Posts by Victor ManuelMR

by Victor ManuelMR
22 Oct 2020, 17:01
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: (Update: 23/10) All Information about NPC Ivala | Ivalb | Ivalc | Advset.
Replies: 1
Views: 100
  • 3

(Update: 23/10) All Information about NPC Ivala | Ivalb | Ivalc | Advset.

Information about Ivala/Ivalb/Ivalc/Advset at each NPC. Update: • 22/10/20 : Added Section SMB1. • 23/10/20 : Added Section SMB2. AllSMB1.png • 29 (Hammer Bros.) : IVALA - RNG Timer IVALB - NPC Rng IVALC : 0 - Walking 2 - Jumping 3 - Hammer Throwing ADVSET - None • 93 (Piranha Plant) : IVALA and IV...
by Victor ManuelMR
15 Oct 2020, 22:52
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: All Tip of the Day - 1.4.4
Replies: 2
Views: 146

All Tip of the Day - 1.4.4

All Tip of the Day in 1.4.4 1 - Use 'exit script' to immediately stop the executing of scripts or exit functions. 2 - Special events have many special effects. Before having a hard time simulating a feature with scripts, check the special events frist to see if there are built-in versions, like SMB...
by Victor ManuelMR
12 Oct 2020, 10:08
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31
Replies: 917
Views: 775258

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31

Eclipsed wrote:Is there any update on whether the ice physics will be overhauled or not? I want ice physics that feel nice to play with.

The Gameplay in this Patch 31 is identical to 1.3 (On the ice I don't know, because I never had any problems with it)
by Victor ManuelMR
9 Oct 2020, 21:03
Forum: TeaScript
Topic: How do you make power-ups have a time limit?
Replies: 2
Views: 99

Re: How do you make power-ups have a time limit?

OfficialJC02 wrote:For example, if Mario gets the Fire Flower, he would only have it for a certain amount of time before losing it.

Code: Select all

dim timer as double

do
if char(1).status = 3 then timer += 1

if timer > 400
   char(1).status = 2
   timer = 0
end

call sleep(1)
loop
by Victor ManuelMR
28 Sep 2020, 1:49
Forum: Projects
Topic: [1.4.5] Dream Team at The Challenging Portals
Replies: 4
Views: 438

Update : 27/09/2020

The project is almost ready, the final level and the World Map are missing.


Changes:
• HUD ready.
• Special Stages canceled (lack of inspiration)
• Reduction in the number of stages, are now seven.
• Change in Level Design at some stages.

by Victor ManuelMR
23 Sep 2020, 17:36
Forum: Ideas & Suggestions
Topic: Sysval(DisablePropeller)
Replies: 2
Views: 107

Re: Sysval(DisablePropeller)

this could be added as sysval(disablepropeller)
I agree.

did u tried sysval(disablespinjump)=0 ?
Propeller Flight cannot be disabled with this.
by Victor ManuelMR
23 Sep 2020, 17:32
Forum: Ideas & Suggestions
Topic: Sysval(DisableTails)
Replies: 0
Views: 29

Sysval(DisableTails)

sysval(disabletails) - [R&W] - Possibility to disable the Tanooki/Leaf's Tail Spin.
by Victor ManuelMR
23 Sep 2020, 16:34
Forum: Script submission
Topic: [Char] Physics Frog Suit fixed.
Replies: 2
Views: 164

Re: [Char] Physics Frog Suit fixed.

3color BombDX wrote:Does it also apply to the Penguin Suit's?

Yes.
by Victor ManuelMR
23 Sep 2020, 5:36
Forum: Ideas & Suggestions
Topic: Char(1).Weapontime
Replies: 0
Views: 34
  • 1

Char(1).Weapontime

Char(1).Weapontime - [R&W] - The Delay between the player's projectiles.
Exemple :
"When the player shoots a fireball, there is a delay between one projectile and another."
by Victor ManuelMR
22 Sep 2020, 1:59
Forum: Script submission
Topic: [Char] Physics Frog Suit fixed.
Replies: 2
Views: 164

[Char] Physics Frog Suit fixed.

Tumb.png Script that leaves the gameplay of the Frog Suit, as seen in Super Mario Bros. 3 Created by FyreNova [ Discord : _FyreNova™#2283 ] dim speed as integer = 1 do if char(1).inwater = 1 if keypress(-17) speed = 2 else speed = 1 end if if char(1).status = 8 or char(1).status = 12 and char(1).in...
by Victor ManuelMR
21 Sep 2020, 22:20
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31
Replies: 917
Views: 775258

I do not know for sure.

fnafan8888888888 wrote:Is there any new stuff or only bug fixes? Can someone tell me because I'm too lazy to look at topics.

I can't say for sure, but bugs there were fixed in the gameplay, but new bugs appeared.
by Victor ManuelMR
20 Sep 2020, 20:55
Forum: Bug reports
Topic: [Not FIX] Bugs in "Start Game" UPDATE
Replies: 1
Views: 136

09-20-20 - NPC Config in "Start Game"

Added more information and a new test episode.
by Victor ManuelMR
20 Sep 2020, 8:41
Forum: Script submission
Topic: [HUD] Default-HUD Custom
Replies: 0
Views: 54

[HUD] Default-HUD Custom

DF.png
DF.png (3.02 KiB) Viewed 54 times

v.1.0

Exactly. This is the HUD Base, however, it can be customizable.


ScreenShots:
20-09-2020_2h39m33s264ms.png

20-09-2020_2h39m45s396ms.png


Download
[V.1.0]:
[HUD] Default-HUD.7z
(6.45 KiB) Downloaded 16 times
by Victor ManuelMR
20 Sep 2020, 8:05
Forum: Ideas & Suggestions
Topic: Char(1).Fluddpress
Replies: 0
Views: 63
  • 1

Char(1).Fluddpress

char(1).fluddpress: [R&W] - The pressure value used in F.L.U.D.D.
If you don't know what I'm talking about, it's that red bar that appears when the player has an F.L.U.D.D.
Example.png
Example.png (1.35 KiB) Viewed 63 times
by Victor ManuelMR
20 Sep 2020, 1:53
Forum: Bug reports
Topic: [1.4.5] Peach & Toad and the Clown Car
Replies: 0
Views: 51

[1.4.5] Peach & Toad and the Clown Car

Bugs related to the Clown Car ft.Peach and Toad. When the character ( Toad/Peach/Link ) takes damage, being inside the Clown Car, he will not lose his heart point, making him immortal inside the Car. (Except in Mini Form) ImortalBug.gif In 1.3 the Clown Car can destroy Block-526, unlike 1.4.5 : Bug...
by Victor ManuelMR
17 Sep 2020, 1:02
Forum: Ideas & Suggestions
Topic: Sysval(DisablePropeller)
Replies: 2
Views: 107

Sysval(DisablePropeller)

sysval(disablepropeller) - [W&R] - Possibility to disable Propeller Mario's spinning flight.
by Victor ManuelMR
14 Sep 2020, 1:58
Forum: Bug reports
Topic: Smbx 1.4.5: sysval(param2)
Replies: 2
Views: 98

Re: Smbx 1.4.5: sysval(param2)

This doesn't seem to work. In your Scripting Help document you wrote in a table that npc's death event sends some player id to sysval (param2), but only sends the number 1. For the npc power-ups, you can send to that sysval(param2): the player id(the number of the player who touched it, there can a...
by Victor ManuelMR
14 Sep 2020, 1:48
Forum: Bug reports
Topic: Issue with changing block's properties in 1.4.5.
Replies: 4
Views: 101

Re: Issue with changing block's properties in 1.4.5.

Hello, I have issues with the manipulation of block's properties through scripts. In 1.4.5, it seems I can no longer change the properties of blocks through scripts, something that worked fine in 1.4.4 which makes some of my scripts not functional. Here is an example, this here would no longer work...
by Victor ManuelMR
13 Sep 2020, 21:58
Forum: Bug reports
Topic: Issue with changing block's properties in 1.4.5.
Replies: 4
Views: 101

Re: Issue with changing block's properties in 1.4.5.

Hello, I have issues with the manipulation of block's properties through scripts. In 1.4.5, it seems I can no longer change the properties of blocks through scripts, something that worked fine in 1.4.4 which makes some of my scripts not functional. Here is an example, this here would no longer work...
by Victor ManuelMR
12 Sep 2020, 4:11
Forum: Bug reports
Topic: Smbx 1.4.5: The giant doesn't jump
Replies: 2
Views: 110

Re: Smbx 1.4.5: The giant doesn't jump

When a player is giant (I grab the npc-331 power up and is char(1).itemslot=-5) and that palyer is falling(char(1).stand=0) and when he falls to the ground and keeps pressing the jump button, the jump is blocked until the player stops being giant. I had already reported this, along with another Bug...

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