You may encounter some issues using this version,
so, please report them to us.
The resource pack for TheXTech with the Adventures of Demo Game, should be placed at "thextech" directory at SD card root
How to install on hardware:
In order to run this game, you are required to have a hacked Wii with the Homebrew Channel installed.
Download both Application and Assets (Game pack) packages (You can take
one or multiple game assets packs).
At root of your SD card, create the TheXTech directory and assets subdirectory inside.
Unpack the Assets archive into the TheXTech/assets/<pack-name>
directory (Every game assets pack should be placed at separated subdirectory with any name).
Unpack the Application archive into the apps directory at your SD card root,
make sure content appears at the apps/thextech-wii subdirectory.
Try to run the TheXTech application via Homebrew Channel.
How to run on emulators (such as Dolphin):
Download both Application and Assets (Game pack) packages (You can take
one or multiple game assets packs).
At the directory linked as an SD card, create the TheXTech directory and assets subdirectory inside.
Unpack the Assets archive into the TheXTech/assets/<pack-name>
directory (Every game assets pack should be placed at separated subdirectory with any name).
Place the boot.dol file from the Application archive into any convenient
directory (don't forget to rename the file into anything you want).
Try to open your DOL file via the emulator.
Download for Wii U
Note:
This is an experimental version of TheXTech for Wii U. You may encounter some issues using this version,
so, please report them to us.
The resource pack for TheXTech with the Adventures of Demo Game
How to install on hardware:
In order to run this game, you are required to have a hacked Wii U with the Tiramisu / Aroma installed.
Download both Application and Assets (Game pack) packages (You can take
one or multiple game assets packs).
At root of your SD card, create the wiiu/TheXTech/ directory and assets subdirectory inside.
Unpack the Assets archive into the wiiu/TheXTech/assets/<pack-name> directory (Every game assets pack should be placed at separated subdirectory with any name).
Unpack the Application archive into the apps directory at your SD card root, make sure content appears at the wiiu/apps/thextech-wiiu subdirectory.
Try to run the TheXTech application via Homebrew Channel.
How to run on emulators (such as CEMU):
Download both Application and Assets (Game pack) packages (You can take
one or multiple game assets packs).
At the directory linked as an SD card, create the wiiu/TheXTech/ directory and assets subdirectory inside.
Unpack the Assets archive into the wiiu/TheXTech/assets/<pack-name> directory (Every game assets pack should be placed at separated subdirectory with any name).
Place the thextech.rpx file from the Application archive into any convenient directory.
Try to open your RPX file via the emulator.
Caution 1:
When running the game on CEMU, it may work incorrectly because of the recompiler bugs. You can escape these bugs by running the CEMU with the --force-interpreter command-line argument.
The resource pack for TheXTech with the Adventures of Demo Game, should be placed at "3ds/thextech" directory at SD card root and renamed into "assets.romfs"
How to install on hardware:
In order to run this game, you are required to have a hacked 3DS.
Download both 3DSX and Assets packages.
At root of your SD card, create the 3ds/TheXTech directory.
Unpack the .romfs file from the Assets archive into the 3ds/TheXTech directory.
Place the 3DSX file into the 3ds directory at your SD card root.
Try to run the game via the Homebrew Launcher.
How to run on emulators (such as Citra):
Download both 3DSX and Assets packages.
At the directory linked as an SD card, create the 3ds/TheXTech directory.
Unpack the .romfs file from the Assets archive into the 3ds/TheXTech directory.
Place the 3DSX file into any convenient directory.
Try to open the 3DSX file via the emulator.
Download for PS Vita
Note:
The VPK installer for PS Vita. It supports the native resolution.
The resource pack for TheXTech with the Adventures of Demo Game
How to install on hardware:
Note:
While possible to move all assets over FTP, it’s much faster and more reliable to mount your Vita over USB or move your Vita2SD to your computer and copy that way. You’ve been warned.
Download both VPK and Assets (Game pack) packages.
Created a folder on your Vita named TheXTech (case matters) in ux0:data: and the assets directory inside: ux0:data/TheXTech/assets
At the TheXTech/assets/ directory, make a directory with a
name of the game pack that you are going to install.
Unpack the Assets archive into the TheXTech/assets/<pack-name>/ directory
(You can unpack multiple different game packs if you put each of them at different subdirectories).
Install the thextech.vpk using the Vita Shell and enjoy.