Posts by EXEcutor-The-Bat

by EXEcutor-The-Bat
14 Jul 2019, 21:27
Forum: Ideas & Suggestions
Topic: Different arrangement of player graphics
Replies: 0
Views: 47

Different arrangement of player graphics

When I've tried to make character graphics, it's always been kinda tricky, even with Squishy's player template. This holds especially true for Raccoon and Tanooki Mario. Would it be possible to change the arrangement of player graphic frames (to something similar like the Mega Mushroom character eff...
by EXEcutor-The-Bat
14 Jul 2019, 18:12
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10
Replies: 759
Views: 257206

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10

GIVE IT UP FOR PATCH 10!

Okay, seriously. I really appreciate you fixing a lot of the issues, despite everything that's happened, 38A. I don't care if there's gonna be 50 patches, it just shows you're putting a lot of work into this new version, even having daily updates.
by EXEcutor-The-Bat
13 Jul 2019, 16:49
Forum: Bug reports
Topic: NPC Text codes not working in episode
Replies: 0
Views: 28

NPC Text codes not working in episode

This might be something on my end, but when I test my levels in my episode out from the editor, everything works fine. Testing them out through the actual start game portion causes the text codes to not work. I'm not too sure if this applies to all NPC text codes (including ones in level folders) bu...
by EXEcutor-The-Bat
13 Jul 2019, 4:52
Forum: Bug reports
Topic: Runtime error 10 when exiting episode.
Replies: 0
Views: 44

Runtime error 10 when exiting episode.

So I was testing a demo of my episode out, and I was exiting out through the world map to fix some graphical issues when I stumbled across Runtime Error 10 (the one where an array is fixed or temporarily locked) in the process. This also popped up, so this should help you as well: https://i.imgur.co...
by EXEcutor-The-Bat
5 Jul 2019, 6:30
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10
Replies: 759
Views: 257206

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10

Elf of H & L wrote:Luckily, I use SMBX2PAL to build levels / episodes, instead of this buggy + foolish one.
Was shamelessly plugging SMBX2 really necessary?
by EXEcutor-The-Bat
4 Jul 2019, 20:45
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10
Replies: 759
Views: 257206

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10

38A... I'm really disappointed with you. I think everybody is. I would've been fine if you had taken out only the hidden features like you said , but you went way beyond that and practically broke the scripting system altogether. I actually tried to defend you when 1.4.4 was hacked, but your "...
by EXEcutor-The-Bat
30 May 2019, 2:18
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: it looks like that SMBX 1.4.5 is coming?
Replies: 20
Views: 1980

Re: it looks like that SMBX 1.4.5 is coming?

Good to know Blue Yoshi isn't a curve wrecker.

wait, "curve wrecker" has two meaning that are the opposite of each other, now I'm just confused
by EXEcutor-The-Bat
8 May 2019, 4:50
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10
Replies: 759
Views: 257206

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10

I just realized that 38A flipped his wig as soon as Lx Xzit posted Haxagon. But seriously, why did he need punish his entire community? All he needed to do was ban the troublemakers. It's not that easy to just do that. 38A isn't even a moderator, for one, and Lx Xzit only "discovered" it ...
by EXEcutor-The-Bat
5 May 2019, 18:42
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10
Replies: 759
Views: 257206

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10

I will always use your version over 2.0 regardless of if the project is dead. You've done an amazing job recreating the original, 38A.
by EXEcutor-The-Bat
5 May 2019, 6:41
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10
Replies: 759
Views: 257206

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10

Stardown wrote:Just PM'd 38A concerning the future of SMBX. Here's hoping he gets back to us.
I've done the same a while back. I never got a response. As much as I really hope he comes back, I don't think he plans on it, sadly.
by EXEcutor-The-Bat
27 Apr 2019, 22:09
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10
Replies: 759
Views: 257206

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10

How do i fix the runtime error 9 during water? Put any npc on the water field. Preferably make it friendly and invisible. I think he's referring to the RTE that occurs when the player enters the water/custom water at all. It's been happening to me, as well. I've tried using no NPCs and just a water...
by EXEcutor-The-Bat
27 Apr 2019, 4:57
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. - The Missing Stars
Replies: 0
Views: 235

Super Mario Bros. - The Missing Stars

https://i.imgur.com/FNJNrjN.png I have recently been working on an episode with a somewhat simple title. My main goal for this project is to utilize almost everything that the SMBX 38-A version has to offer while using minimal scripting as possible, to show the editor's power, while also providing ...
by EXEcutor-The-Bat
27 Apr 2019, 4:10
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10
Replies: 759
Views: 257206

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10

TheFurryGamer34 wrote:How do i fix the runtime error 9 during water?
I don't think anybody has a real solution right now, sadly. It's very interesting how this just started to happen out of the blue to everybody, though.
by EXEcutor-The-Bat
22 Apr 2019, 4:18
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario All Stars Rmastered: 16-Bit Edition (W.I.P.)
Replies: 6
Views: 503

Re: Super Mario All Stars Rmastered: 16-Bit Edition (W.I.P.)

Oh god not that crappy ass Brazilian NSMBW mod

At least make it good, for everybody's sake.
by EXEcutor-The-Bat
15 Apr 2019, 6:27
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10
Replies: 759
Views: 257206
  • 0

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10

At this point in time, I agree. I believe that we should all move on from this big disaster and forget about it. I've learned this the hard way. If we were to move on, I believe everything would be alright as long as these sorts of hacking tools aren't created/updated anymore. You've achieved a lot ...
by EXEcutor-The-Bat
19 Mar 2019, 1:50
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Haxagon Thread (SMBX 38A's Hack)
Replies: 35
Views: 3101

Re: Haxagon Thread (SMBX 38A's Hack)

Oh, you mean compressing the .png files back into a .dump file? I don't know, then. Actually, a way to encrypts all the dumps into a tea file, not png to dump You'd have to convert the png files back into dump files and recompile the dump files into a tea file somehow. The tea part is the part I'm ...
by EXEcutor-The-Bat
16 Mar 2019, 18:38
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Haxagon Thread (SMBX 38A's Hack)
Replies: 35
Views: 3101

Re: Haxagon Thread (SMBX 38A's Hack)

But how do we compress this into a .tea file? I believe you can just rename the extensions back to .tea. I don't believe it's that simple since Haxagon shows some sort of encryption key generator for tea files. I'll look more into it, and if all works well, I'll post a tutorial. I believe things li...
by EXEcutor-The-Bat
16 Mar 2019, 7:14
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Haxagon Thread (SMBX 38A's Hack)
Replies: 35
Views: 3101

Re: Haxagon Thread (SMBX 38A's Hack)

I'm sorry but I have no idea. However, there's something that may help: https://s8.postimg.cc/jchxpx4ed/Resource_Tea-2-1.png This is the font that the game uses in messages, its a hardcoded. The custom fonts may use the same format, so I hope this at least give you a clue So I'm not the only one wh...
by EXEcutor-The-Bat
3 Mar 2019, 4:37
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10
Replies: 759
Views: 257206

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 10

I can understand creator 38 and why he made that decision, and I clearly respect that. But that because of others, we can not enjoy super mario X v1.4.4 gives much rage. While I will continue playing in other sites ( https://myemulator.online/nds/mario-kart-ds ). I'll keep checking this thread, if ...
by EXEcutor-The-Bat
3 Mar 2019, 4:34
Forum: Bug reports
Topic: Help! Subscript error in water?!
Replies: 2
Views: 136

Re: Help! Subscript error in water?!

I've actually been having this issue recently, as well. When the player touches water, I get that runtime error. I don't know why this is happening.

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