Posts by Void-the-Bat

by Void-the-Bat
8 Apr 2020, 7:06
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 29
Replies: 858
Views: 697545

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 29

Vaggel wrote:i cant play the game and its says to "get the game archive"
i dont know wut that is
Well, no wonder 38A's missing files message is so insulting. People don't bother to read the entire topic first.
by Void-the-Bat
3 Apr 2020, 22:59
Forum: Bug reports
Topic: A few more bugs I found
Replies: 0
Views: 31
  • 1

A few more bugs I found

1. When viewing a replay, any custom properties for blocks, effects, or background objects are completely broken. 2. When using a ship on the world map, the player can only return to land with the ship area path they entered the ship with. 3. Unrevealed paths don't appear when an accessible ship are...
by Void-the-Bat
3 Apr 2020, 22:42
Forum: Ideas & Suggestions
Topic: SMB1 Flag options
Replies: 1
Views: 49

SMB1 Flag options

Like many people, I've noticed that without invisible blocks or anything, it's possible to jump over the SMB1 Flag. Perhaps an advanced setting could be added that when checked, prevents the player from passing the flag by jumping over it?
by Void-the-Bat
1 Apr 2020, 20:29
Forum: Ideas & Suggestions
Topic: A few custom object flags
Replies: 0
Views: 38
  • 1

A few custom object flags

I'd like to suggest a few NPC text codes, some of which I previously brought up in the past. It's been amazing to see some new features added since 1.4.5's initial release, but it's a shame that there hasn't been anything really new in the previous few patches. It'd be nice to see patch 30 bring at ...
by Void-the-Bat
1 Apr 2020, 6:22
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 29
Replies: 858
Views: 697545

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 29

I hope 1.4.6 bring back 1.4.4 events/npc editor UIs. (other interfaces are fine). They were just great and I don't think they should've been modified. Up to this date, I still find them uncomfortable and hard to navigate. Same opinion, please 38A, give us at least the option to switch between the U...
by Void-the-Bat
31 Mar 2020, 20:04
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 29
Replies: 858
Views: 697545
  • 5

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 29

I hope 1.4.6 bring back 1.4.4 events/npc editor UIs. (other interfaces are fine). They were just great and I don't think they should've been modified. Up to this date, I still find them uncomfortable and hard to navigate. Same opinion, please 38A, give us at least the option to switch between the U...
by Void-the-Bat
30 Mar 2020, 4:33
Forum: Bug reports
Topic: Hollow blocks can still be hit
Replies: 0
Views: 55

Hollow blocks can still be hit

Non-NPC objects (such as Bob-omb explosions) that can normally hit blocks are also able to hit hollow blocks if they contain an object, even if JumpHit is disabled.
bomb bug.gif
by Void-the-Bat
30 Mar 2020, 4:30
Forum: Bug reports
Topic: Effect animation bugs
Replies: 0
Views: 160

Effect animation bugs

The player death effects amongst most stationary/static (mainly Mother Brain, stomped Goombas, etc.) effects either cannot animate or their animation speed is extremely slow. EDIT: Not too sure how much more clear I can get. Adding frames to certain effects (like mentioned above) don't animate at all.
by Void-the-Bat
29 Mar 2020, 9:02
Forum: Ideas & Suggestions
Topic: (Idea for SMBX-38A 1.4.6) Possible to change hardcoded graphics for Worlds/Levels!
Replies: 5
Views: 2242

Re: (Idea for SMBX-38A 1.4.6) Possible to change hardcoded graphics for Worlds/Levels!

This could be good idea, because then peoples could change SMB3 message box into SMB1 i their games/worlds. Because the title is one thing, and the message is another ? I don't understand what do you mean! How would the 38A do this? Could you give more details of what it would be like? Was the gian...
by Void-the-Bat
28 Mar 2020, 17:27
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 29
Replies: 858
Views: 697545
  • 2

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 29

Glad to know you're alright, 38A. I was about ready to make a post saying that you probably completely moved on, but it's good to see you're still dedicated to fixing up this engine, even if it takes almost 30 patches.
by Void-the-Bat
25 Mar 2020, 21:06
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: The Level Selector - Now with Level Warp ID support!
Replies: 1
Views: 126

Re: The Level Selector - Now with Level Warp ID support!

A new update has been released! This version now supports choosing which warp ID to start at when being sent to the level of your choice.
by Void-the-Bat
24 Mar 2020, 21:08
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: The Level Selector - Now with Level Warp ID support!
Replies: 1
Views: 126
  • 4

The Level Selector - Now with Level Warp ID support!

Hey guys! I'm back with something that will hopefully really help those making episodes out there. I'm here to introduce... Debug.gif ...The Level Selector. This uses TeaScript to allow the user to modify the only warp in this level to take them to whatever level in their episode they want! This wil...
by Void-the-Bat
24 Mar 2020, 20:45
Forum: TeaScript
Topic: NPC Talk event without a message
Replies: 1
Views: 1564

Re: NPC Talk event without a message

Hey there :hi: I've been wondering if there's a way, using TeaScript and/or other means, to trigger an NPC's Talk Event, without setting them up to say anything (i.e. leaving the Message box blank): http://i65.tinypic.com/2ng4i1h.jpg If there's no such way, then how could I re-create the Talk event...
by Void-the-Bat
24 Mar 2020, 20:30
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: NPC Text Codes and what they do
Replies: 3
Views: 102

Re: NPC Text Codes and what they do

ForceCheck - Enabling this will force the NPC to interact with NPCs that normally can harm other NPCs (Grinders, explosions, etc.). Enabling the flag but disabling the ForceCheck setting will not reverse the effect if it's enabled by default. Thanks a lot, I really appreciate your hard work on this...
by Void-the-Bat
24 Mar 2020, 0:11
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: NPC Text Codes and what they do
Replies: 3
Views: 102
  • 3

NPC Text Codes and what they do

I've made a list of each NPC text code and what it does specifically. I will only be going over the ones that are either exclusive to 1.4.5 and (hopefully) later versions or is one from 1.3 that has new options for it. I know this list is cluttered as all hell, but Ctrl+F is still your friend. GfxSp...
by Void-the-Bat
5 Mar 2020, 21:21
Forum: Ideas & Suggestions
Topic: A function that can disable specific keypresses
Replies: 0
Views: 175

A function that can disable specific keypresses

There should be a function that prevents the engine from detecting specific key presses. For example, if I wanted to disable the alt run key from being detected at all for player 1, I would use this script: call DisableKeypress(-17, 1) (1 indicates player 1) If I wanted to enable the key press again...
by Void-the-Bat
20 Feb 2020, 6:18
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A exclusive cheat codes
Replies: 2
Views: 3509

Re: SMBX 38A exclusive cheat codes

illparkwhereiwant(LevelSelect=True?) imtiredofallthiswalking(LevelSelect=True?) needashell fairymagic iceage istillplaywithlegos itsrainingmen donttypethis wetwater needaredshell needablueshell needayellowshell needaturnip needa1up needatanookisuit needahammersuit needamushroom needaflower needanic...
by Void-the-Bat
13 Feb 2020, 1:19
Forum: Ideas & Suggestions
Topic: char(x).rupeesystem
Replies: 1
Views: 142

char(x).rupeesystem

char(x).rupeesystem would determine if there was a chance of a rupee spawning after killing an enemy, much like how it works when Link usually kills an enemy. The only main difference is that this would allow this rupee system to function with every character, not just Link. 0 disables the system fo...
by Void-the-Bat
13 Feb 2020, 1:00
Forum: Ideas & Suggestions
Topic: Z-Position for Blocks and Effects
Replies: 1
Views: 160
  • 1

Z-Position for Blocks and Effects

I've noticed there is no way to change the Z-Position for Blocks and Effects. I think it would be very helpful if the option to alter the value was available in the next patch. I have also noticed that different blocks have different Z-Position values, so I do believe it would be possible to impleme...
by Void-the-Bat
12 Feb 2020, 2:47
Forum: Ideas & Suggestions
Topic: Add "Bounce" Option to Cheep-Cheep!
Replies: 1
Views: 151
  • -1

Re: Add "Bounce" Option to Cheep-Cheep!

fnafan8888888888 wrote:I suggest adding a new Cheep-Cheep movement, here is how it's supposed to act:
CheepCheep.gif

It jumps 3 small jumps then a big one jump, (GIF was taken from SMBX2 Beta 4).
So you mean like in SMM1 and 2? I actually like that idea.

Go to advanced search