Sysval (TeaScript)
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sysval is a function in TeaScript that allows you to read and write system variables.
To read the value of a sysval use:
sysval(name)
This will return the value of the sysval used. Note that name is not case-sensitive.
When using a sysval that is writable use:
sysval(name) = value
...to change the value of the sysval.
| Type | Name | Read/Write | Description |
|---|---|---|---|
| double | x
|
- | - |
| double | y
|
Read Only | - |
| double | z
|
Write Only | - |
Object Information
| Type | Name | Read/Write | Description |
|---|---|---|---|
| double | NCount
|
Read Only | The number of NPC objects in the level |
| double | BCount
|
Read Only | The number of block object in the level |
| double | BGOCount
|
Read Only | The number of BGO objects in the level |
| double | WCount
|
Read Only | The number of warp objects in the level |
| double | LCount
|
Read Only | The number of liquid objects in the level |
| double | ECount
|
Read Only | The number of effect objects in the level |
| double | ActNCount
|
Read Only | The number of active NPC objects in the screen |
| double | ActBCount
|
Read Only | The number of active block objects in the screen |
Game Data
| Type | Name | Read/Write | Description |
|---|---|---|---|
| double | gamemode
|
Read Only |
|
| double | playerhealth
|
- | The current number of 1-Ups collected |
| double | score
|
- | The current scores |
| double | coincount
|
- | The current number of coins |
| double | starcoincount
|
Read Only | The current number of star coins collected |
| double | starcount
|
Read Only | The current number of stars collected |
| double | WldInvCount
|
Read Only | The current number of items in the world map inventory |
Time
| Type | Name | Read/Write | Description |
|---|---|---|---|
| double | GameTime
|
Read Only | The total amount of frames the level has been running. |
| double | Year
|
Read Only | The year counter of the user's computer calendar |
| double | Month
|
Read Only | The months counter of the user's computer calendar |
| double | Day
|
Read Only | The days counter of the user's computer calendar |
| double | Hour
|
Read Only | The hours counter of the user's computer timer in the 24-hour time format |
| double | Minute
|
Read Only | The minutes counter of the user's computer timer |
| double | Second
|
Read Only | The seconds counter of the user's computer timer |
Player Abilities
| Type | Name | Read/Write | Description |
|---|---|---|---|
| double | disablejump
|
- | Disables the player's ability to jump if set to 1. |
| double | disablespinjump
|
- | Disables the player's ability to spin jump if set to 1. |
| double | disableduck
|
- | Disables the player's ability to crouch/duck if set to 1. (Penguin Suit sliding hitboxes are buggy, and Link's downward stab will also disabled.) |
| double | disableclimbing
|
- | Disables the ability to climb on climbable backgrounds. |
| double | disablegrabtop
|
- | Disables the ability to grab NPCs from above regardless of NPC text code settings. |
| double | disablegrabside
|
- | Disables the ability to grab NPCs from the side regardless of NPC text code settings. |
| double | disablelinksword
|
- | Disables Link's sword attack if set to 1. (Animations will still play) |
| double | disablelinkshield
|
- | Disables Link's shield if set to 1. |
| double | disablehammershield
|
- | Disables the player's Hammer Suit shield when ducking if set to 1. |
| double | disableshelldash
|
- | Disables the player's ability to use the shell suit dash if set to 1. |
| double | disablepenguindash
|
- | Disables the ability to slide on belly when the player has a penguin suit. |
| Name | Type | Description |
|---|---|---|
NCount
|
R | The number of NPC objects in the level |
BCount
|
R | The number of block object in the level |
BGOCount
|
R | The number of BGO objects in the level |
WCount
|
R | The number of warp objects in the level |
LCount
|
R | The number of liquid objects in the level |
ECount
|
R | The number of effect objects in the level |
ActNCount
|
R | The number of active NPC objects in the screen |
ActBCount
|
R | The number of active block objects in the screen |
ScrSplitstyle
|
R | The status of the camera's split mainly used for 2 player mode. Older versions of 1.4.5 allowed for this to be modified.
|
Player1scrX
|
R |
The camera's top left X-scene coordinate of player 1 |
Player1scrY
|
R | The camera's top left Y-scene coordinate of player 1 |
Player2scrX
|
R | The camera's top left X-scene coordinate of player 2 |
Player2scrY
|
R | The camera's top left Y-scene coordinate of player 2 |
GameMode
|
R | The current game mode
|
lvltimer
|
R&W | The current number in the level timer |
Playerhealth
|
R&W | The current number of 1-Ups collected |
CoinCount
|
R&W | The current number of coins collected |
Score
|
R&W | The current score |
BPlayer1Health
|
R&W | The current number of 1-ups for player 1 in battle mode |
BPlayer2Health
|
R&W | The current number of 1-ups for player 2 in battle mode |
Starcoincount
|
R | The current number of collected star coins |
WldInvCount
|
R | The current number of items in the world map inventory |
Coinsforextralife
|
R&W | The limit of coins the player can store. Minimum value is 1. |
EnableLighting
|
W | Enables the lighting system if set to 1. Doing so automatically changes it to -1, interestingly. |
Enablepause
|
R&W | Disables the player's ability to pause if set to 1. |
Showhud
|
R&W | Hides the HUD if set to 1. |
fluddrestorespeed
|
R&W | Determines how much your F.L.U.D.D. tank fills up by every second the player is in water. Default value is 200, which maxes out the tank capacity. |
playerbasestatus
|
R&W | The starting status of the player given after losing a life. |
grabshellinsmb3way
|
? | Stands for if the player is able to grab shells while falling on one. (Does not work in 1.4.5, possible bug) |
GameTime
|
R | The total amount of frames the level has been running. |
Second
|
R | The seconds counter of the user's computer timer. This does not work with replays. |
Minute
|
R | The minutes counter of the user's computer timer. This does not work with replays. |
Hour
|
R | The hours counter of the user's computer timer in the 24-hour time format. This does not work with replays. |
Day
|
R | The days counter of the user's computer calendar. This does not work with replays. |
Month
|
R | The months counter of the user's computer calendar. This does not work with replays. |
Year
|
R | The year counter of the user's computer calendar. This does not work with replays. (This also is used on the title screen for the copyright text.) |
disableshelldash
|
R&W | Disables the player's ability to use the shell suit dash if set to 1. |
disablehammershield
|
R&W | Disables the player's Hammer Suit shield when ducking if set to 1. |
disablelinkshield
|
R&W | Disables Link's shield if set to 1. |
disablelinksword
|
R&W | Disables Link's sword attack if set to 1. (Animations will still play) |
disablejump
|
R&W | Disables the player's ability to jump if set to 1. |
disablespinjump
|
R&W | Disables the player's ability to spin jump if set to 1. |
disableduck
|
R&W | Disables the player's ability to crouch/duck if set to 1. (Penguin Suit sliding hitboxes are buggy, and Link's downward stab will also disabled.) |
Disablesave
|
R&W | Disables the player's ability to save if set to 1. |
Param1
|
R&W | The first parameter transmitted when called. More info on param sysvals below. |
Param2
|
R&W | The second parameter transmitted when called. More info on param sysvals below. |
Param3
|
R&W | The third parameter transmitted when called. More info on param sysvals below. |
invtimewhenhurt
|
R&W | How many frames the player's temporary invincibility lasts when taking damage/powering up. Default value is 150. |
npcstyle
|
R&W | Unknown effect. |
disablesharedfludd
|
R&W | If set to -1, each F.L.U.D.D. nozzle type will have separate water capacities. |
disablesysconstreset
|
R&W | Unknown effect. |
enablesmb3statussys
|
R&W | Enables the SMB3/Modern power-up system. |
enableinertiafornpc
|
R&W | Enables momentum when jumping off standable NPCs. |
enablewalljump
|
R&W | Enables the wall jump ability. |
shellcanhitblockside
|
R&W | Enables shells to hit invisible blocks. |
yoshiflyable
|
R&W | Enables Yoshi's flutter jump. |
spinjumpfloating
|
R&W | Enables the spin jump floating ability. |
disablegrabtop
|
R&W | Disables the ability to grab NPCs from above regardless of NPC text code settings. |
disablegrabside
|
R&W | Disables the ability to grab NPCs from the side regardless of NPC text code settings. |
disableclimbing
|
R&W | Disables the ability to climb on climbable backgrounds. |
disablepenguindash
|
R&W | Disables the ability to slide on belly when the player has a penguin suit. |
gametitle
|
W | The game window's title bar as a string. |
machinecode
|
R | Unknown effect. |
syslang
|
R | The value of the computer's current language configuration. Values can be found here. |
| starcount | R | The total number of Stars collected. |
This table below helps determine what value is transmitted from an object's script through the param sysvals.
| Event | Object | param1 | param2 | param3 |
|---|---|---|---|---|
| Death | Block | The ID of the source object that destroyed the block. | How the object destroyed the block. | The ID of the block that was destroyed. |
| Hit | Block | The ID of the NPC or player who hit the block. | The ID of the block that was hit. | If a player hit the block, this value is 1, and if an NPC hits the block, the value is set to -1. The absolute value is how the block was hit. |
| No More Objects In Layer | Block | The ID of the source object. | How the object destroyed the block. | Always returns 0. |
| On Screen | Block |
The ID of the block. |
Always returns 0. | Always returns 0. |
| Death | NPC | The ID of the NPC. | The ID of the player who destroyed the NPC. | Always returns 0. |
| Active | NPC | The ID of the NPC. | Always returns 0. | Returns 1 if the NPC was spawned from a generator. |
| Talk | NPC | The ID of the NPC. | The ID of the player who initiated the talk event. | Always returns 0. |
| Grab | NPC | The ID of the NPC. | The ID of the player who grabbed the NPC. | Returns 1 if the NPC was grabbed from above. |
| No More Objects In Layer | NPC | The ID of the NPC. | Always returns 0. | Always returns 0. |
| Next Frame | NPC | The ID of the NPC. | Always returns 0. | Always returns 0. |
| Touch | NPC | The ID of the NPC. | The ID of the player who touched the NPC. | The value returned depends on which side of the NPC was touched.
0 = wasn't touched 1 = touched from above 2 = touched from below 3 = touched from the left side 4 - touched from the right side |
| Enter | Warp | The ID of the player who triggered the event. | The ID of the warp that was used. | Always returns 0. |