Posts by EXEcutor-The-Bat

by EXEcutor-The-Bat
11 Nov 2019, 1:42
Forum: Bug reports
Topic: FrozenTimer bugs + description errors
Replies: 0
Views: 16

FrozenTimer bugs + description errors

Although the FrozenTimer flag for NPCs works as its supposed to, once the enemy has been frozen and unfrozen at least once, trying to freeze the enemy again won't work anymore, resulting in only one frame of it being frozen. Also, perhaps not a bug, but some NPC AIs (Angry Sun, Bowser, Ludwig, etc.)...
by EXEcutor-The-Bat
2 Nov 2019, 0:24
Forum: Ideas & Suggestions
Topic: Some suggestions for the map editor
Replies: 1
Views: 67

Some suggestions for the map editor

Hey, it's me again. I just recently started using the map editor for the first time, and it feels kinda complex compared to the level editor. I would like to make some suggestions: Allow the player to use an Anchor, Warp Whistle, or Music Box when testing a world map at anytime. As far as I know, th...
by EXEcutor-The-Bat
2 Nov 2019, 0:11
Forum: Ideas & Suggestions
Topic: Add Text Documents to Blocks, Effects, Tiles...
Replies: 1
Views: 111

Re: Add Text Documents to Blocks, Effects, Tiles...

My suggestion is to add Text Documents to other graphics just like the NPCs, so it can be easier to copy the Text from a level to other level. I highly agree with this. I know that the configurations for effects, blocks, tiles, etc. are editable from within the level or world configuration file, bu...
by EXEcutor-The-Bat
24 Oct 2019, 1:14
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24
Replies: 809
Views: 647508

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24

The seesaw platform is a little glitchy when is in movement (SMW lines, wings behavior, etc.), in addition the objects can clip through it. (Putting multiple objects with gravity and collision on a side and jumping constantly on the other side.) Why else would it be in the category clearly labelled...
by EXEcutor-The-Bat
24 Oct 2019, 1:13
Forum: Ideas & Suggestions
Topic: Enabling window advanced settings for NPCs that use them + more suggestions.
Replies: 1
Views: 131

Enabling window advanced settings for NPCs that use them + more suggestions.

So some NPCs actually use the advanced settings value, including ones that you cannot edit from the menu normally. Coins, ? Exits, and other similar NPCs fit in this category. The values are used in some way (i.e. POW Block, Boom Boom Defeat, etc.) but you cannot modify them from the menu. Could it ...
by EXEcutor-The-Bat
16 Oct 2019, 1:20
Forum: Ideas & Suggestions
Topic: More file format support for sound effects?
Replies: 3
Views: 846

Re: More file format support for sound effects?

NESTED ERNEST wrote:Why not just convert your music?

https://online-audio-converter.com/
Because I would prefer original quality music and sound effects for my episode. Also, most sites don't even support most of the formats available.
by EXEcutor-The-Bat
15 Oct 2019, 5:54
Forum: Ideas & Suggestions
Topic: char(1).warping, char(1).blinking and char(1).curframe
Replies: 8
Views: 1565

Re: char(1).warping, char(1).blinking and char(1).curframe

Curframe needs to be a thing. I think it should be read and write, though.
by EXEcutor-The-Bat
15 Oct 2019, 5:50
Forum: Ideas & Suggestions
Topic: More file format support for sound effects?
Replies: 3
Views: 846

More file format support for sound effects?

I know I've made this suggestion before, but I think custom sound effects should be supported by the all of the same extensions music is. Some of the sound effects are either jingles or music, like level clear themes or the like.
by EXEcutor-The-Bat
15 Oct 2019, 3:52
Forum: TeaScript
Topic: [TeaScript]SMW-YellowFlame
Replies: 2
Views: 1192
  • 1

Re: [TeaScript]SMW-YellowFlame

I don't know how to describe this NPC... But i have a photo. Download: http://www.mediafire.com/file/u3cmpgoqwcbkx7q/SMW_-_YellowFlame.zip/file This has already been made a few times, but it doesn't look too bad! My only advice is to have the statue only change direction when it first jumps.
by EXEcutor-The-Bat
15 Oct 2019, 3:51
Forum: Bug reports
Topic: Hit blocks don't reset if Destroyed Blocks layer is shown.
Replies: 0
Views: 976

Hit blocks don't reset if Destroyed Blocks layer is shown.

Probably not a bug, considering that blocks that are broken (or any block set to that layer) do respawn when the Destroyed Blocks layer is shown. Also, this issue also occurs in Battle Mode where NPCs and hit/destroyed blocks are supposed to respawn after a set amount of time. Only brick blocks, obj...
by EXEcutor-The-Bat
15 Oct 2019, 1:47
Forum: Bug reports
Topic: Custom Music doesn't play in replay files
Replies: 0
Views: 945

Custom Music doesn't play in replay files

This issue has been around for a while. Basically, when making replays from levels that have custom music in them, playing them back doesn't play any of the custom music. I'm also not too sure, but this may be the case for custom sound effects. Probably not a bug, but perhaps the custom music and SF...
by EXEcutor-The-Bat
6 Oct 2019, 4:24
Forum: Ideas & Suggestions
Topic: Calling Global/Map Scripts through NPCScripts/Events
Replies: 0
Views: 1506

Calling Global/Map Scripts through NPCScripts/Events

Hey, I got another idea that would be very useful for episode creators. How about an option to be able to call global/map scripts through NPCScripts or through an Event? This would honestly make setting up global scripts with levels much easier.
by EXEcutor-The-Bat
30 Sep 2019, 0:19
Forum: Bug reports
Topic: A few more bugs. (MOSTLY FIXED AS OF PATCH 23)
Replies: 0
Views: 3851

A few more bugs. (MOSTLY FIXED AS OF PATCH 23)

Every bug has been fixed! Thanks 38A! I came across a new bug where trying to alter certain values (namely gfxwidth and gfxheight) of any custom effects doesn't keep changes when saving the world map file. (FIXED AS OF PATCH 23) There's also another bug where saving global/world map scripts only wor...
by EXEcutor-The-Bat
29 Sep 2019, 22:40
Forum: Bug reports
Topic: Enemy Fireball uses Player Fireball effect (FIXED IN PATCH 23)
Replies: 0
Views: 1440

Enemy Fireball uses Player Fireball effect (FIXED IN PATCH 23)

This probably isn't a bug by any means, perhaps more of an oversight, but the effect the Enemy Fireball (npc-246) uses upon being destroyed/hitting a wall is the Player Fireball effect (effect-77) and not the Podoboo jumping effect (effect-12). Wouldn't it make more sense for the effect used for the...
by EXEcutor-The-Bat
21 Sep 2019, 21:20
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24
Replies: 809
Views: 647508
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24

+KZ wrote:if the patchs are maked with hacks? :0
excuse me what
by EXEcutor-The-Bat
20 Sep 2019, 20:37
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24
Replies: 809
Views: 647508

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24

(Hooray, a post that doesn't say smbx.exe is a virus!) Just wanted to point the new features that have been added through patches (to not miss the track): char(1).alive (Writable) char(1).climbing char(1).inwater char(1).stand char(1).sliding char(1).sjumping char(1).warping char(1).weapon (Writabl...
by EXEcutor-The-Bat
11 Sep 2019, 3:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 131
Views: 17496

Re: Screenshot Thread 38A

Toy Bonnie wrote:
EXEcutor-The-Bat wrote:helo my friend metroid x is looking for mairo and theres these wiggly thigns too
What happened to your grammar???
That's the joke. :P
by EXEcutor-The-Bat
5 Sep 2019, 13:50
Forum: Ideas & Suggestions
Topic: canfreezeplayer NPC flag and more
Replies: 6
Views: 3340

Re: canfreezeplayer NPC flag and more

You are ensuring that "you can" through tcreateEX. -As of right now, the only method of calling global scripts through a level is by using TCreateEX. Also, the level script itself has to be called through an event as well. I want to be able to directly call the global script through NPC c...
by EXEcutor-The-Bat
4 Sep 2019, 21:46
Forum: Ideas & Suggestions
Topic: canfreezeplayer NPC flag and more
Replies: 6
Views: 3340

Re: canfreezeplayer NPC flag and more

Does this work? https://i.postimg.cc/DyJMMvyf/fed.png I meant DIRECTLY call the global script. Not make another script that calls it. For that reason. Instead of putting the script in your global event and calling it with tcreateEX, just call it with exescript. I just tried this and it does works. ...
by EXEcutor-The-Bat
4 Sep 2019, 14:37
Forum: Ideas & Suggestions
Topic: canfreezeplayer NPC flag and more
Replies: 6
Views: 3340

Re: canfreezeplayer NPC flag and more

NESTED ERNEST wrote:Does this work?
Image
I meant DIRECTLY call the global script. Not make another script that calls it.

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