What does it think you that some features compare to RPG Maker (XP, VX or VX Ace)'s ones?
For me the switches functions for the program remind me of RPG Maker's ones.










For this case Kevin have idea to apply this thing: http://www.ogdf.net/doku.phpJohn Leagsdurg wrote:In this case then there would be global switches and variables like seen in RPG Maker.
and About LUA, i'm not a LUA scripter, so i guess i'm sorry, only if there was a easy programming system other than working in LUA scripts...

And also a way to seamlessly connect levels with insta-warps. Just like in commercial metriodvanias (Metroid, Castlevania), so player wont sit trough loading screens when going from one location to another.Wohlstand wrote:In future planned things which will allow RPG-like games, but main difference of RPG-maker and PGE:
- RPG-Maker - for top-scrolling games. All games like Zelda.
- PGE - side-scrolling acting games. All games like Mario, Metroid, Megaman, Braid etc.
To allow RPG-like free world, need:
- global variables which listed in the WLDX format and will be implemented. Will allow change state of OTHER level(s) which in RPG will be like "location".
- collectible items or weapons (guns, swords, knifes, axes, etc.) and ammunition for them
- money to buy/sold
- variable skills which can be improved when game process is going.
- countable health (in points unlike in power-ups. Here character will die when health will go to 0)


Wohlstand wrote:For this case Kevin have idea to apply this thing: http://www.ogdf.net/doku.phpJohn Leagsdurg wrote:In this case then there would be global switches and variables like seen in RPG Maker.
and About LUA, i'm not a LUA scripter, so i guess i'm sorry, only if there was a easy programming system other than working in LUA scripts...
It will help to generate necessary code in visual mode, it should be more understandable for users




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