Description: Archive discussion
Official subforum for LunaLua - an extension framework for SMBX Engine Version 1.3 (which a core of SMBX 2.0). Share your creations that require the use of LunaLUA. You may also share info/tutorials on how to use LunaLUA.
So I got LunaLua working and everything, and I am following this learning tutorial:
But now I am having trouble at the 6:00 mark where she is putting in this code:
local myCounter =0;
myCounter = myCounter + 1;
When I follow the tutorial, and run the game, I cant see the counter in the upper left corner. I am wondering if this has something to do with the lunalua.dll file not being detected?
I am running Windows Vista x64 Bit, Visual C++ 2015 x86, and Notepad ++.
What could I be doing wrong?
Thanks for replying.
Actually it is named lunadll.lua, and it still isnt working. I've also tried the code from the LunaLua tutorial here: http://wohlsoft.ru/pgewiki/How_To:_LunaLua_basics#Setting_Everything_Up
I'm talking about this code:
myVar = 0
Text.print(tostring(myVar), 0, 0)
myVar = myVar + 1
This code doesn't work either. Something, I think, appears to prevent my SMBX from detecting my lunalua.dll, but the lunalua.dll file is in the same folder as with the level.
Added after 19 hours 3 minutes:
Added after 24 seconds:
1) I had to put the lunalua.lua file into a folder ONE LEVEL down from the .lvl file, which has the SAME NAME as the lvl file.
2) I also wasn't using LunaLoader.exe, I was using SMBX.exe.... It doesn't work with SMBX.exe, but it works with LunaLoader.exe. Hopefully this means it should work with SMBX games? O.o
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