Sysval (TeaScript)
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Sysval is a special function in TeaScript that allows you to read and write system variables.
Using the Sysval Class
To read the value of sysval
use:
sysval(name)
To change the value of sysval
use:
sysval(name) = value
Note: You cannot self-add nor self-subtract with system variables in 1.4.5!
Sysval Variables
Object Count
Type | Name | Read/Write | Description |
---|---|---|---|
double | ncount
|
Read Only | The number of NPCs in the level |
double | bcount
|
Read Only | The number of blocks in the level |
double | bgocount
|
Read Only | The number of BGOs in the level |
double | wcount
|
Read Only | The number of warps in the level |
double | lcount
|
Read Only | The number of liquids in the level |
double | ecount
|
Read Only | The number of effects in the level |
double | actncount
|
Read Only | The number of active NPCs in the screen |
double | actbcount
|
Read Only | The number of active blocks in the screen |
Game Data
Type | Name | Read/Write | Description |
---|---|---|---|
double | gamemode
|
Read Only | Returns if the game is currently singleplayer or multiplayer (0: singleplayer, 1: multiplayer, 2: battle mode) |
double | playerhealth
|
- | The current number of 1-Ups collected |
double | lvltimer
|
Read Only | The current game timer. |
double | score
|
- | The current scores |
double | coincount
|
- | The current number of coins |
double | starcoincount
|
Read Only | The current number of star coins collected |
double | starcount
|
Read Only | The current number of stars collected |
double | wldinvcount
|
Read Only | The current number of items in the world map inventory |
Camera
Type | Name | Read/Write | Description |
---|---|---|---|
double | scrsplitstyle
|
Read Only | Current splitscreen configuration. (player1/player2; 0: off, 1: top/bottom, 2:bottom/top, 3: left/right, 4: right/left.) |
double | player1scrx
|
Read Only | Player 1 camera top left x position. |
double | player1scry
|
Read Only | Player 1 camera top left y position. |
double | player2scrx
|
Read Only | Player 2 camera top left x position. |
double | player2scry
|
Read Only | Player 2 camera top left y position. |
Player Abilities
Type | Name | Read/Write | Description |
---|---|---|---|
double | playerbasestatus
|
- | The starting status of the player given after losing a life. |
double | enablewalljump
|
- | Enables the wall jump ability. |
double | spinjumpfloating
|
- | Enables the spin jump floating ability. |
double | yoshiflyable
|
- | Enables Yoshi's flutter jump. |
double | disablejump
|
- | Disables the player's ability to jump if set to 1. |
double | disablespinjump
|
- | Disables the player's ability to spin jump if set to 1. |
double | disableduck
|
- | Disables the player's ability to crouch/duck if set to 1. (Penguin Suit sliding hitboxes are buggy, and Link's downward stab will also disabled.) |
double | disableclimbing
|
- | Disables the ability to climb on climbable backgrounds. |
double | disablegrabtop
|
- | Disables the ability to grab NPCs from above regardless of NPC text code settings. |
double | disablegrabside
|
- | Disables the ability to grab NPCs from the side regardless of NPC text code settings. |
double | disablehammershield
|
- | Disables the player's Hammer Suit shield when ducking if set to 1. |
double | disablepenguindash
|
- | Disables the ability to slide on belly when the player has a penguin suit. |
double | disableshelldash
|
- | Disables the player's ability to use the shell suit dash if set to 1. |
double | disablelinksword
|
- | Disables Link's sword attack if set to 1. (Animations will still play) |
double | disablelinkshield
|
- | Disables Link's shield if set to 1. |
double | bplayer1health
|
- | The current number of 1-ups for player 1 in battle mode. |
double | bplayer2health
|
- | The current number of 1-ups for player 2 in battle mode. |
double | invtimewhenhurt
|
- | How many frames the player's temporary invincibility lasts when taking damage/powering up. Default value is 150. |
double | fluddrestorespeed
|
- | Determines how much your F.L.U.D.D. tank fills up by every second the player is in water. Default value is 200, which maxes out the tank capacity. |
double | disablesharedfludd
|
- | If set to -1, each F.L.U.D.D. nozzle type will have separate water capacities. |
double | enableinertiafornpc
|
- | Enables momentum when jumping off standable NPCs. |
Game Mechanics
Type | Name | Read/Write | Description |
---|---|---|---|
double | enablelighting
|
Write Only | Enables the lighting system if set to 1. Doing so automatically changes it to -1, interestingly. |
double | enablesmb3statussys
|
- | Enables the SMB3/Modern power-up system. |
double | coinsforextralife
|
- | The limit of coins the player can store. Minimum value is 1. |
double | shellcanhitblockside
|
- | Enables shells to hit invisible blocks. |
double | showhud
|
- | Hides the HUD if set to 1. |
double | enablepause
|
- | Disables the player's ability to pause if set to 1. |
double | disablesave
|
- | Disables the player's ability to save if set to 1. |
Time
Type | Name | Read/Write | Description |
---|---|---|---|
double | gametime
|
Read Only | The total amount of frames the level has been running. |
double | systime
|
Read Only | Seems related to System Time although the format displayed is unknown. |
double | year
|
Read Only | The year counter of the user's computer calendar |
double | month
|
Read Only | The months counter of the user's computer calendar |
double | day
|
Read Only | The days counter of the user's computer calendar |
double | hour
|
Read Only | The hours counter of the user's computer timer in the 24-hour time format |
double | minute
|
Read Only | The minutes counter of the user's computer timer |
double | second
|
Read Only | The seconds counter of the user's computer timer |
System
Type | Name | Read/Write | Description |
---|---|---|---|
string | gametitle
|
Write Only | Sets the window's game title. |
double | syslang
|
Read Only | The value of the computer's current language configuration. Values can be found here. |
Other
Type | Name | Read/Write | Description |
---|---|---|---|
double | param1
|
- | A parameter passed by the event that called the script. [PUT LINK TO MORE INFO HERE] |
double | param2
|
- | Check param1 for info.
|
double | param3
|
- | Check param1 for info.
|
double | levelscript
|
- | Can store the maximum number of scripts the level has. |
double | worldscript
|
- | Can store the maximum number of scripts the world map has. |
Unknown
Type | Name | Read/Write | Description |
---|---|---|---|
unknown | disablesysconstreset
|
- | Unknown |
unknown | machinecode
|
- | Unknown |
unknown | npcstyle
|
- | Unknown |
unknown | grabshellinsmb3way
|
- | Deprecated in 1.4.5 and currently does not work. Originally allowed the player to grab a shell while falling into it. |
Event | Object | param1 | param2 | param3 |
---|---|---|---|---|
Death | Block | The ID of the source object that destroyed the block. | How the object destroyed the block. | The ID of the block that was destroyed. |
Hit | Block | The ID of the NPC or player who hit the block. | The ID of the block that was hit. | If a player hit the block, this value is 1, and if an NPC hits the block, the value is set to -1. The absolute value is how the block was hit. |
No More Objects In Layer | Block | The ID of the source object. | How the object destroyed the block. | Always returns 0. |
On Screen | Block |
The ID of the block. |
Always returns 0. | Always returns 0. |
Death | NPC | The ID of the NPC. | The ID of the player who destroyed the NPC. | Always returns 0. |
Active | NPC | The ID of the NPC. | Always returns 0. | Returns 1 if the NPC was spawned from a generator. |
Talk | NPC | The ID of the NPC. | The ID of the player who initiated the talk event. | Always returns 0. |
Grab | NPC | The ID of the NPC. | The ID of the player who grabbed the NPC. | Returns 1 if the NPC was grabbed from above. |
No More Objects In Layer | NPC | The ID of the NPC. | Always returns 0. | Always returns 0. |
Next Frame | NPC | The ID of the NPC. | Always returns 0. | Always returns 0. |
Touch | NPC | The ID of the NPC. | The ID of the player who touched the NPC. | The value returned depends on which side of the NPC was touched.
0 = wasn't touched 1 = touched from above 2 = touched from below 3 = touched from the left side 4 - touched from the right side |
Enter | Warp | The ID of the player who triggered the event. | The ID of the warp that was used. | Always returns 0. |