help on custom mechanics players, npcs, and blocks?

Description: Outdated discussions about Moondust Project (formerly PGE) and related stuff

Shadowblitz16
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Post #1by Shadowblitz16 » 17 Aug 2016, 2:17

does anybody know a good tutorial on how to extend PGE?
for what it looks like is that the editor and engine is in a pretty good state but there isn't any content for it

I basicly want to do the following..

create proper SMB3 characters
create proper SMB3 npcs and ai
create proper SMB3 blocks and tilesets
and of course custom scripts to go with all of these

Yoshi021 M
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Post #2by Yoshi021 » 17 Aug 2016, 2:24

All you have to do is make your own configure pack.
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Post #3by Wohlstand » 17 Aug 2016, 2:30

Also don't forget about NPC-AI scripting. I recomended you take latest laboratory version to have everything latest: examples, working lua-scripts with all latest fixes, and most-fresh PGE Engine implementation which contains most of new NPC-AI API implemented. Anyway still not be finished and many parts are requiring works. Also, i wasn't made a documentation for that to let everybody use it right. However you can use other scripts as example (until I will write detail documentation for internal PGE's lua API)

Shadowblitz16
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Post #4by Shadowblitz16 » 17 Aug 2016, 5:27

ok thanks guys


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