Posts by Void

by Void
29 Nov 2020, 9:39
Forum: Bug reports
Topic: (Important bug) Dim variables in "with" statements
Replies: 1
Views: 158

Re: (Important bug) Dim variables in "with" statements

When you use a dim variable and then use a "with" block, accessing to this object's variables will result in "Access Violation" error. For example: dim i as integer with npc(1) .xsp = 1 'stops the script end with This bug breaks basically all my scripts. By the way, it reminds m...
by Void
30 Sep 2020, 5:10
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31
Replies: 917
Views: 803833

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31

I really hope 38a will fix the game breaking bugs of patch 31 soon, because some of the things (like the effect class) sound especially interesting. I recommend anyone that see this stay on patch 30 for the time being. If you can't find it, it's always linked on the 38a Discord server.
by Void
21 Sep 2020, 22:58
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31
Replies: 917
Views: 803833

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31

Is there any new stuff or only bug fixes? Can someone tell me because I'm too lazy to look at topics. Primarily just bug fixes from what I heard. Players finally no long slide on the weighted platform, but some other bugs I've heard are also a bit game breaking. I haven't tested the patch out mysel...
by Void
4 Sep 2020, 0:12
Forum: Ideas & Suggestions
Topic: sysval(pcount)
Replies: 3
Views: 182

Re: sysval(pcount)

sysval(pcount) would returns the total amount of active players, including those made by supermario64 cheats. Why the suggestion? Why the big text? Although I do somewhat agree with Victor, the only way to even add active players aside from player 1 and 2 IS through using the cheat codes, which do ...
by Void
1 Sep 2020, 23:16
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31
Replies: 917
Views: 803833
  • 2

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31

I have an idea: I really want online to 38a please! I really like battle game so im wish to be an online for battle game to because my keyboard can get very frustrating around you know people and I want a challenge! So please just please add online back to 2.0 and 38a. I wanted this for so long and...
by Void
21 Aug 2020, 1:07
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31
Replies: 917
Views: 803833
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31

I'll be honest, 38a. I'm not sure what you put in there that triggered the false positive (some sort of anti-cheat, I presume), but I hope you'll at the very least release a patch that'll fix that. You're practically preventing people from being able to use your engine in the first place.
by Void
1 Aug 2020, 6:39
Forum: SMBX-38A
Topic: SMBX 1.4.2 - Download
Replies: 4
Views: 4532

Re: SMBX 1.4.2 - Download

Wohlstand wrote:Lol, why this topic is located at Spanish section and it's written in English? Gonna to move it into generic SMBX-38A section. Also, I'll unstick it as it's outdated.
imagine bumping a topic that hasn't had a message since 2016
by Void
2 Jul 2020, 5:36
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31
Replies: 917
Views: 803833

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31

I just put teascript-vb wiki in the main post. It would be great if 38A could help us to complete it by either adding missing functions (there are probably a few) or by adding new functions as new patches are released. Everyone can edit the wiki by the way, all you need is an account. Unfortunately...
by Void
1 Jul 2020, 8:20
Forum: TeaScript
Topic: can somebody give me a list?
Replies: 2
Views: 1836
  • 1

Re: can somebody give me a list?

PatrickStar wrote:A list of every teascript command because the manual is outdated.
Sorry.
Here is where you'll find the most up-to-date TeaScript documentation.
https://wohlsoft.ru/pgewiki/Category:TeaScript.vbs
by Void
29 Jun 2020, 1:30
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31
Replies: 917
Views: 803833

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31

I was told that Patch 30 was a last patch so... is that true if you mean the final patch, then it's not. If you mean the latest patch then yes, it was released today. Wait so Its gonna keep going still. I thought it was the final Patch :lol: But its not :boredom: Going from what we know, there may ...
by Void
17 Apr 2020, 23:33
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31
Replies: 917
Views: 803833
  • 2

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31

Cedur wrote:So many downreps for a single post, just because it was off-topic and a bit stupid?
Firstly, it was on topic, and second, the reason why it was downrepped so much was because the poster ignored anything I said about how it's rude to expect 1.4.6 like that.
by Void
11 Apr 2020, 20:39
Forum: Bug reports
Topic: sysval(coinsforextralife) bug
Replies: 0
Views: 238
  • 1

sysval(coinsforextralife) bug

So I've noticed that when playing an episode that has the coinsforextralife sysval greater than 100 and the current coin count in a level is also 100 or more, the next time the player enters a level that doesn't have the sysval included, the coin counter will immediately reward an extra life and res...
by Void
9 Apr 2020, 20:57
Forum: Bug reports
Topic: We can't set NPCs advanced settings when shot by Bill Blaster
Replies: 4
Views: 314

Re: We can't set NPCs advanced settings when shot by Bill Blaster

As the title says, why can't set other NPCs advanced settings that are shoot by a Bill Blaster, for example a Bill Blaster can shoot a Bullet Bill, but it can't shoot a Bullet that chases the player unless we use generators, but it won't act like Bill Blaster, I have a suggestion for that, it is to...
by Void
9 Apr 2020, 1:16
Forum: Bug reports
Topic: We can't set NPCs advanced settings when shot by Bill Blaster
Replies: 4
Views: 314

Re: We can't set NPCs advanced settings when shot by Bill Blaster

As the title says, why can't set other NPCs advanced settings that are shoot by a Bill Blaster, for example a Bill Blaster can shoot a Bullet Bill, but it can't shoot a Bullet that chases the player unless we use generators, but it won't act like Bill Blaster, I have a suggestion for that, it is to...
by Void
9 Apr 2020, 1:14
Forum: Bug reports
Topic: [NOT A BUG] Seesaw (NPC-355) and GfxSplitHeight
Replies: 2
Views: 237
  • 1

Re: [NOT A BUG] Seesaw (NPC-355) and GfxSplitHeight

Victor ManuelMR wrote:GfxSplitHeight does not work on NPC-355:
NotWork.png

Graph used:
npc-355.png
I mean, if you read the category name it was under, it's obvious why it doesn't work.
by Void
8 Apr 2020, 7:06
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31
Replies: 917
Views: 803833

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31

Vaggel wrote:i cant play the game and its says to "get the game archive"
i dont know wut that is
Well, no wonder 38A's missing files message is so insulting. People don't bother to read the entire topic first.
by Void
3 Apr 2020, 22:59
Forum: Bug reports
Topic: A few more bugs I found
Replies: 0
Views: 191
  • 2

A few more bugs I found

1. When viewing a replay, any custom properties for blocks, effects, or background objects are completely broken. 2. When using a ship on the world map, the player can only return to land with the ship area path they entered the ship with. use world event to show those path when player enter the shi...
by Void
3 Apr 2020, 22:42
Forum: Ideas & Suggestions
Topic: SMB1 Flag options
Replies: 1
Views: 224

SMB1 Flag options

Like many people, I've noticed that without invisible blocks or anything, it's possible to jump over the SMB1 Flag. Perhaps an advanced setting could be added that when checked, prevents the player from passing the flag by jumping over it?
by Void
1 Apr 2020, 20:29
Forum: Ideas & Suggestions
Topic: A few custom object flags
Replies: 0
Views: 215
  • 2

A few custom object flags

I'd like to suggest a few NPC text codes, some of which I previously brought up in the past. It's been amazing to see some new features added since 1.4.5's initial release, but it's a shame that there hasn't been anything really new in the previous few patches. It'd be nice to see patch 30 bring at ...
by Void
1 Apr 2020, 6:22
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31
Replies: 917
Views: 803833

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31

I hope 1.4.6 bring back 1.4.4 events/npc editor UIs. (other interfaces are fine). They were just great and I don't think they should've been modified. Up to this date, I still find them uncomfortable and hard to navigate. Same opinion, please 38A, give us at least the option to switch between the U...

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