NPC Talk event without a message

Description: Internal scripting system of SMBX-38A Engine based on the simple VB-like language
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Super Mario Player M
Topic author, Duke
Duke
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Super Mario Player M
Topic author, Duke
Duke
Age: 18
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Posts: 138
Joined: 23 Jun 2016
Location: The sewers (fixing teh pipes bro)
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Post #1by Super Mario Player » 28 May 2019, 0:15

Hey there :hi:
I've been wondering if there's a way, using TeaScript and/or other means, to trigger an NPC's Talk Event, without setting them up to say anything (i.e. leaving the Message box blank):
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If there's no such way, then how could I re-create the Talk event of that NPC (i.e. trigger an event whenever the player gets close by and presses a certain key), in a way as convenient as possible? I've had the idea of using liquids (with liquid type Event Once or Event Always), but I could not come up with a way to do that which was not tedious, that did not involve a ton of variables or scripts, etc.

Thanks in advance! :) ;-)

Side note: I'm making this post there, rather than the Script requests subforum, because I'm not asking for a precise script, but simply for a method to trigger or re-create an event. If a moderator believes this post belongs elsewhere, they may move it there, and I apologize if that post feels out of place.
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