NPC interaction with the world

Description: Have any suggestions or new ideas for SMBX-38A? This is a place for you. Good suggestions may appear in future versions of SMBX-38A.
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Mushroom King
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Post #1by Mushroom King » 24 Apr 2016, 17:47

It's a thread about suggestion, idea and fix about how a npc interacts with other npcs, blocks and pretty much everything beside the player in SMBX.

Suggestions:
Fireballs from Fire Bros don't melt ice blocks with coins and munchers unlike fireballs from the player, so how about making them able to do the same like they do in New Super Mario Bros. Wii? Maybe even make them able to hurt other npcs like in SMBW? So pretty much make their fireballs working like player's ones. Same with the Fire Piranha Plants.

Munchers in SMBX are not affected by gravity. They are in SMM, falling to the ground and taking out ennemies like a solid block.

Fix:
Broozers in SMBX don't move and are completely motionless when the player is not near of them. They normally move back and forth.

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Post #2by Void » 2 Jul 2016, 20:09

The Broozer bug you mentioned is normal. I've also noticed he doesn't chase after you at all if you're wearing a Goomba Mask. Same works for the Boos when you use the different AI.
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Post #3by Squishy Rex » 8 Jul 2016, 12:37

The point of the Goomba Mask is to make the enemies think you are a "friend" not an enemy plumber. Therefore, enemies that would give chase to a normal player won't do so while wearing the mask. This is intentional, check out some videos of Super Mario 3D World, as this is where the item came from, that should give you a better idea in case what I said sounds confusing. ;-)
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Post #4by Sammzy » 10 Aug 2016, 5:03

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