Super Mario Castle Crisis (v1.2) [SMBX-38A 1.4.4] (Sept 6 UPDATE)

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Did you enjoy the game?

Yes
6
Roach, Dry Bones, BlueNinja@PGE-SMBX, CodeX, EmeraldMaster777, Gas
67%
No
0
No votes
A little bit
3
Stickman01, Eri7, Coolio__
33%
 
Total voters: 9
Roach M
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Post #1by Roach » 31 Jul 2017, 18:11

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Started with SMBX 1.3 and finished on SMBX 1.4.4 - I have been working on this (My First Project) for the past 2 years. It was an on and off again project for me. Could only edit levels when I found the time. But it's finally here and I am happy to share it with you all. I do not claim to be a super expert at level-making but I do think I was able to come up with something enjoyable enough to play. This is just a game I made for fun. Something I would like playing so I hope you like it too.

Without further a due, I give you Super Mario Castle Crisis.

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phpBB [youtube]

Original link: https://www.youtube.com/watch?v=pcrNvfMWtNA



PEOPLE PLAYING SMCC

My Official Playthrough: https://youtu.be/20FI5ANe1to?list=PLqE1H4KZn1WBcdZFY3q0hCkq35WflyRT5
Emerald LEGO Master: https://youtu.be/enDMxtjdJcE?list=PL6lSi6pXnx7xWqfMx6Ps41LTothkYbou4
Freakin Freak: https://www.youtube.com/watch?v=vcgwW4WeP4k
Супер Марио Крафт Майнкрафт: https://youtu.be/DEPL8MLT_F8?list=PLVz49r5brCELnThS8GEUgbOkSzaKvTVva
Cedrik LPle: https://youtu.be/btXXFMptfT0?list=PLyUu2Y3TQnS4SMdGmbmRToPhwRd1-t0I4 (German Commentary)

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- Feels like playing the classic games ranging from SMB 1,2,3 and SMW, SM64, NSMB.
- 9 Worlds.
- 38 Levels.
- 114 Stars to collect.
- Play as Luigi and Mario (Get all 114 stars to play as Toad and Princess and Bonus levels).
- Hub Style using the Castle like Mario64 (No world map).

Mushroom Kingdom never seems to have a day off as Bowser has once again kidnapped the Princess and taken over the Castle. If that was not enough, he trapped 114 Stars within the paintings. The only way for Mario and Luigi to save them all is to find all the Stars to open Bowsers painting. They will have to go through all 8 worlds filled with enemies of all kinds in order to save the day once more.

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I have been working on this game for ages. A lot of graphics that I used, I either forgot about the artist, forgot to note it down or lost track of the info. So if you know about any of the graphics that you see, please let me know and provide a link to the source for proof if possible. I will then gladly add the name to the credits.

- 5438A38A (For the awesome engine)
- Gaming Roach Entertainment
- Valtteri
- TheCreator520
- Sednaiur
- reghrhres
- It's-A-Me
- TepigFans
- Lx Xzit
- Squishy Rex
- I know I am missing some (view note above)

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To report a bug, simply reply to this thread or PM me. I will do my best to fix.
Please describe the bug as best as you can (include video and/or screenshots if possible).

- Known Bugs that I cannot fix -

1. If you cross a checkpoint, finish the level and come back in the same level, even if you finished it, it will start you at the checkpoint anyway. To fix this,
save your game and exit to the main menu. Come back in the game and go back to level and it will start at the beginning. This is a bug with the engine.

- Known Bugs that I will fix in Version 1.3 -

- None Yet

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Spoiler
September 6, 2017
    - Can now spin jump on Podoboo.
    - Level 4-3: Added missing blocks.
    - Can now shoot a Magikoopa with Fireball or Hammer.
    - Fixed Spikey's Graphic in Final Bowser Level.
    - Fixed Propeller Luigi showing 1 white pixel at the side of his head.
    - New Custom Hud much nicer and more modern (view new screenshots).
    - Removed "Score" on the HUD, pointless.
    - Scores now work in 1,2,3,4,5,6,7,8,1UP (Custom Number Graphics).
    - Added new Coins Graphics (Red, Blue and Regular).
    - Powerups will now go through Enemies.
    - Moved some blocks in Level 8-1 (Ghost house).
    - Yoshi can now eat All Coins, Star Coins, Fireballs and Hammers.
    - Added NSMB type POW block. Instead of regular SMB2 POW.
    - Changed Mario/Luigi Death Graphic

August 5, 2017
    Version 1.1 is released.
    (W2-1) EXIT Door at the start of the level now acts like a door and not a pipe.
    (W3-3) Fixed the Red Coins Challenge so it now works properly.

August 1, 2017
    - Version 1.0 is released.

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You will need to play this game using only my files (complete SMBX-38A 1.4.4 core files) as I have edited some of the core files that will affect your experience without them. Simply download, extract to desktop, launch and play.

Version 1.2 (Updated September 6, 2017): https://puu.sh/xsYjG/372de5cb4b.zip

1. DOWNLOAD - (DO NOT MERGE WITH YOUR ORIGINAL SMBX "WORLD" FOLDER).
2. EXTRACT THE "SUPER MARIO CASTLE CRISIS" FOLDER ONTO YOUR DESKTOP.
3. OPEN THE FOLDER AND CLICK ON SMBX.EXE.
4. PLAY THE GAME WITH CUSTOM SOUND FILES AND MORE.

Have fun!
Last edited by Roach on 6 Sep 2017, 17:37, edited 12 times in total.
SUPER MARIO CASTLE CRISIS
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Post #2by Eri7 » 1 Aug 2017, 10:45

A new 38A episode?! Oh im gonna try it out and give my review after im done with it but from the trailer i see that you put alot of work into it and im sure i will enjoy your episode!
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Post #3by Roach » 1 Aug 2017, 15:04

Eri7 wrote:A new 38A episode?! Oh im gonna try it out and give my review after im done with it but from the trailer i see that you put alot of work into it and im sure i will enjoy your episode!
Hey thanks Eri7 :)
I take any and all feedback. It's my very first project. Hope you'll enjoy :)
SUPER MARIO CASTLE CRISIS
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Post #4by Ice » 1 Aug 2017, 20:04

WOW THIS IS AMAZING!! DUDE YOU TRULY INSPIRE ME because I've been working on mine in my free time as well! I gave up but tried again and I've been working on mine since my senior year of high school, it's still hard for me since I don't have my own laptop yet but you've really lit up the fire in me now! :shout:
:comando:

Going to give this a try as soon as I get one, CONGRATS! :good:
I-I-I-I-T'S-A-ICE TIME! :cool:

also i don't check this site often so sorry if I reply really late :fool:
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Post #5by Roach » 1 Aug 2017, 20:33

Ice wrote:WOW THIS IS AMAZING!! DUDE YOU TRULY INSPIRE ME because I've been working on mine in my free time as well! I gave up but tried again and I've been working on mine since my senior year of high school, it's still hard for me since I don't have my own laptop yet but you've really lit up the fire in me now! :shout:
:comando:

Going to give this a try as soon as I get one, CONGRATS! :good:
Thanks again (replied to you on Youtube I believe) :D Hope you'll like it and hope you'll get around to finishing your project as well dude! Real Life always first :D
SUPER MARIO CASTLE CRISIS
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Post #6by Ice » 1 Aug 2017, 21:23

Roach wrote:Thanks again (replied to you on Youtube I believe) :D Hope you'll like it and hope you'll get around to finishing your project as well dude! Real Life always first :D
you can say that again :biggrin:
I-I-I-I-T'S-A-ICE TIME! :cool:

also i don't check this site often so sorry if I reply really late :fool:
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Post #7by HengShao » 2 Aug 2017, 15:04

Ehh......It looks great.I think it should be a good episode through its screenshots.
2333~ #(滑稽)
An interesting SMBX 1.4.4 CHINESE episode:
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Post #8by ELY_M » 3 Aug 2017, 11:09

how can I reset the level to the start instead of checkpoint? when I beat the level without getting all star coins. I am stuck on checkpoint even I took exit doors.

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Post #9by Roach » 3 Aug 2017, 15:08

ELY_M wrote:how can I reset the level to the start instead of checkpoint? when I beat the level without getting all star coins. I am stuck on checkpoint even I took exit doors.
It's a problem I also noticed in SMBX. Once you beat the level BUT you didn't get all Star Coins and you happen to have crossed the checkpoint, you will have to save the game and exit to the main menu. Come back in game and go back to level to start from the beginning ;)
SUPER MARIO CASTLE CRISIS
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Post #10by Roach » 5 Aug 2017, 21:17

Updated to Version 1.1
View Changelog In Original Post for details
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Post #11by Roach » 11 Aug 2017, 20:06

I just completed the Playthrough and uploaded all of the videos.
If you get stuck somewhere, you can refer to them now :)

https://youtu.be/pcrNvfMWtNA?list=PLqE1H4KZn1WBcdZFY3q0hCkq35WflyRT5

Enjoy !
SUPER MARIO CASTLE CRISIS
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Post #12by NightlyThomas456 » 16 Aug 2017, 18:37

This episode looks amazing! Great screenshots, nice inspiration from SM64! :clapping: :clapping:

I will give a try to this episode!

But once I finally fixed my computer
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Post #13by Roach » 17 Aug 2017, 16:21

Thomas456 wrote:This episode looks amazing! Great screenshots, nice inspiration from SM64! :clapping: :clapping:

I will give a try to this episode!

But once I finally fixed my computer
Hope you enjoy it :D Thanks for the kind words
SUPER MARIO CASTLE CRISIS
http://wohlsoft.ru/forum/viewtopic.php?f=61&t=2189

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Post #14by Roach » 6 Sep 2017, 17:42

NEW UPDATE

Just move your save file to the updated version.
Updated the screenshots in the OP.
Updated Download Link in the OP to Verison 1.2 - Or Download now here https://puu.sh/xsYjG/372de5cb4b.zip

September 6, 2017 Update.
- Can now spin jump on Podoboo.
- Level 4-3: Added missing blocks.
- Can now shoot a Magikoopa with Fireball or Hammer.
- Fixed Spikey's Graphic in Final Bowser Level.
- Fixed Propeller Luigi showing 1 white pixel at the side of his head.
- New Custom Hud much nicer and more modern (view new screenshots).
- Removed "Score" on the HUD, pointless.
- Scores now work in 1,2,3,4,5,6,7,8,1UP (Custom Number Graphics).
- Added new Coins Graphics (Red, Blue and Regular).
- Powerups will now go through Enemies.
- Moved some blocks in Level 8-1 (Ghost house).
- Yoshi can now eat All Coins, Star Coins, Fireballs and Hammers.
- Added NSMB type POW block. Instead of regular SMB2 POW.
- Changed Mario/Luigi Death Graphic.
SUPER MARIO CASTLE CRISIS
http://wohlsoft.ru/forum/viewtopic.php?f=61&t=2189

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Post #15by Yoshi021 » 7 Sep 2017, 2:25

Amazing work! I have a small suggestion, in the current HUD, the text "STAR COINS" above the star coins feel a bit unnecessary. I would remove that text and move the star coins into the top.
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Post #16by Roach » 7 Sep 2017, 2:30

Yoshi021 wrote:Amazing work! I have a small suggestion, in the current HUD, the text "STAR COINS" above the star coins feel a bit unnecessary. I would remove that text and move the star coins into the top.
I kept debating if I should have the "Star Coins" text. I think I may remove it in the next patch now that I have another person's opinion on it and an experienced one at that. Thanks Yoshi and hope you enjoy the game if you play it. Remember to use the core files I included as they contain custom files :) Thanks for the kind words!
SUPER MARIO CASTLE CRISIS
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Post #17by Eri7 » 7 Sep 2017, 15:12

I played ur episode or to be exact 50% of it because it kinda got boring in world 2 and so on, I think this is a great average episode because there are many flaws in the levels and there are no new gimmicks or something new. But if you focus more on level design and how to make your levels more fun and interesting , your second episode may be more than average , it would be must play.(please don't take my opinion as an offense)
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Post #18by Roach » 7 Sep 2017, 16:42

Eri7 wrote:I played ur episode or to be exact 50% of it because it kinda got boring in world 2 and so on, I think this is a great average episode because there are many flaws in the levels and there are no new gimmicks or something new. But if you focus more on level design and how to make your levels more fun and interesting , your second episode may be more than average, it would be must play.(please don't take my opinion as an offense)
I take no offence at all :) Thank you for being honest. I started making this just for me. I didn't even care about publishing this at first and when I got done making it (just for me) I thought "Meh! Why not share it with others" I was not trying to impress at all and it's impossible to come up with new concepts as everyone did what they could already with SMBX and its possibilities. I just wanted to play something that felt classic :) A lot of people loved this game via youtube and original SMBX forums too so it got me pumped to actually try to make something interesting and different for my next episode since this time I'll make an episode for people, not for me ;) My next project is all custom graphics and wayyy better level design (Can't say anything as I don't want anyone to steal the idea heh). Remember, this episode was not made to be revolutionary, it was meant to feel like playing classics for those like me who love that :D Sorry it was not for you ;) Thanks again for your honest opinion.
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Post #19by Roach » 14 Sep 2017, 18:58

Eri7 wrote:I played ur episode or to be exact 50% of it because it kinda got boring in world 2 and so on, I think this is a great average episode because there are many flaws in the levels and there are no new gimmicks or something new. But if you focus more on level design and how to make your levels more fun and interesting , your second episode may be more than average , it would be must play.(please don't take my opinion as an offense)
Oh and what are the flaws that stood out the most? I only wanna improve so I would love to know :) You mention level design so are there things not right?
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Post #20by Eri7 » 14 Sep 2017, 19:02

Roach wrote:
Eri7 wrote:I played ur episode or to be exact 50% of it because it kinda got boring in world 2 and so on, I think this is a great average episode because there are many flaws in the levels and there are no new gimmicks or something new. But if you focus more on level design and how to make your levels more fun and interesting , your second episode may be more than average , it would be must play.(please don't take my opinion as an offense)
Oh and what are the flaws that stood out the most? I only wanna improve so I would love to know :) You mention level design so are there things not right?
I will explain you but now I'm really busy so I can't .
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