Posts by Victor ManuelMR

by Victor ManuelMR
16 Jan 2020, 2:53
Forum: Ideas & Suggestions
Topic: autorun_e(ID)
Replies: 3
Views: 141

Re: autorun_e(ID)

This function would let us know when the conditions to execute an autorun event are met, without having to make an autorun event and adding a flag or make it trigger an script. The main advantage of this is that scripts would require less user-intervention, plus it would help to our scripts to be m...
by Victor ManuelMR
12 Jan 2020, 8:03
Forum: Script submission
Topic: [1.4.5 - HUD] Energy HUD
Replies: 8
Views: 153

Re: [1.4.5 - HUD] Energy HUD

Can you try this, is it possible to disable keys / buttons through script when player 1 or 2 loses to stop them from being reborn until they return to the map or reach the next level, then re-enable keys? Maybe that could work Another problem, if I lock any key to one, the other will also have its ...
by Victor ManuelMR
10 Jan 2020, 20:18
Forum: Ideas & Suggestions
Topic: [1.4.5 - TeaScript] Char(1).Reborn and separate Autorun-Events [Player] for player 2
Replies: 1
Views: 52

[1.4.5 - TeaScript] Char(1).Reborn and separate Autorun-Events [Player] for player 2

Add the ability to read when the player is being reborn in multiplayer mode [Being 1 when being reborn, otherwise it will be 0] and with him also separate Autorun-Events [Player]for the second player. UYG.gif I need it because I can't know when the player is being reborn, causing my HUD Energy (HUD...
by Victor ManuelMR
10 Jan 2020, 19:28
Forum: Script submission
Topic: [1.4.5 - HUD] Energy HUD
Replies: 8
Views: 153
  • 1

Re: [1.4.5 - HUD] Energy HUD

Ah, I understand... You mean when the player re spawns after losing a life. Can you disable that through script? I mean, it would be already enough that players will have a life meter and able to regain health points throughout a level. They will spawn into the next level or when the other player l...
by Victor ManuelMR
10 Jan 2020, 6:44
Forum: Script submission
Topic: Extra TeaScript Functions
Replies: 4
Views: 2547

Re: Extra TeaScript Functions

This is a list of functions that I have made that can be helpful when writing scripts. To use these functions copy and paste the function to the bottom of your script. Please tell me if you notice any errors in this list. v(myVar) = rand(1,5) script rand(min as double, max as double, return double)...
by Victor ManuelMR
9 Jan 2020, 20:06
Forum: Script submission
Topic: 1.4.5 - Custom Boss [Reznor] By NESTED ERNEST
Replies: 0
Views: 41
  • 1

1.4.5 - Custom Boss [Reznor] By NESTED ERNEST

Custom Boss created by NESTED ERNEST

Download is in the video:

phpBB [youtube]

Original link: https://www.youtube.com/watch?v=Y8ZQttVTSc4

by Victor ManuelMR
9 Jan 2020, 19:39
Forum: Script submission
Topic: 1.4.5 - Custom Boss [Bullet Bill Tank ll] By NESTED ERNEST
Replies: 0
Views: 38
  • 1

1.4.5 - Custom Boss [Bullet Bill Tank ll] By NESTED ERNEST

Boss Customizable created by NESTED ERNEST.
Based on Fan Game's fifth boss - Toad Strikes Back

Download is in the video :

phpBB [youtube]

Original link: https://www.youtube.com/watch?v=caVIxjuL3wk&t=0s

by Victor ManuelMR
9 Jan 2020, 8:55
Forum: Script submission
Topic: [1.4.5 - HUD] Energy HUD
Replies: 8
Views: 153
  • 1

Re: [1.4.5 - HUD] Energy HUD

Spoiler
devblu86 wrote:That'd be really awesome if you could, since it would be the first of its kind. And plus, it will give Mario and Luigi Health Points and not just Toad, Peach or Link

Soon it will be available, but there is one that prevents me from finishing this HUD, which is time for the player to be reborn...
by Victor ManuelMR
8 Jan 2020, 8:17
Forum: TeaScript
Topic: 1.4.5. NPC behavior values/ivals
Replies: 4
Views: 2929

My established Void, I have nine more NPCs on the list:

NPC-301 • ivala : NPC Trigger Interval Time • ivalb : I don't know the function, but it probably serves to activate the shot towards the player. Bonus : • .Advset : Arrow attack type: 0 : Default 1 : Shooting with increasing speed 2 : Super Ball Style Shooting (SML) 3 : Explosive Shot 4 : Stalker S...
by Victor ManuelMR
2 Jan 2020, 22:25
Forum: Script submission
Topic: [1.4.5 - HUD] Energy HUD
Replies: 8
Views: 153
  • 1

Re: [1.4.5 - HUD] Energy HUD

devblu86 wrote:Is there anyway to make this work in two player mode?

Yes. But then I'll have to update the HUD, but I think it's possible.
by Victor ManuelMR
20 Dec 2019, 1:56
Forum: Script requests
Topic: Boom Boom Quake
Replies: 2
Views: 65

Re: Boom Boom Quake

I need a script that makes Boom Boom(NPC-15) do a quake whenever he lands on the ground (just like Sledge Bro). Do the following, use this script here: with npc(sysval(param1)) if .ysp = 0 and val(Tremor) = 1 then call TCreate(Tremor, 1) val(Tremor) = 0 elseif .ysp <> 0 then val(Tremor) = 1 end if ...
by Victor ManuelMR
20 Dec 2019, 1:36
Forum: Ideas & Suggestions
Topic: [1.4.5] Allow behavior and events to be stored in block items
Replies: 1
Views: 76
  • 1

[1.4.5] Allow behavior and events to be stored in block items

A suggestion from Lx Xzit was accepted: " Allow items to be placed in blocks like in Super Mario Maker " However, these same items (NPCs) that are placed in blocks cannot store behaviors and events within them. Example: Exemple1.png This NPC is storing a death event and a propelle...
by Victor ManuelMR
18 Dec 2019, 7:59
Forum: Ideas & Suggestions
Topic: char(1).rebirth
Replies: 2
Views: 69

Re: char(1).rebirth

NESTED ERNEST wrote:char(1).rebirth if the player has this status 1, otherwise 0.

Spoiler
Image

How would this function work exactly?
by Victor ManuelMR
17 Dec 2019, 6:47
Forum: Script submission
Topic: [1.4.5 - HUD] Energy HUD
Replies: 8
Views: 153
  • 1

[1.4.5 - HUD] Energy HUD

[HUD] Energy HUD 1.0

HUD Based on an ASM from Super Mario World, where it adds a Metroid-style energy bar.


phpBB [youtube]

Original link: https://www.youtube.com/watch?v=m0DIS3m3TXU



Images :

Exemple 1.png


Exemple 2.png


DOWNLOAD :

HUD Energy - SMBX 38A [1.4.5].rar
(20.34 KiB) Downloaded 43 times
by Victor ManuelMR
15 Dec 2019, 6:04
Forum: TeaScript
Topic: 1.4.5. NPC behavior values/ivals
Replies: 4
Views: 2929
  • 1

Re: 1.4.5. NPC behavior values/ivals

[NPC - 301]


Exemple1.gif


    .ivala : NPC Time (Negative value when rotating and positive value for Delay)
by Victor ManuelMR
15 Dec 2019, 3:53
Forum: Ideas & Suggestions
Topic: [TeaScript] char(1).Peachflytimer
Replies: 0
Views: 52

[TeaScript] char(1).Peachflytimer

Could you add a feature that makes the Peach flight a custom duration or less inesistent ? Example: • -1 : Disables her gliding ability • 0 : Default • Any value above zero will be the duration (or frames) of its ability to float. With this function, Peach can be modified to make a new playable cha...
by Victor ManuelMR
24 Nov 2019, 19:37
Forum: Ideas & Suggestions
Topic: Add an npc code that allows it to take damage from Player's Hammer Shell
Replies: 7
Views: 91

Re: Add an npc code that allows it to take damage from Player's Hammer Shell

But there is already a function for this: sysval(DisableHammerShield) Also can you tell me how to use the "sysval(DisableHammerShield)"? I want to make npc-282(Ludwig's Fireball) or any other npc take damage from the Hammer Shield. Use the following script: do sysval(DisableHammerShield) ...
by Victor ManuelMR
19 Nov 2019, 20:47
Forum: Ideas & Suggestions
Topic: Add an npc code that allows it to take damage from Player's Hammer Shell
Replies: 7
Views: 91

Re: Add an npc code that allows it to take damage from Player's Hammer Shell

fnafan8888888888 wrote:I recommend to add an npc code that makes it take damage from the player when he ducks in his Hammer Suit.

But there is already a function for this: sysval(DisableHammerShield)
by Victor ManuelMR
19 Nov 2019, 19:15
Forum: Ideas & Suggestions
Topic: Add 3 new npc Dmg codes
Replies: 1
Views: 42

Re: Add 3 new npc Dmg codes

I recommend adding 3 new npc Dmg Codes: 1-"StarmanDmg" code, the npc will take damage when it was hit by a Starman. 2-"MegaMushroomDmg" the npc will take damage when it was hit by a Mega Mushroom player. 3-"TanookiStatueDmg" the npc will take damage when it was hit whe...
by Victor ManuelMR
21 Oct 2019, 21:58
Forum: Ideas & Suggestions
Topic: More frames and other ideas
Replies: 5
Views: 953

Re: More frames and other ideas

@Victor ManuelMR *First* off, I did read the guide before I posted... I don't see where I didn't, nor over step my boundaries. And Second , I did mentioned ( if you read correctly) that I would provide the graphics for any of the Ideas/ Suggestions I had mentioned, (in any form of course) that Mr. ...

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