New update of TheXTech v1.3.7.3 has been released: A release done in my birthday!

Yesterday (The 19'th of June) I had the birthday. Today I releasing a new update of TheXTech for you all! In this release a set of bugs found during the 1.3.7.2 release has been fixed including some vanilla, including the cursed printing of the Chinese text. In addition, the file library has been optimised.

All details and downloads are on the project page!

See complete description by clicking the "Read more..." link.

Visit release forum topic to give any feedback.



Full changelog for 1.3.7.3

New features:

General

  • Update LVLX/WLDX/SAVX loader to use new MDX file parser by ds-sloth (speeds up level/world loads on slow devices) (@ds-sloth, @Wohlstand)
  • Enabled running of Layers, Events, and LunaScript loops at the Outro screen to allow more dynamics (@Wohlstand)

Internationalisation

  • Added localisation support for custom stars requirement messages shown when player attempts to enter a warp and they don't have enough stars (@Wohlstand)

Behaviour changes

  • Logic change for TheXTech-exclusive feature: portal warps will not trigger until the player has spent 10 frames without overlapping any portal warps (@ds-sloth)

New vanilla bugfixes

  • Fix SMBX 1.3 peculiarity where frozen NPCs would sometimes be rendered incorrectly, guarded by compat flag "fix-visual-bugs" [Modern Mode] (@ds-sloth)
  • Fix SMBX 1.3 bug where the swap power (ID 273) could result in unexpected deaths or softlocks if the players were in different sections, guarded by compat flag "fix-multiplayer-targeting" [Modern/Classic Mode] (@ds-sloth, thanks to @Shadowblitz16 for the report)
  • Fix SMBX 1.3 bug where character passthrough blocks treated char 2-4's ice balls as belonging to char 1, guarded by compat flag "fix-char-pass-balls" [Modern Mode] (@ds-sloth, thanks to @Wohlstand for the report)
  • Fix SMBX 1.3 bug where character passthrough blocks did not allow char 5's fire/ice balls to pass through, guarded by compat flag "fix-char-pass-balls" [Modern Mode] (@ds-sloth)
  • Fix SMBX 1.3 bug where jumping out of a shoe above the section could cause it to despawn, guarded by compat flag "fix-npc-camera-logic" [Modern/Classic Mode] (@ds-sloth, thanks to @Liebning for the report)
  • Fix SMBX 1.3 bug where player could get stuck in fairy state if they hit a fairy power while stoned, guarded by compat flag "fix-fairy-stuck-in-pipe" [Modern/Classic Mode] (@ds-sloth, thanks to @Fire-Ball54322 for the report)

TheXTech bugfixes

  • Fixed an inability to save the state of the collected medals on triggering the game beat (@Wohlstand, thanks to @Liebning for the report)
  • Fixed a TTF text print bug from the version 1.3.7.2 that caused missing vertical offset on line breaking (@Wohlstand, thanks to 呜哩哇啦 for the report)
  • Wii: fix v1.3.7.2 bug where deleting an in-use controls profile could lead to a crash (@ds-sloth)
  • Fix TheXTech v1.3.7 bug where popping an empty bubble (ID 283) could harm the player (@ds-sloth, thanks to @Liebning for the report)
  • Fixed an inability to load a game pack from command line by path without slash ending (@Wohlstand)
  • 3DS: fix v1.3.7 bug where the title screen could get stuck at the right of the level (@ds-sloth)
  • Fixed a crash caused by hit of invisible Block-88 with a coin inside while the Coin Swtich is active (@Wohlstand)
  • Bugfix: don't continually loop if a load failure occurs when the restart level flag is set (@ds-sloth)
  • Bugfix: quit the episode if the hub level can't be reloaded (@ds-sloth)
  • Fixed an unexpected going to the last sub-hub level instead of the world map even explicit coordinates are been specified (@Wohlstand, thanks to @Liebning for the report)
  • Fixed the case when checkpoints won't reset when successfully quitting a level via warp exits, guarded by compat flag "fix-warp-exit-checkpoints" [Modern Mode] (@Wohlstand)
  • Fixed the unwanted triggering of the IME candidates window during the gameplay use of the keyboard when PinYin or any other IME method is enabled. (@Wohlstand)

Known issues

  • Audio may be choppy on Old 3DS.
  • Texture load stutter is present on Wii.
  • The screen may slightly judder during section resizes on 3DS and Wii.
  • On 3DS, background texture may start to flashing. (#816) (Possibly solved, the primary reason of this is an out of memory).
  • On 3DS the crash happens on attempt to quit by the home menu. (#738)
  • On old 3DS the out-of-memory crash might happen with the stable version of the game. The solution is not yet backported from the devel branch.
  • On Windows 10 when running OpenGL with some ~2006 Intel iGPU on laptop, game would crash (possibly fixed).
  • On Windows XP SP0 that uses S3 Savage 4 video card is impossible to dynamically switch video modes: the game just crashes (blame video drivers by theme selves as they were always very bad, according to random talk of people from the 2000s (in Russian) ).
  • On Linux/Wayland, Window icon can't be changed while running game. (#939)
  • On Linux/Wayland, Mouse cursor doesn't gets unlocked from window on toggling windowed mode after fullscreen. (#937)
  • Editor doesn't supports large fonts (I.e. Chinese, Korean, etc). (#884)
  • At Web version (Emscripten-built) the framerate may go incorrectly. (#851)
  • On some hardware, randomly and rare, alpha-channel might me messed up when using OpenGL render backend. (#743)

Posted 06/20/2026 01:32 by Wohlstand


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