Posts by Void-the-Bat

by Void-the-Bat
15 Jan 2020, 19:19
Forum: Ideas & Suggestions
Topic: AddScore TeaScript function
Replies: 0
Views: 25

AddScore TeaScript function

AddScore would be a function that when called, will add a set amount of points to the HUD, with the option to include the score effect of the set amount of points This is how the script would work: call AddScore(a, b, c, d) a represents the amount to add, the range being from 1 to 13, much like with...
by Void-the-Bat
14 Jan 2020, 23:15
Forum: Ideas & Suggestions
Topic: More NPC improvements
Replies: 2
Views: 71

More NPC improvements

Hey, I'm back with yet more NPC improvement suggestions. First, I've noticed that the Sumo Brother fire's movement works differently between 1.4.4 and 1.4.5. In the former, the movement was very smooth, and myself and a lotta people prefer this movement. In 1.4.5, it was altered to be more in line w...
by Void-the-Bat
14 Jan 2020, 23:10
Forum: Ideas & Suggestions
Topic: Functions/Tools that should be removed (rarely used or obsolete)
Replies: 5
Views: 141

Re: Functions/Tools that should be removed (rarely used or obsolete)

The circle tool should be updated to work like it does in PGE, as Wohl said. As for the line tool, I actually still use this, mainly for stuff like slopes and the like. I also still use the fill tool, but the engine warns you if you want to continue with the fill action or not. As for everything els...
by Void-the-Bat
14 Jan 2020, 23:07
Forum: Ideas & Suggestions
Topic: Autorun scripts
Replies: 3
Views: 77

Re: Autorun scripts

Please do this, 38A. If you do, could you also allow for global scripts to be called through this method, too?
by Void-the-Bat
14 Jan 2020, 23:06
Forum: Bug reports
Topic: Some explosions doesn't hurt the player
Replies: 1
Views: 57

Re: Some explosions doesn't hurt the player

I know that 38A marked this as not a bug, but I still think the explosions should still hurt the player. Otherwise there's no point to even having the explode mode aside from having a very small chance of killing enemies within the explosion range.
by Void-the-Bat
10 Jan 2020, 20:57
Forum: Bug reports
Topic: Music fadeout bug
Replies: 0
Views: 27

Music fadeout bug

When using the AudioSet function to have music fade out, the music technically doesn't stop. If you unfocus the game and refocus it (i.e. minimizing, restoring, etc.) the music that faded out will start playing again. I'm not too sure if this is an issue on Wohl's side with SDL Mixer X, so I'll ask ...
by Void-the-Bat
10 Jan 2020, 20:54
Forum: Bug reports
Topic: Shaking shells [Fixed Patch 27]
Replies: 1
Views: 61

Re: Shaking shells [Fixed Patch 27]

When you throw a shell upwards and regrab it (like this): https://i.postimg.cc/52nmG4JS/xxxx.gif It won't shake before waking up: https://i.postimg.cc/BbHrc8dg/Honeycam-2019-12-29-20-28-40.gif If possible, I'd also like to suggest make shells shake like in SMM, which is more outstanding: https://i....
by Void-the-Bat
9 Jan 2020, 3:28
Forum: Ideas & Suggestions
Topic: sysval(grabshellinsmb3way)
Replies: 0
Views: 35
  • 1

sysval(grabshellinsmb3way)

In version 1.4.4, there was a hidden sysval that changed how the player grabs shells from above. If memory serves me correctly, enabling it prevented the player from grabbing the shell as they're landing on it, and instead will act like a stomp/jump. in 1.4.5, this feature has either been removed en...
by Void-the-Bat
5 Jan 2020, 9:41
Forum: Ideas & Suggestions
Topic: Various functionality changes
Replies: 1
Views: 60

Re: Various functionality changes

This is a trio of various changes I'd like to see implemented at some point, that correct some of the not-exact enemy behavior in some SMW enemies. 1. The Yellow Koopa as of SMBX 1.4.5 Patch 26 notably just acts like a regular Red Koopa, instead of what the actual SMW behavior is. In Super Mario Wo...
by Void-the-Bat
5 Jan 2020, 9:36
Forum: Ideas & Suggestions
Topic: Dummy Objects
Replies: 1
Views: 43

Re: Dummy Objects

One simple addition is all I suggest, Dummy Objects. These are blocks/NPCs/BGOs that are just a copy of another basic object (SMB3 Wood Block for blocks, SMB3 Goomba for NPCs, SMB3 Single Bush for BGOs) that can be used for custom graphics/scripts/whatever instead of having to overwrite a pre-exist...
by Void-the-Bat
25 Dec 2019, 6:12
Forum: Bug reports
Topic: Sumo Bros's fire can be damaged/killed
Replies: 0
Views: 66

Sumo Bros's fire can be damaged/killed

So I noticed that the fire produced by the Sumo Bros's lightning, amongst other projectile-type NPCs, can actually be harmed by specific NPCs. Bombs, Peach's Bombs, Shells, items being held by the player, and other similar objects the player can use offensively can actually damage and possibly even ...
by Void-the-Bat
25 Dec 2019, 6:07
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 27
Replies: 837
Views: 661324

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 27

Honestly I think this topic should be locked, so 38a could post updates as a comments instead of flooding the main post we will miss this topic, it would have been a big part of our life :p Although 38a can still upload updates in a new topic q: IF he is willing to make updates within the topic (i....
by Void-the-Bat
24 Dec 2019, 6:51
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 27
Replies: 837
Views: 661324

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 27

God, this topic has gotten really toxic over the past few months. No wonder 38A doesn't talk much. Do you think it's need to reload it? I mean, put this into archive and begkn new from scratch? Yes, there seriously needs to be a new topic. I think the choice should be up to 38A though considering h...
by Void-the-Bat
23 Dec 2019, 5:48
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 27
Replies: 837
Views: 661324
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 27

God, this topic has gotten really toxic over the past few months. No wonder 38A doesn't talk much.
by Void-the-Bat
20 Dec 2019, 4:01
Forum: Ideas & Suggestions
Topic: char(x).groundpound
Replies: 2
Views: 59

char(x).groundpound

char(x).groundpound would determine when the specified player ID is doing a ground pound.

The values to specify the ability's state would be as follows.
0 = Not ground pounding
1 = Starting ground pound
2 = Falling in Ground Pound state

This identifier would also be able to be read and written.
by Void-the-Bat
19 Dec 2019, 4:07
Forum: Bug reports
Topic: DirectiveGFX visual bug
Replies: 0
Views: 49

DirectiveGFX visual bug

If an NPC uses the DirectiveGFX flag, is rotating according to the direction its moving, and the player takes damage/powers up when the power-up freeze special event is enabled, the rotation angle of the NPC will reset until the freeze frames are finished. Not a huge issue, but it feels kinda odd se...
by Void-the-Bat
19 Dec 2019, 4:03
Forum: Ideas & Suggestions
Topic: Changes to buried coins
Replies: 1
Views: 37
  • 1

Changes to buried coins

In SMB2 and Super Mario Advance 4, pulling a coin out of the ground gives the coin spinning effect and immediately gives the player the specified number of coins, along with displaying the coin spin effect. In SMBX, you are required to let go of the run button after pulling a coin out in order to be...
by Void-the-Bat
19 Dec 2019, 4:00
Forum: Ideas & Suggestions
Topic: Make Beach Koopa Slides
Replies: 2
Views: 39

Re: Make Beach Koopa Slides

I suggest making the Blue Beach Koopa (NPC-55/NPC-119) slides whenever they get to a slope, just like in SMW: Blue Koopa Slides.png But the slope's size(height and width) have to be 32 Pixels or less than that in order for it to slide. I actually agree with him. Kinda surprised this never appeared ...
by Void-the-Bat
14 Dec 2019, 3:49
Forum: Bug reports
Topic: Audio lag with SPC sound effects
Replies: 0
Views: 41

Audio lag with SPC sound effects

Recently WohlStand updated SDL Mixer X to allow support for SPCs to be used as sound effects. Although this works well, upon testing a level in the editor with these custom sfx, the game takes a few seconds to load and the audio begins sounding choppy. Wohl stated that this is the program loading th...
by Void-the-Bat
14 Dec 2019, 3:40
Forum: Bug reports
Topic: 2 wrong NPC codes for Banzai Bill (Fixed Patch 26)
Replies: 3
Views: 66

Re: 2 wrong NPC codes for Banzai Bill (Fixed Patch 26)

In SMBX 1.3 you can freeze it by default But in SMBX 1.3.0.1 you can't. Okay... there's a very simple solution to this, and it doesn't even relate to scripting this time, ironically. These aren't really bugs, in my opinion. They're oversights for sure, but I feel 38A doesn't have to do anything on ...

Go to advanced search