Posts by Void-the-Bat

by Void-the-Bat
2 Jul 2020, 5:36
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30
Replies: 872
Views: 737436

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30

I just put teascript-vb wiki in the main post. It would be great if 38A could help us to complete it by either adding missing functions (there are probably a few) or by adding new functions as new patches are released. Everyone can edit the wiki by the way, all you need is an account. Unfortunately...
by Void-the-Bat
1 Jul 2020, 8:20
Forum: TeaScript
Topic: can somebody give me a list?
Replies: 2
Views: 1622
  • 1

Re: can somebody give me a list?

PatrickStar wrote:A list of every teascript command because the manual is outdated.
Sorry.
Here is where you'll find the most up-to-date TeaScript documentation.
https://wohlsoft.ru/pgewiki/Category:TeaScript.vbs
by Void-the-Bat
29 Jun 2020, 1:30
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30
Replies: 872
Views: 737436

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30

I was told that Patch 30 was a last patch so... is that true if you mean the final patch, then it's not. If you mean the latest patch then yes, it was released today. Wait so Its gonna keep going still. I thought it was the final Patch :lol: But its not :boredom: Going from what we know, there may ...
by Void-the-Bat
17 Apr 2020, 23:33
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30
Replies: 872
Views: 737436
  • 2

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30

Cedur wrote:So many downreps for a single post, just because it was off-topic and a bit stupid?
Firstly, it was on topic, and second, the reason why it was downrepped so much was because the poster ignored anything I said about how it's rude to expect 1.4.6 like that.
by Void-the-Bat
11 Apr 2020, 20:39
Forum: Bug reports
Topic: sysval(coinsforextralife) bug
Replies: 0
Views: 195
  • 1

sysval(coinsforextralife) bug

So I've noticed that when playing an episode that has the coinsforextralife sysval greater than 100 and the current coin count in a level is also 100 or more, the next time the player enters a level that doesn't have the sysval included, the coin counter will immediately reward an extra life and res...
by Void-the-Bat
9 Apr 2020, 20:57
Forum: Bug reports
Topic: We can't set NPCs advanced settings when shot by Bill Blaster
Replies: 4
Views: 200

Re: We can't set NPCs advanced settings when shot by Bill Blaster

As the title says, why can't set other NPCs advanced settings that are shoot by a Bill Blaster, for example a Bill Blaster can shoot a Bullet Bill, but it can't shoot a Bullet that chases the player unless we use generators, but it won't act like Bill Blaster, I have a suggestion for that, it is to...
by Void-the-Bat
9 Apr 2020, 1:16
Forum: Bug reports
Topic: We can't set NPCs advanced settings when shot by Bill Blaster
Replies: 4
Views: 200

Re: We can't set NPCs advanced settings when shot by Bill Blaster

As the title says, why can't set other NPCs advanced settings that are shoot by a Bill Blaster, for example a Bill Blaster can shoot a Bullet Bill, but it can't shoot a Bullet that chases the player unless we use generators, but it won't act like Bill Blaster, I have a suggestion for that, it is to...
by Void-the-Bat
9 Apr 2020, 1:14
Forum: Bug reports
Topic: [NOT A BUG] Seesaw (NPC-355) and GfxSplitHeight
Replies: 2
Views: 183
  • 1

Re: [NOT A BUG] Seesaw (NPC-355) and GfxSplitHeight

Victor ManuelMR wrote:GfxSplitHeight does not work on NPC-355:
NotWork.png

Graph used:
npc-355.png
I mean, if you read the category name it was under, it's obvious why it doesn't work.
by Void-the-Bat
8 Apr 2020, 7:06
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30
Replies: 872
Views: 737436

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30

Vaggel wrote:i cant play the game and its says to "get the game archive"
i dont know wut that is
Well, no wonder 38A's missing files message is so insulting. People don't bother to read the entire topic first.
by Void-the-Bat
3 Apr 2020, 22:59
Forum: Bug reports
Topic: A few more bugs I found
Replies: 0
Views: 158
  • 2

A few more bugs I found

1. When viewing a replay, any custom properties for blocks, effects, or background objects are completely broken. 2. When using a ship on the world map, the player can only return to land with the ship area path they entered the ship with. use world event to show those path when player enter the shi...
by Void-the-Bat
3 Apr 2020, 22:42
Forum: Ideas & Suggestions
Topic: SMB1 Flag options
Replies: 1
Views: 137

SMB1 Flag options

Like many people, I've noticed that without invisible blocks or anything, it's possible to jump over the SMB1 Flag. Perhaps an advanced setting could be added that when checked, prevents the player from passing the flag by jumping over it?
by Void-the-Bat
1 Apr 2020, 20:29
Forum: Ideas & Suggestions
Topic: A few custom object flags
Replies: 0
Views: 146
  • 2

A few custom object flags

I'd like to suggest a few NPC text codes, some of which I previously brought up in the past. It's been amazing to see some new features added since 1.4.5's initial release, but it's a shame that there hasn't been anything really new in the previous few patches. It'd be nice to see patch 30 bring at ...
by Void-the-Bat
1 Apr 2020, 6:22
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30
Replies: 872
Views: 737436

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30

I hope 1.4.6 bring back 1.4.4 events/npc editor UIs. (other interfaces are fine). They were just great and I don't think they should've been modified. Up to this date, I still find them uncomfortable and hard to navigate. Same opinion, please 38A, give us at least the option to switch between the U...
by Void-the-Bat
31 Mar 2020, 20:04
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30
Replies: 872
Views: 737436
  • 6

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30

I hope 1.4.6 bring back 1.4.4 events/npc editor UIs. (other interfaces are fine). They were just great and I don't think they should've been modified. Up to this date, I still find them uncomfortable and hard to navigate. Same opinion, please 38A, give us at least the option to switch between the U...
by Void-the-Bat
30 Mar 2020, 4:33
Forum: Bug reports
Topic: Hollow blocks can still be hit
Replies: 0
Views: 170

Hollow blocks can still be hit

Non-NPC objects (such as Bob-omb explosions) that can normally hit blocks are also able to hit hollow blocks if they contain an object, even if JumpHit is disabled.
bomb bug.gif
by Void-the-Bat
30 Mar 2020, 4:30
Forum: Bug reports
Topic: Effect animation bugs
Replies: 0
Views: 260

Effect animation bugs

The player death effects amongst most stationary/static (mainly Mother Brain, stomped Goombas, etc.) effects either cannot animate or their animation speed is extremely slow. EDIT: Not too sure how much more clear I can get. Adding frames to certain effects (like mentioned above) don't animate at all.
by Void-the-Bat
29 Mar 2020, 9:02
Forum: Ideas & Suggestions
Topic: (Idea for SMBX-38A 1.4.6) Possible to change hardcoded graphics for Worlds/Levels!
Replies: 5
Views: 2476

Re: (Idea for SMBX-38A 1.4.6) Possible to change hardcoded graphics for Worlds/Levels!

This could be good idea, because then peoples could change SMB3 message box into SMB1 i their games/worlds. Because the title is one thing, and the message is another ? I don't understand what do you mean! How would the 38A do this? Could you give more details of what it would be like? Was the gian...
by Void-the-Bat
28 Mar 2020, 17:27
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30
Replies: 872
Views: 737436
  • 2

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30

Glad to know you're alright, 38A. I was about ready to make a post saying that you probably completely moved on, but it's good to see you're still dedicated to fixing up this engine, even if it takes almost 30 patches.
by Void-the-Bat
25 Mar 2020, 21:06
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: The Level Selector - Now with Level Warp ID support!
Replies: 1
Views: 232

Re: The Level Selector - Now with Level Warp ID support!

A new update has been released! This version now supports choosing which warp ID to start at when being sent to the level of your choice.
by Void-the-Bat
24 Mar 2020, 21:08
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: The Level Selector - Now with Level Warp ID support!
Replies: 1
Views: 232
  • 4

The Level Selector - Now with Level Warp ID support!

Hey guys! I'm back with something that will hopefully really help those making episodes out there. I'm here to introduce... Debug.gif ...The Level Selector. This uses TeaScript to allow the user to modify the only warp in this level to take them to whatever level in their episode they want! This wil...

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