Block (TeaScript)
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Block is a class in TeaScript.vbs that allows you to read/write values for blocks.
Using the Block Class
To read the value of Block use:
Block(index).name
To change the value of Block use:
Block(index).name = value
Block Properties
Physical Properties
| Type | Name | Read/Write | Description | |
|---|---|---|---|---|
| double | id
|
- | The ID is used to decide and tie in its graphics, behavior, and behaviour flags. You can change this value to change the block into another | |
| double | x
|
- | The x coordinate of the NPC in scene coordinates. | |
| double | y
|
- | The y coordinate of the NPC in scene coordinates. | |
| double | width
|
- | The width of the block's hitbox. | |
| double | height
|
- | The height of the block's hitbox. | |
| double | xsp
|
- | The horizontal speed of the block. Negative values cause leftwards movement, positive values cause rightwards movement. | |
| double | ysp
|
- | The vertical speed of the NPC. Negative values cause upwards movement, positive values cause downwards movement. | |
| double | state
|
- | The current state of the block. Setting this to 1 will hit the block; anything else will break it.
| |
| double | hide
|
- | Whether the block is hidden or not.
| |
| double | pcollision
|
Read Only | The type of collision a player will have with the block, determined by block settings. | |
| double | ncollision
|
Read Only | The type of collision an NPC will have with the block, determined by block settings. |
Graphical Properties
| Type | Name | Read/Write | Description |
|---|---|---|---|
| double | extx
|
- | This values chooses the alternative GFX x position starting from 0. Setting this value to -1 makes the block invisible. |
| double | exty
|
- | This values chooses the alternative GFX y position starting from 0. Setting this value to -1 makes the block invisible. |
| double | forecolor
|
- | An overlay hue added to the block. Setting this value to 0 makes the NPC invisible, setting it to -1 returns it to default. Use the rgba(red, green, blue, alpha) function to choose a specific hue.
|
| double | forecolor_r
|
- | The red value of the hue described in 'forecolor'. Should be a value between 0 to 255. Use this value to read and get only the red component. |
| double | forecolor_g
|
- | The green value of the hue described in 'forecolor'. Should be a value between 0 to 255. Use this value to read and get only the green component. |
| double | forecolor_b
|
- | The blue value of the hue described in 'forecolor'. Should be a value between 0 to 255. Use this value to read and get only the bluecomponent. |
| double | forecolor_a
|
- | The alpha value of the hue described in 'forecolor'. Should be a value between 0 to 255. Use this value to read and get only the alpha component. |
Behavioral Properties
| Type | Name | Read/Write | Description |
|---|---|---|---|
| double | advset
|
- | The contents of the block. Here is a list of block contents. |
| double | haswing
|
- | A set of values pertaining to what kind of wings the block has. Here is a list of different wing behaviors. |
Block Events
| Type | Name | Read/Write | Description |
|---|---|---|---|
| string | deathevent
|
- | The block will trigger the event/script when the block is destroyed. |
| string | hitevent
|
- | The block will trigger the event/script every time the block is hit. |
| string | onscreenevent
|
- | The block will trigger the event/script every frame the block is onscreen. |
Constants
Here is a list of constants used by the block class.
Block Contents
| ID | Behavior |
|---|---|
| 0 | Empty |
| 1 to 99 | Coins (i.e. 15 will contain 15 coins) |
| -1 to -302 | Contains varying number of coins |
| under -302 | Empty (will transform on hit) |
| 1XXX | NPC ID contained in the block. (i.e. 1031 contains NPC ID 31 (a key.) |
Wing Behavior
| ID | Behavior |
|---|---|
| 0 | None |
| 1 | Hover Left/Right |
| 2 | Hover Up/Down |
| 3 | Hover Forward |
| 4 | Controlled by NPC-308 |
| 5 | SMW Lines |
Oddities and Quirks
Below is a list of certain quirks certain blocks have that does not conform to standard behavior or simply other miscellaneous behavior.