Posts by EXEcutor-The-Bat

by EXEcutor-The-Bat
19 Feb 2018, 5:12
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 559
Views: 136694
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

I downloaded it but its not a zip file it is a 7zfile. Does anyone know how i can use this? Try downloading UnZipper. It can open 7-zip files. Windows 7-Zip is much better, to be honest. Don't even get me started on why you should get WinRAR either. It can't open 7Z files and it constantly asks you...
by EXEcutor-The-Bat
17 Feb 2018, 18:27
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 559
Views: 136694
  • 0

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Lx Xzit wrote:Thanks for replying Executor!
No problem. Hopefully a patch will be released so the section position bug is fixed. I have been working on a full guide for these sorts of things.
by EXEcutor-The-Bat
5 Feb 2018, 1:27
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 559
Views: 136694
  • 3

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Anyone know how to use this? https://i.imgur.com/Bp6pvJz.png Original link: https://s14.postimg.org/gudjun6pd/Sin_t_tulo.png You can enter the filepath of your paint program so you can open GFX files directly from SMBX when you're in an object's txt file settings by clicking edit. I set mine up for...
by EXEcutor-The-Bat
31 Jan 2018, 6:02
Forum: Ideas & Suggestions
Topic: Play sounds even when the window is inactive
Replies: 4
Views: 104

Re: Play sounds even when the window is inactive

Good idea As much as I absolutely hate you , Rafael, I actually agree with you. i think that this kind of talk doesn't have his place in the forum, we should be more civilized and polite Have you even seen how he's treated me and my DA friends in the past? Don't even get me started on how awful he ...
by EXEcutor-The-Bat
29 Jan 2018, 3:17
Forum: Ideas & Suggestions
Topic: Play sounds even when the window is inactive
Replies: 4
Views: 104

Re: Play sounds even when the window is inactive

Paper mario bros x wrote:Good idea
As much as I absolutely hate you, Rafael, I actually agree with you.
by EXEcutor-The-Bat
15 Jan 2018, 6:33
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 559
Views: 136694
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

I've noticed that some 1.3 levels played in 1.4.4 aren't exactly playable without editing. The Invasion and its sequel were made for 1.3. Maybe this is one of the problems? This may be. I am currently trying to optimize it so it will work with the 38A version. Most of it has been procrastinating, o...
by EXEcutor-The-Bat
14 Jan 2018, 22:09
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 559
Views: 136694
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Just made an account. Entering this specific level brings me the run-time error 9 message. level.png runtime.png levelb.png While the error pops up, the visual gets stuck on the pre-level image of Mario with his life count but the music plays normally. I've done some searching prior to this reply. ...
by EXEcutor-The-Bat
28 Dec 2017, 4:31
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 559
Views: 136694
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

smbx1.png ^ why this happens? Wait, do you mean the splash screen background slightly changing colors? I've actually noticed this myself. Anybody else? Noticed it too. It seems to change color with time. Some time ago, it looked a bit more green-ish, now it's only green on the top, more or less gra...
by EXEcutor-The-Bat
24 Dec 2017, 0:19
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 559
Views: 136694

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

the GaMERDoG wrote:
smbx1.png

^ why this happens?
Wait, do you mean the splash screen background slightly changing colors? I've actually noticed this myself. Anybody else?
by EXEcutor-The-Bat
9 Dec 2017, 21:50
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 115
Views: 7144

Re: Screenshot Thread 38A

Recreating Press Garden Act 2 https://i.imgur.com/vvUzSf7.png https://i.imgur.com/Lu28Y7J.gifv do the loops work tho how will you recreate heavy shinobi with the limited language that is teascript The loops may not be easy to do, but I believe it's possible. Being frozen, definitely possible. Heavy...
by EXEcutor-The-Bat
2 Dec 2017, 6:59
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: About NPC Suggestions
Replies: 15
Views: 584

Re: About NPC Suggestions

I think they should just stick to the suggestions thread instead of making new ones.
by EXEcutor-The-Bat
20 Nov 2017, 2:35
Forum: Script requests
Topic: A few character specific things (no crouching, more animation, etc.)
Replies: 0
Views: 96

A few character specific things (no crouching, more animation, etc.)

So I've been working on Sonic replacing Link, but here are some issues... I have some sprites that are about the same size as Mario's, but the positioning of some of the sprites should be better. (The amount of Sonic's walking animation frames has to be shortened, which isn't a problem, but the fact...
by EXEcutor-The-Bat
19 Nov 2017, 19:48
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Secrets and highlights in 1.4.4 & Later
Replies: 11
Views: 987
  • 2

Re: Secrets and highlights in 1.4.4 & Later

I'm also curious to know what "Parallax BGP" do. Apparently, it isn't what I thought it was, but, it does just enable the background to have a parallax movement (basically not moving at the same speed as the rest of the visuals) for specific backgrounds. You have to turn off this if you w...
by EXEcutor-The-Bat
10 Nov 2017, 22:39
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 115
Views: 7144
  • 1

Re: Screenshot Thread 38A

Image

I've got a little project I'm working on here.
by EXEcutor-The-Bat
29 Oct 2017, 4:32
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 559
Views: 136694

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Thomas456 wrote:
EmeraldMaster777 wrote:Hey 38A how is school for ya, how is your progress with SMBX 1.4.5, and how are you doing?! :)

38A doesn't respond to these kind of posts.
Especially if they're cringy.
by EXEcutor-The-Bat
2 Sep 2017, 21:55
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 559
Views: 136694

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Little update of audio engine (SDL Mixer X) library! I did various fixes of playing, fixing of crashes and improved support for new libOPNMIDI MIDI synthesizer based on YM2612 chip emulator http://wohlsoft.ru/docs/SMBX_38A/SDL-Mixer-X-fresh.zip This is an example how to use OPNMIDI synthesizer with...
by EXEcutor-The-Bat
27 Aug 2017, 23:24
Forum: Troubleshooting
Topic: I have only a few issues left...
Replies: 2
Views: 216

Re: I have only a few issues left...

I've completely figured out how the custom tilesets worked as I decided to duplicate the default and see how it's structured. Tourian pipe is still an issue, but I guess could be solved by duplicating the original tileset and fixing it in the duplicated tileset.
by EXEcutor-The-Bat
27 Aug 2017, 23:15
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 559
Views: 136694

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Trace42 wrote:this is hot garbage
You sneaky little...
by EXEcutor-The-Bat
26 Aug 2017, 21:52
Forum: Graphics submission for SMBX-38A
Topic: Super Mario Bros. 3 : Extended GFX Pack
Replies: 9
Views: 794

Re: Super Mario Bros. 3 : Extended GFX Pack

Dude, you literally just copied the files over, created a level in location of copied files, loaded said level so the game would AUTOMATICALLY convert the GIFs to PNG, and rearranged some of the image's locations! You didn't even make a proper tileset file out of them, as the one provided is only s...
by EXEcutor-The-Bat
25 Aug 2017, 5:26
Forum: Graphics submission for SMBX-38A
Topic: Super Mario Bros. 3 : Extended GFX Pack
Replies: 9
Views: 794
  • 1

Re: Super Mario Bros. 3 : Extended GFX Pack

Dude, you literally just copied the files over, created a level in location of copied files, loaded said level so the game would AUTOMATICALLY convert the GIFs to PNG, and rearranged some of the image's locations! You didn't even make a proper tileset file out of them, as the one provided is only su...

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