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I noticed that when I do anything during "test level" the script broke up and I have to restart smbx to make it work again(is this a known bug?) | ||
This was already in 1.4.2 So I think it's a normal defect. I will try to solve this problem Since he still has the interactors activated, even when they die. | ||
Thank you!! Added after 2 minutes 55 seconds:
I noticed if I jump on bullet bill and make it die, bug isn't really there, so making an event/script that makes bullet bill die after a point might solve the problem. | ||
But the bug is that bullet some times not break blocks while it is alive(sorry but I couldn't understand you well, what do you mean by "after a point"?). | ||
Yeah you are right about bullet not breaking blocks sometimes and I thought as long as I stomped on bullet that wouldn't be the case, but it turned out to be wrong because I misunderstood the reason After some experiment I noticed it was less buggy as exemplified in this vid;https://youtu.be/cj5Z5wYk0SQ | ||
Yeah, I hope it gets fixed soon. | ||
I already checked it
Code: Select all dim i as integerProgramming NPCs in SMBX-38A is fun:
ROCKMAN GIF IN SMBX 38A ![]() | ||
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