Is it possible to disable Yoshi in the world map after the player finishes the level with Yoshi (like in NSMBW)? This is very important for my episode because most levels are specifically not designed for Yoshi.
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Use "Char(1).ItemSlot = 0" when the player touches an exit item. If you think you're going to do something. Create a Script, where the Yoshi (NPC that is standing still) disappears when the player passes the level. | ||
Original link: https://www.youtube.com/watch?v=TrEm873tcJI This gets the job done, but it doesn’t look good. I don’t know if it is possible to have Mario jump off Yoshi after getting the flagpole, and even if it is possible it will be complicated. I will leave it like this as a last resort, but I believe there are better alternatives. | ||
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