How to clone players?

Description: Internal scripting system of SMBX-38A Engine based on the simple VB-like language
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Omega02 M
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Post #1by Omega02 » 27 May 2021, 23:41

I am planning on making a double cherry script but I don't know if there is a way to clone a player using scripts.

Victor ManuelMR M
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Post #2by Victor ManuelMR » 28 May 2021, 5:17

OfficialJC02 wrote:I am planning on making a double cherry script but I don't know if there is a way to clone a player using scripts.
I am sorry to disappoint you, but there is no way to duplicate the player, if not using the keys on the keyboard.

Maybe:

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Call BSet(type, ID, FLAG_ID, Param1, Param2, Param3)
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has the answer, but you're going to have to test all the possibilities :xxx:
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Omega02 M
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Post #3by Omega02 » 28 May 2021, 6:21

Victor ManuelMR wrote:
OfficialJC02 wrote:I am planning on making a double cherry script but I don't know if there is a way to clone a player using scripts.
I am sorry to disappoint you, but there is no way to duplicate the player, if not using the keys on the keyboard.

I honestly didn't think it would be possible, but I just wanted to make sure. Hopefully this will be possible in future versions (Which I highly doubt it will sadly).

Also I have another idea of making the duplicate player an npc and if one dies, the one remaining will become the player, but I doubt that is possible though. The duplicate npc would also need to have the same exact movements simultaneously with the player, which I can't imagine that being possible.


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