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Wohlstand's Avatar 2017.png
One of "Moodfox" telergam
stickers, modded

Join date: 15 February 2014
Real name: Vitaly
Aliases: Wohlstand, Vitaly, nvd5517

Wohlstand, is an owner and creator of the PGE Project. Engineer, musician, and programmer.


"Wohlstand" - is a German word, translated as "affluence, prosperity".


Wohlstand got first programming skills in childhood while experimenting with the DOS batch files.

While he studying in school he got a music knowledge and skills with recorder flute and later with accordion. He uses his music skills in making of MIDI files with the old version of Cakewalk Sonar (later with Sekaiuju). Later he started to learn HTML, JavaScript and ASP of Sambar Server with C-Script language, and later PHP. When he joined into university in the 2010'th year, he also got the C++ skills and knowledge while styding process.


Projects are contributed or created by Wohlstand


Hedgewars - is a turn-based strategy game made by UnC0Rr. Before Wohlstand have found it in Wikipedia, he was playing in the Worms World Party with friends on his laptop. Wohlstand joined into Hedgewars community where he was met new friends and colleagues. Wohlstand wrote a chat bot for Hedgewars server after his friend Terror wrote a first Hedgewars chat bot on FreePascal. Later a similar bots were written in Python by Firefox2013, by Fanat and in Java by S.D.. Wohlstand contributing to Hedgewars project with helping with some tests and content: he made a localized voice pack in the Russian language, made some tests with Hedgewars Server and made attempt to port a frontend application from Qt4 to Qt5.

URL: Home page


On November 12, 2013, while he looking for random pictures about Mario Universe he was found a demo version of developing Sarasaland Adventure 2 game by Otabo and later he got a Sarasaland Adventure 1 game on the same This is a day when he learned about the SMBX game engine. Later while he got too much slow game process, lags, and bugs, he tried to find the author of the project - Redigit, but he also learns about the abandonment of SMBX development in the 2011'th year. Later he has started a big project of the game engine with a goal to give full compatibility with old and make it faster, more stable, more flexible, and cross-platform like Hedgewars game - a favorite Wohlstand's game. First Wohlstand's announcement about the starting of the PGE Project was posted as the comment under old SMBX trailer in the YouTube.

URL: Home page

PGE Project

Wohlstand founded PGE Project in February 2013, however, he hasn't started development because of his work on the first research of SMBX technical details which is a most important for the development process. When he completed a research work of SMBX, he started the development of the Editor. Wohlstand has created the site and the forums where he had to invite his old friends from the Hedgewars community: Nexia(sparkles), Fanat, Firefox2013, and also h2643 joined as a first forum administrator. In April Wohlstand met with Kevsoft which now is Co-Developer of the common project.

URL: Home page


LunaDLL is the name given of the hex hack of SMBX made by Kil. Wohlstand collected sources of the library on his server, but later User:Kevsoft got a desire to improve it with adding of Lua scripting system. Unlike Autocode, Lua is a full featured script language library which providing flexible scripting system. Later Wohlstand and Kevsoft have added SDL2_mixer library which improving music and sound playback in the SMBX and also adding support of new music formats.



A continuation of LunaDll with Lua scripting system and lots of improvments, new features and bugfixes. It was a standalone add-on for vanilla SMBX game engine. Later it became as a part of SMBX2 project. Wohlstand still work on some parts of LunaLua and sometimes contributes new bugfixes or features.

URL: Source code repository

SDL Mixer X

A fork of SDL2_mixer made by Wohlstand to extend it with extra music playing codecs: at first with SPC player, later with GME. When He made libADLMIDI, it was added into SDL Mixer X as alternative MIDI playing engine that will work on any platform without of external bank files. Until on SDL2 side audio converter was reworked, SDL Mixer X have shipped a workaround in a form of own simple resampler which was removed later when SDL team have reworked their audio converter which now is working properly.

URL: Home page


A cross-platform MIDI playing library that does usage of YMF262 chip emulator to process the FM synthesis. The YMF262 chip (known as Yamaha OPL3) is notable by wide usage in PC sound cards like Sound Blaster. The chip was widely used in games for MS-DOS operating system. Library is basing on Joel Yliluoma's ADLMIDI project of the console MIDI player for Linux and Windows.

URL: Source code repository


A cross-platform MIDI playing library that does usage of YM2612 chip emulator to process the FM synthesis. The YM2612 chip (known as Yamaha OPN2) is notable by wide usage in the Sega Megadrive/Genesis game console and on the FM Towns computer. libOPNMIDI made in impression of ADLMIDI and directly basing on libADLMIDI and replicates most of it's part except of the layer between of MIDI sequencer and the chip emulator.

URL: Source code repository

OPL3 Bank Editor

The FM timbre bank editor for OPL2/OPL3. Allows to create or modify a bank files of various formats for various DOS games, musical libraries and tools. Is the official tool to create and manage custom banks for libADLMIDI.

URL: Source code repository

OPN2 Bank Editor

The FM timbre bank editor for OPN2. Created as the official tool to create and manage banks for libOPNMIDI. Also, some other formats are also supported, for example, import of instruments from VGM chiptunes and working with YM2612-specific DefleMask instruments.

URL: Source code repository


After releasing of SMBX source code on February 2, 2020, that was proceeded by Aero, Wohlstand began his research work over it with creating of his experimental branch called as "smbx-experiments". A bit later, he desired to convert the whole source code of SMBX from VisualBasic 6 into C++. After two weeks of hard work, the first working build of the game was created. The project got a "TheXTech" name. The whole work was done in a secret with Wohlstand's desire to make a sudden surprise. After one month of testing and debugging work with the help of his close friends, the first build of TheXTech has been released into the public. The project has multiple goals: provide a cross-platform and accurate replica of SMBX game that allows playing of old SMBX episodes with the almost same feeling as they were played on original SMBX game; get the better live model for Wohlstand's research works, needed for PGE Engine development.

URL: Home page

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