Posts by Victor ManuelMR

by Victor ManuelMR
19 Nov 2019, 20:47
Forum: Ideas & Suggestions
Topic: Add an npc code that allows it to take damage from Player's Hammer Shell
Replies: 2
Views: 19

Re: Add an npc code that allows it to take damage from Player's Hammer Shell

fnafan8888888888 wrote:I recommend to add an npc code that makes it take damage from the player when he ducks in his Hammer Suit.

But there is already a function for this: sysval(DisableHammerShield)
by Victor ManuelMR
19 Nov 2019, 19:15
Forum: Ideas & Suggestions
Topic: Add 3 new npc Dmg codes
Replies: 1
Views: 19

Re: Add 3 new npc Dmg codes

I recommend adding 3 new npc Dmg Codes: 1-"StarmanDmg" code, the npc will take damage when it was hit by a Starman. 2-"MegaMushroomDmg" the npc will take damage when it was hit by a Mega Mushroom player. 3-"TanookiStatueDmg" the npc will take damage when it was hit whe...
by Victor ManuelMR
21 Oct 2019, 21:58
Forum: Ideas & Suggestions
Topic: More frames and other ideas
Replies: 5
Views: 947

Re: More frames and other ideas

@Victor ManuelMR *First* off, I did read the guide before I posted... I don't see where I didn't, nor over step my boundaries. And Second , I did mentioned ( if you read correctly) that I would provide the graphics for any of the Ideas/ Suggestions I had mentioned, (in any form of course) that Mr. ...
by Victor ManuelMR
12 Oct 2019, 6:20
Forum: Ideas & Suggestions
Topic: More frames and other ideas
Replies: 5
Views: 947

Re: More frames and other ideas

Hey I have a few request to be added and that is for us to have more animation frames for players when editing. Small Mario doesn't have the additional running frames like he does when he is Raccoon Mario, where his hands are up as he is ready to take off into the air. What I'd like is to have more...
by Victor ManuelMR
27 Sep 2019, 3:38
Forum: Ideas & Suggestions
Topic: sysval(Scrsize) or sysval(ScrSizetypes)
Replies: 1
Views: 1034
  • 2

sysval(Scrsize) or sysval(ScrSizetypes)

He employee as follows: sysval(Scrsize) = Screen Size or sysval(ScrSizetypes) = Screen Size Types • Only the camera would change size, the HUD would still be the same size along with the game's render area (maybe the render area could change with the camera, that's up to...
by Victor ManuelMR
22 Sep 2019, 17:12
Forum: Ideas & Suggestions
Topic: [Added in Patch 22] [TEA-SCRIPT] char(1).grabbing
Replies: 3
Views: 1533

Re: [Added in Patch 22] [TEA-SCRIPT] char(1).grabbing

NESTED ERNEST wrote:v(Grabbing)=npc(char(1).grabbing).id

Thank you very much =D
by Victor ManuelMR
3 Sep 2019, 0:47
Forum: Ideas & Suggestions
Topic: char(1).warping, char(1).blinking and char(1).curframe
Replies: 8
Views: 1578

Re: char(1).warping, char(1).blinking and char(1).curframe

char(1).warping (Read Only) I know there's an auto-run event to check whenever the player entered a warp, however it still requires some setup to know when the player has ended warping. It's not the same entering a door than entering a pipe, and it's not the same entering an pipe horizontally than ...
by Victor ManuelMR
3 Sep 2019, 0:39
Forum: Ideas & Suggestions
Topic: [Added in Patch 21] [TEA-SCRIPT] char(1).sliding
Replies: 3
Views: 1016

Re: [Added in Patch 21] [TEA-SCRIPT] char(1).sliding

Tricolor BombDX wrote:
Victor ManuelMR wrote:
If possible add the ".sliding" property to players [Read Only], If the player is sliding, then he will be 1, otherwise he will be 0.
correction, char(1).sliding not char(id).sliding

The ID would be both 1 player and 2 player, and it is not wrong.
by Victor ManuelMR
1 Sep 2019, 20:39
Forum: Ideas & Suggestions
Topic: [Added in Patch 21] [TEA-SCRIPT] char(1).sliding
Replies: 3
Views: 1016

[Added in Patch 21] [TEA-SCRIPT] char(1).sliding

If possible add the ".sliding" property to players [Read Only], If the player is sliding, then he will be 1, otherwise he will be 0.
by Victor ManuelMR
1 Sep 2019, 20:15
Forum: Ideas & Suggestions
Topic: [Added in Patch 22] [TEA-SCRIPT] char(1).grabbing
Replies: 3
Views: 1533
  • 4

[Added in Patch 22] [TEA-SCRIPT] char(1).grabbing

Add the " .grabbing " property to players [Read Only] ,if the player is holding an NPC. This value will be the NPC ID the player is holding, otherwise it will be 0 Example: If the player is holding a Key(NPC-31) then the value will be 31. [Char(1).grabbing = 31] Exemple 3.png Exemple.png ...
by Victor ManuelMR
26 Aug 2019, 1:02
Forum: TeaScript
Topic: 1.4.5. NPC behavior values/ivals
Replies: 1
Views: 2815
  • 1

Re: 1.4.5. NPC behavior values/ivals

I've been getting into TeaScript quite a bit, and SetaYoshi/Yoshi021 had introduced me to ivals. Ivals practically are values that determine an NPC's AI, from how long they attack for, when they attack, and how they attack, or even what state they're in. If there's an NPC in this list that doesn't ...
by Victor ManuelMR
25 Aug 2019, 23:55
Forum: Ideas & Suggestions
Topic: bully pushing the player
Replies: 2
Views: 2071

Re: bully pushing the player

Hello everyone, I hope not to abuse with the following request. it will be possible that 38A can implement in bully (NPC-168) that it has the option to push the player as in SM64 without killing the player. Here is an example of what I mean: It would be better with gifs , since I must remind you th...
by Victor ManuelMR
25 Aug 2019, 20:20
Forum: Ideas & Suggestions
Topic: [Added in Patch 21] Sysval(disablelinkshield) and Sysval(disablelinksword)
Replies: 0
Views: 3141

[Added in Patch 21] Sysval(disablelinkshield) and Sysval(disablelinksword)

Can you create a system variable to disable Link shield and sword ?
Link.png
Link.png (3.59 KiB) Viewed 3141 times


It would make it much easier to modify the character anyway, and could use it to create other characters.

Added as: sysval(disablelinkshield) and sysval(disablelinksword)
by Victor ManuelMR
24 Aug 2019, 0:33
Forum: Ideas & Suggestions
Topic: [NPC- 352] NPCs Interact with Bumper
Replies: 3
Views: 2117

Re: [NPC- 352] NPCs Interact with Bumper

There is no option in Super Mario Maker 2 to have bumpers interact with NPCs. The idea originated from SMBX2 and the blue bumper and small bumper sprites were drawn by me. Just clearing that up. Stopping to think, I don't think it even makes sense that I created this post, since it can be a lot of ...
by Victor ManuelMR
23 Aug 2019, 1:42
Forum: Ideas & Suggestions
Topic: [NPC- 352] NPCs Interact with Bumper
Replies: 3
Views: 2117

[NPC- 352] NPCs Interact with Bumper

The suggestion can't be recreated via script (maybe so, but I don't think it's worth the hard work).


If possible, add an option where NPCs can interact with Bumper [NPC-352]


Exemple :
Exemple.png


Exemple 2 :
Exemple 2.gif
Exemple 2.gif (55.52 KiB) Viewed 2111 times
by Victor ManuelMR
17 Aug 2019, 1:31
Forum: Ideas & Suggestions
Topic: (IDEA) Possible to change hardcoded graphic for Game/World
Replies: 1
Views: 2099

Re: (IDEA) Possible to change hardcoded graphic for Game/World

YT Omega wrote:This could be good idea, because then peoples could change SMB3 message box into SMB1 i their games/worlds.

Because the title is one thing, and the message is another ?
by Victor ManuelMR
16 Aug 2019, 3:06
Forum: Bug reports
Topic: Smbx 1.4.5: lost features (only 3)
Replies: 2
Views: 2255

Re: Smbx 1.4.5: lost features (only 3)

NESTED ERNEST wrote:(This becomes a bit tedious if you don't have it)

1) List of sounds/music with your id, this by audioset function.
(also to being able to hear the sound in that window).
feature 1).png



2) Shift + F1 and Shift + F2 of Overlap/16x16 Alignment.


3) Swap object.

what exactly does this swap do?
by Victor ManuelMR
14 Aug 2019, 4:04
Forum: Ideas & Suggestions
Topic: [TEA-SCRIPT] (NPC) - .noblock
Replies: 2
Views: 2291
  • 3

[TEA-SCRIPT] (NPC) - .noblock

Add property ".noblock" in npc to change NoBlockCollision option (enabled/disabled) in scripts.
by Victor ManuelMR
14 Aug 2019, 4:03
Forum: Ideas & Suggestions
Topic: [TEA-SCRIPT] Angle
Replies: 0
Views: 2151
  • 1

[TEA-SCRIPT] Angle

In the Game Object editor (of npc) in miscellaneous you could add the option "activate angle" this is to put the angle to rotate in sexagesimal degrees on the variable ".advset"
by Victor ManuelMR
14 Aug 2019, 3:59
Forum: Ideas & Suggestions
Topic: [Implemented in Patch 20] [TEA-SCRIPT] Char(1).sjumping
Replies: 0
Views: 2198
  • 2

[Implemented in Patch 20] [TEA-SCRIPT] Char(1).sjumping

Add the ".sjumping" property to players [Read Only], it is 1 if the player is spinning and 0 if not.

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