SMM2 Mecha Koopas

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Post #1by Slash_18 » 16 Mar 2021, 12:39

This NPC is Mecha Koopa from SMM2, and all 3 variants are included.
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If it has bugs, feel free to feedback!
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MechaKoopas.7z
Added effects for missiles and fixed a problem of Zappa
(492.93 KiB) Downloaded 220 times
Last edited by Slash_18 on 10 Apr 2021, 14:11, edited 5 times in total.

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Post #2by fnafan8888888888 » 16 Mar 2021, 17:51

Great job! They look just like in SMM2, but shouldn't Mecha Koopas chase you while walking? And I think the red missile should stay longer before exploding, it stays longer in SMM2.

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Post #3by Slash_18 » 17 Mar 2021, 3:22

fnafan8888888888 wrote:Great job! They look just like in SMM2, but shouldn't Mecha Koopas chase you while walking? And I think the red missile should stay longer before exploding, it stays longer in SMM2.
Thanks, it will chase you and the missile is stay longer now

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Post #4by fnafan8888888888 » 17 Mar 2021, 4:10

Slash_18 wrote:
fnafan8888888888 wrote:Great job! They look just like in SMM2, but shouldn't Mecha Koopas chase you while walking? And I think the red missile should stay longer before exploding, it stays longer in SMM2.
Thanks, it will chase you and the missile is stay longer now
Glad to help :good: thanks for remaking it.

Also sometimes the Mecha Koopa's frame turns before it turns itself. I made a gif about it but Idk why I couldn't upload it here.
And if you kept walking right besides them they won't chase you.

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Post #5by Slash_18 » 17 Mar 2021, 4:25

fnafan8888888888 wrote:
Slash_18 wrote:
fnafan8888888888 wrote:Great job! They look just like in SMM2, but shouldn't Mecha Koopas chase you while walking? And I think the red missile should stay longer before exploding, it stays longer in SMM2.
Thanks, it will chase you and the missile is stay longer now
Glad to help :good: thanks for remaking it.

Also sometimes the Mecha Koopa's frame turns before it turns itself. I made a gif about it but Idk why I couldn't upload it here.
And if you kept walking right besides them they won't chase you.
Thanks feedback!

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Post #6by HeroicKyle75 » 17 Mar 2021, 9:25

Awesome :) keep up the good work

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Post #7by fnafan8888888888 » 17 Mar 2021, 18:57

Slash_18 wrote:Thanks feedback!
No problem. Another little thing: at smm2 when you hit the red missile it plays its effect but at your version it just poofs.

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Post #8by Slash_18 » 10 Apr 2021, 14:11

fnafan8888888888 wrote:
Slash_18 wrote:Thanks feedback!
No problem. Another little thing: at smm2 when you hit the red missile it plays its effect but at your version it just poofs.
Now it's fixed.

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Post #9by fnafan8888888888 » 11 Apr 2021, 1:47

Slash_18 wrote:Now it's fixed.
Thanks, I just tested it, looks great but is it possible to make the effect go down only? Because it doesn't go up in SMM2.


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