Block (TeaScript)
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Block is a class in TeaScript.vbs that allows you to read/write values for blocks.
To read the value of Block use:
Block(id).name
id stands for the block's permanent ID.
To change the value of Block use:
Block(id).name = value
Block Properties
Physical Properties
| Type | Name | Read/Write | Description | |
|---|---|---|---|---|
| double | id
|
- | The ID is used to decide and tie in its graphics, behavior, and behaviour flags. You can change this value to change the block into another | |
| double | permid
|
Read Only | A special number that can be used to uniquely identify the block. No two blocks will have the same permID. | |
| double | x
|
- | The x coordinate of the NPC in scene coordinates. | |
| double | y
|
- | The y coordinate of the NPC in scene coordinates. | |
| double | width
|
- | The width of the block's hitbox. | |
| double | height
|
- | The height of the block's hitbox. | |
| double | xsp
|
- | The horizontal speed of the block. Negative values cause leftwards movement, positive values cause rightwards movement. | |
| double | ysp
|
- | The vertical speed of the NPC. Negative values cause upwards movement, positive values cause downwards movement. | |
| double | state
|
- | The current state of the block. Setting this to 1 will hit the block; anything else will break it.
| |
| double | hide
|
- | Whether the block is hidden or not.
| |
| double | pcollision
|
Read Only | The type of collision a player will have with the block, determined by block settings. | |
| double | ncollision
|
Read Only | The type of collision an NPC will have with the block, determined by block settings. |
Behaviour Properties
| Type | Name | Read/Write | Description |
|---|---|---|---|
| double | haswing
|
- | A set of values pertaining to what kind of wings the block has.
|
Archive
| Name | Type | Description |
|---|---|---|
x
|
R&W | The X coordinate of the block. |
y
|
R&W | The Y coordinate of the block. |
xsp
|
R&W | The X-speed of the block. |
ysp
|
R&W | The Y-speed of the block. |
id
|
R&W | The current block number. |
state
|
R&W | If set to 1, it will hit the block. Any other value will break it. |
hide
|
R&W | Stands for whenever the block is hidden or not. (If the layer of the block is hidden, it turns 1) |
advset
|
R&W | The contents of the block.
0 = Empty 1 to 99 = Contains however many coins the value is set to. (i.e. 15 will contain 15 coins) -302 = Multiple coins (hasn't been hit yet) -301 = Multiple coins (has been hit) 1xxx = NPC ID contained in the block. (i.e. 1031 contains a Key, which is NPC ID 31.) |
pcollision
|
R | The player collision type of the block. |
ncollision
|
R | The NPC collision type of the block. |
forecolor
|
R&W | The color of the block. Uses rgba. |
| haswing | R&W | Determines if the Block has the wing special type and what type of wing movement it has.
0 = None 1 = Hover Left/Right 2 = Hover Up/Down 3 = Hover Forward 4 = Controlled by NPC-308 5 = SMW Lines |
ExtX
|
R&W | The X placement of the GFX expansion. |
ExtY
|
R&W | The Y placement of the GFX expansion. |
| Width | R&W | Stands for the block width. |
| Height | R&W | Stands for the block height |
| Onscreenevent | R&W | Stands for the Block on screen event. |
| Hitevent | R&W | Stands for the Block Hit event.. |
forecolor_r
|
R&W | The red channel of the Block's forecolor. |
forecolor_g
|
R&W | The green channel of the Block's forecolor. |
forecolor_b
|
R&W | The blue channel of the Block's forecolor. |
forecolor_a
|
R&W | The alpha/transparency channel of the Block's forecolor. |