Smbx 1.4.5: Mistakes 17

Description: Report bugs of SMBX-38A here.
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NESTED ERNEST M
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NESTED ERNEST M
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Post #1by NESTED ERNEST » 25 Nov 2020, 7:30

1) Npc 16 and 41 does not work the NoNpccollision flag.

2) The npc 15: still depends on the ivala property without being parallel execution.

3) If the npc 340 (playerblock) is on a layer that moves, and the player is on this npc: the player does not scroll with this npc.

4) If the player is with the clown car and they go to the lava, the clown car sometimes dies and sometimes moving or both.
Spoiler
s2.gif

5) You couldn't put the npc script(read only) in the panel? if there is no npc script this will be called ' '(it is default).
scripts are not always equal to the name of the npc, like the example of your retrotetris.lvl.
nnnn.png
nnnn.png (2.48 KiB) Viewed 598 times
Programming NPCs in SMBX-38A is fun:
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ROCKMAN GIF IN SMBX 38A

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