Posts by Victor ManuelMR

by Victor ManuelMR
14 Jan 2021, 21:31
Forum: Ideas & Suggestions
Topic: [Effect] FrameSpeed
Replies: 0
Views: 47

[Effect] FrameSpeed

Add Framespeed to the Effects Property Grid:
Screenshot_3.png
Screenshot_3.png (8.14 KiB) Viewed 47 times

This would help a lot, since only the FXCreate function allows you to modify Framespeed.
by Victor ManuelMR
6 Jan 2021, 7:25
Forum: TeaScript
Topic: [Tips] Things used in creating a Customizable NPC
Replies: 0
Views: 233
  • 2

[Tips] Things used in creating a Customizable NPC

Everything that is said here, can be amateur, and may undergo changes and improvements over time. You can change the values, as you wish, depending on what you are doing. Configuring Facing: There is a way to configure Facing, in a simple way, using the following script: • X = Value .xsp = X *(1-2*...
by Victor ManuelMR
5 Jan 2021, 1:17
Forum: Bug reports
Topic: Starman can't hurt smb3 cannonballs
Replies: 2
Views: 69

Re: Starman can't hurt smb3 cannonballs

fnafan8888888888 wrote:Is it intended that starman can't hurt smb3 cannonballs? Idk if this happens with other npcs.

Quoting other NPCs also helps, you know?
by Victor ManuelMR
3 Jan 2021, 20:45
Forum: Script submission
Topic: [HUD] Super Mario World - Custom HUD Type 1
Replies: 0
Views: 80

[HUD] Super Mario World - Custom HUD Type 1

imagem_2021-01-03_144503.png

Download :
[HUD] SMW - Custom HUD 1.7z
(8.39 KiB) Downloaded 10 times

By VictorManuelMR
by Victor ManuelMR
29 Dec 2020, 17:43
Forum: Ideas & Suggestions
Topic: Cape feather power-up sprites (Mario, Luigi, Toad, Peach and Link!) UPDATE
Replies: 15
Views: 2290

Re: Cape feather power-up sprites (Mario, Luigi, Toad, Peach and Link!) UPDATE

Here Graphics: https://i.postimg.cc/9zJsWFHG/mario-ap-cape.png https://i.postimg.cc/6T9DJ4gW/luigi-ap-cape.png https://i.postimg.cc/BXbkt9JR/peach-ap-cape.png https://i.postimg.cc/2VtJZc6y/toad-ap-cape.png https://i.postimg.cc/K1gWrPkN/link-ap-cape.png https://i.postimg.cc/LYVwgmYF/npc-851.png http...
by Victor ManuelMR
24 Dec 2020, 22:17
Forum: Ideas & Suggestions
Topic: [Gameplay] Peach and Toad can ride on Yoshi (+ Graphics Included)
Replies: 2
Views: 114
  • 4

[Gameplay] Peach and Toad can ride on Yoshi (+ Graphics Included)

Peach and Toad can ride on Yoshi Tumb.png One thing that Redigit was planning to add on SMBX, was the possibility of Toad and Peach riding Yoshi : unknown.png Tanooki Toad Sprites in 1.3 And I thought, why doesn't it finish what it started? So, I added riding sprites for Peach and Toad for all ...
by Victor ManuelMR
23 Dec 2020, 21:11
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Old] SMBX 1.4.0 Changelog
Replies: 2
Views: 127

Re: [Old] SMBX 1.4.0 Changelog

Lx Xzit wrote:ah, the good old times when we used to have changelogs

This Changelog could have made a difference, as it has a lot that was only discovered after a few years.
by Victor ManuelMR
23 Dec 2020, 1:03
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Old] SMBX 1.4.0 Changelog
Replies: 2
Views: 127
  • 2

[Old] SMBX 1.4.0 Changelog

Super Mario Bros. X - Version 1.4.0 - Changelog Engine Updates • Most game mechanics are inherited from 1.3.0.0 • Addition:Some differences between 1.4 and 1.3.0.0: ○ 1. Due to the incompatibilities and other reasons,netplay function is temporary disabled.We may re-add it later. ○ 2. Number of auto...
by Victor ManuelMR
18 Dec 2020, 2:30
Forum: Levels
Topic: Super Rohrleitung Gate - Level 1
Replies: 1
Views: 123
  • 3

Super Rohrleitung Gate - Level 1

npc-65.png Super Rohrleitung Gate is a remake of a Super Mario Bros. Hack Rom. 1 of the same name (except for the super), created by W7N. If you don't know what I'm talking about, visit the link for more information about this Hack: https://www.romhacking.net/hacks/3073/ ScreenShots...
by Victor ManuelMR
15 Dec 2020, 0:16
Forum: Script requests
Topic: [Solved] Big Coins (SMM2)
Replies: 1
Views: 119
  • 2

Re: [Solved] Big Coins (SMM2)

Hi! I need a script to Big Coins 10,30 and 50 from Super Mario Maker 2. https://i.postimg.cc/1nXw8GPB/request-01.png 'BIG COINS - SMM2 'CREATE BY VICTOR MANUELMR with npc(sysval(param1)) if ((char(1).x + char(1).pwidth >= .x and char(1).x <= .x + .width and char(1).y + char(1).pheight >= .y and cha...
by Victor ManuelMR
14 Dec 2020, 22:13
Forum: Ideas & Suggestions
Topic: [Block] Collision Detection (Player and NPC)
Replies: 2
Views: 78

Re: [Block] Collision Detection (Player and NPC)

https://wohlsoft.ru/pgewiki/Block_(TeaScript) pcollision.-The player collision type of the block. ncollision.-The NPC collision type of the block. It is read-only. I can not modify the block. If I wanted to create a block, which would change its type of collision, depending on the ExtX, I couldn't.
by Victor ManuelMR
14 Dec 2020, 9:42
Forum: Ideas & Suggestions
Topic: [Block] Collision Detection (Player and NPC)
Replies: 2
Views: 78

[Block] Collision Detection (Player and NPC)

cdplayer cdnpc collisionplayer collisionnpc typeplayer typenpc collisiontype ctp (Collision Type Player) ctn (Collision Type NPC) typep typen collisionn collisionp cdset (_p - Player | _n - NPC) cplayerset cnpcset Determines the type of collision detection: [0] Block(Solid) [3] Block(Hollow) [31] P...
by Victor ManuelMR
10 Dec 2020, 6:12
Forum: Ideas & Suggestions
Topic: [Char] Sysval(DisableTails)
Replies: 2
Views: 192

Re: [Char] Sysval(DisableTails)

Void wrote:
Victor ManuelMR wrote:sysval(disabletails) | [R&W] | Possibility to disable the Tanooki/Leaf's Tail Spin.
If I remember correctly, I think this was added in patch 31. Unfortunately patch 31 is pretty broken so...

It was not added in Patch 31.
by Victor ManuelMR
10 Dec 2020, 1:57
Forum: Ideas & Suggestions
Topic: [Char] sysval(DisableStatue)
Replies: 0
Views: 38
  • 1

[Char] sysval(DisableStatue)

Tumb.png
Tumb.png (8.6 KiB) Viewed 38 times

Sysval(DisableStatue) | [W&R] | Disable statue Shape the Tanooki Suit.
by Victor ManuelMR
8 Dec 2020, 19:08
Forum: Script requests
Topic: [2/3 Solved] Chasing & Hidden Rex
Replies: 5
Views: 133

Re: [2/3 Solved] Chasing & Hidden Rex

Script Solved Yellow, Invincible and Green - Chasing (by VICTOR MANUELMR) Another this one Script Request Hidden Pipe Rex (Green) Yellow and Green Rex Stomped - Fast Chasing Download Review http://www.mediafire.com/file/utajmmwni10e65g/Chasing_%2526_Hidden_Rex_%25281_Solved%2529.zip/file You can us...
by Victor ManuelMR
7 Dec 2020, 19:24
Forum: Ideas & Suggestions
Topic: [CNPC] Separate damage for Jump and Spin Jump
Replies: 0
Views: 42
  • 3

[CNPC] Separate damage for Jump and Spin Jump

Could you separate the damage from the jump and spin jump?
Adding these properties:
• NoJump
• NoSpinJump
• SpinJumpDmg

Screenshot_1.png
Screenshot_1.png (7.04 KiB) Viewed 42 times
by Victor ManuelMR
7 Dec 2020, 19:12
Forum: Script requests
Topic: [2/3 Solved] Chasing & Hidden Rex
Replies: 5
Views: 133
  • 1

Re: [2/3 Solved] Chasing & Hidden Rex

Hi! I need a script request to Chasing & Hidden Rex by RussianMan. Read: This is a Rex that chases you, like Disco Shell. In fact, it can be set to flash and become invulnerable to stomps. It can also be set to remain "hidden" untill player comes close. Rex Colors: https://i.postimg.c...
by Victor ManuelMR
24 Nov 2020, 20:21
Forum: Ideas & Suggestions
Topic: [SMBX] Increase the Max Texture Limit.
Replies: 0
Views: 87
  • 1

[SMBX] Increase the Max Texture Limit.

Could you increase the maximum limit of SMBX Textures?
Debugger.png
Debugger.png (4.75 KiB) Viewed 87 times


This limit is irritating, as I am limited to having images at 2048*2048 in size (which is very little, considering I have to double the size of the sprite, depending on the case).
The limit could be twice that limit (4096*4096).
by Victor ManuelMR
24 Nov 2020, 6:27
Forum: TeaScript
Topic: [Tutorial] - How to create a HUD
Replies: 0
Views: 91

[Tutorial] - How to create a HUD

How to create a custom HUD . In this tutorial, you will learn how to create a custom HUD (As if the title of this post has not been spoken before) Recommended programs for this tutorial: • Paint.Net 1. Function: First of all, let's use a TeaScript function called "HUDset". With it you can...

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