Description: Archive discussion
Official subforum for LunaLua - an extension framework for SMBX Engine Version 1.3 (which a core of SMBX 2.0). Share your creations that require the use of LunaLUA. You may also share info/tutorials on how to use LunaLUA.
I have encountered many scenarios in which having a collider type for BGOs would be useful. I know they would behave exactly the same as an ordinary Box collider, but directly checking if something was overlapping a BGO would be simpler than creating a Box collider over it, especially if I need to do something to the BGO if a collision is detected, like change its ID or position.
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