Super Mario ReInvent

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This article is about NSMBX developed by Core (now known as KateBulka). For the canceled NSMBX by Marco Benacchio, see Super Mario Bros: Remastered.
Super Mario ReInvent


NSMBX 1.0 (by KateBulka) main menu

Platforms: Windows, macOS, Linux
Initial release: April 2020
Latest version: 1.0p2 (13 May 2020)
Latest testing:
End of life:
Coded in: C++, lua
Code model: Open source
License: MIT License
State: Unmaintained
Download: Forum Thread
Source code: GitHub (Resources, Launcher), and the old version
Official site:

Super Mario ReInvent (formerly known as New Super Mario Bros. X) is an open-source Mario fan-game currently developed by Core. It is a fork of TheXTech, a C++ port of the original Super Mario Bros. X, and backward-compatible to these engines.


The development of an original NSMBX was started by Marco Benacchio on June 2011 as one of the earliest attempts to create a SMBX successor.[1] Later it was renamed to Super Mario Bros. X Remastered due to a naming controversy.[2] On January 2012, it was announced that the project would become open-source[3][4], however, within the same month it ended up being abandoned.[5]

SMR Logo

Following the publication and porting of SMBX's source-code, Core revived NSMBX in April 2020 by moving the development over to TheXTech's engine.[6]

On December 2020 Core advises that the project would be moved to Lua using LÖVE 2D [7]

On the state of March 2023, project is no longer actively maintained for a while. The related Discord server was deleted somewhere at November 2022. KateBulka, the main developer of the project, explains this by saying that she objectively does not see the further sense because of multiple reasons: due to the greater potential of the main TheXTech project (to remake code parts, make the lua, etc.); due to the complete lack of interest of the former developers of the original NSMBX project; and also because of the unwillingness to increase the fragmentation in the SMBX community.


Windows and macOS

Download Links are available in the NSMBX thread on the SMBX forums.


Currently, to get NSMBX on Linux, you either have to use Wine, or you need to build it yourself[8].

To do the latter, install the following dependencies:

sudo apt install git mercurial cmake gcc g++ build-essential libsdl2-dev ninja-build

Download and unpack this Archive. Then run:




Super Mario Bros. X