Posts by Victor ManuelMR

by Victor ManuelMR
31 Jul 2020, 5:09
Forum: Ideas & Suggestions
Topic: [NPC] NPC that hurts another NPC
Replies: 0
Views: 27

[NPC] NPC that hurts another NPC

Add a check in the NPC Property Grid , the option to let the NPC kill another NPC. [Example: NPC-13] Image.png And that allows to be modified via TeaScript: NPC(1).friendlyf "Friendy Fire" • 0 - Not killed another NPC if checked. • 1 - Killed another NPC if checked. This would make everyt...
by Victor ManuelMR
23 Jul 2020, 1:08
Forum: Projects
Topic: Super Mario Origins Duology[Formerly SMB1 - Remastered]
Replies: 4
Views: 511

Re: Super Mario Origins Duology[Formerly SMB1 - Remastered]

Bugs :
Spoiler
Bug.gif
22-07-2020_18h43m46s160ms.png

22-07-2020_18h41m46s319ms.png

NOTE: Fire is not moving

I'm using 1.4.5 [P30]
by Victor ManuelMR
21 Jul 2020, 3:04
Forum: Episodes
Topic: 【1.4.4】Super Kaizo World X
Replies: 10
Views: 225

Re: 【1.4.4】Super Kaizo World X

https://www.youtube.com/watch?v=mS3ed2JBP6U&feature=youtu.be I develop some kaizo tricks in SMBX and make a short kaizo episode, don’t know who can pass this episode. If there have kaizo trick that you don’t know, you can ask me in this post. Some text in this episode are chinese, but nevermind...
by Victor ManuelMR
19 Jul 2020, 8:58
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Support of Letters
Replies: 10
Views: 187
  • 1

Re: Support of Letters

Moved! ;-) Wait, I'm talking about 2 versions of our game. SMBX2 and SMBX by 38A, so why it was moved? :) For SMBX2 that is impossible without of hard lua tricks and libraries (however, I'm not sure is this really possible :comando: ). In 38A it's already possible to print Chinese (in a condition o...
by Victor ManuelMR
19 Jul 2020, 8:55
Forum: Ideas & Suggestions
Topic: [NPC] NPC Resistance Manipulation
Replies: 0
Views: 67

[NPC] NPC Resistance Manipulation

Screenshot_2.png This idea can be quite useful, and there are two versions of it: 1# - " Unique index ": .Dmg - Determines the damage that the NPC receives (added an underline after the index): _Fireball _Jump _Hammer _Shell _Sword _Iceball _Lava _Explosion _Blockhit _Tails Example: with ...
by Victor ManuelMR
16 Jul 2020, 1:06
Forum: Episodes
Topic: 【1.4.4】Super Kaizo World X
Replies: 10
Views: 225

Re: 【1.4.4】Super Kaizo World X

Trailer video(coming soon!) I develop some kaizo tricks in SMBX and make a short kaizo episode, don’t know who can pass this episode. If there have kaizo trick that you don’t know, you can ask me in this post. Some text in this episode are chinese, but nevermind you can figure out half of them in t...
by Victor ManuelMR
9 Jul 2020, 9:16
Forum: Bug reports
Topic: [P30] Block Hitbox
Replies: 0
Views: 43

[P30] Block Hitbox

It is not possible to modify the Hitbox of the blocks [Example: Block-535] :
Screenshot_1.png
Screenshot_1.png (10.05 KiB) Viewed 43 times

Screenshot_2.png

You can reproduce the bug with the following graphics:
Graphics.7z
(4.32 KiB) Downloaded 6 times

If you need a Test Level:
BUG - Graphic Block.7z
(4.97 KiB) Downloaded 8 times
by Victor ManuelMR
5 Jul 2020, 7:05
Forum: Ideas & Suggestions
Topic: [1.4.5] npc().deathfx
Replies: 1
Views: 102

[1.4.5] npc().deathfx

.DeathFX - Reading and Writing : Allows you to view or modify the NPC's death effect.
Exemple :

Code: Select all

with npc(sysval(param1))
if .alive = 0
.deathfx = 131
end
end with
by Victor ManuelMR
1 Jul 2020, 6:41
Forum: TeaScript
Topic: can somebody give me a list?
Replies: 2
Views: 1662

Re: can somebody give me a list?

PatrickStar wrote:A list of every teascript command because the manual is outdated.
Sorry.

Void
by Victor ManuelMR
1 Jul 2020, 6:39
Forum: Script submission
Topic: (SCRPITED NPC) SMW Dolphins
Replies: 2
Views: 105

Re: (SCRPITED NPC) SMW Dolphins

Hello again. This time, i made a script of fully-working Dolphins from SMW! Comes with all 4 variations. NOTE: Make sure to place the dolphins 3 blocks above the water, or they won't work properly. Have fun with this Custom NPC, and remember to credit me for the script, cuz it took me effort to mak...
by Victor ManuelMR
28 Jun 2020, 6:05
Forum: Bug reports
Topic: [1.4.5] Bugs Involving the background2
Replies: 0
Views: 68

[1.4.5] Bugs Involving the background2

1 - Background2-8, Background2-22, does not have animation:
Exemple :
Bug1.gif

I'm using a newly created level.
2 - Background2-18, Background2-29, Background2-30, Background2-42, Background2-55, Background2-58 does not appear when the level is tested.
by Victor ManuelMR
26 Jun 2020, 23:05
Forum: Projects
Topic: [1.4.5] Dream Team at The Challenging Portals
Replies: 3
Views: 252

Re: [1.4.5] Dream Team at The Challenging Portals

NESTED ERNEST wrote:Only nine levels.
Is it a mini episode?

Yes. I can add bonus levels depending on the situation.
The thing that is giving me the most work is level design...
by Victor ManuelMR
26 Jun 2020, 23:01
Forum: Ideas & Suggestions
Topic: Some Suggestions/Ideas That Could be Useful
Replies: 5
Views: 204

Re: Some Suggestions/Ideas That Could be Useful

Undo and redo function in both editor and Marioshop. This is really useful function that can bring convient to the editor. Without it would be annoying. I agree with you on that part. I'd suggest to change the UI to be more 1.4.4 like, the new UI of 1.4.5 is unconvient. The 1.4.5 interface is based...
by Victor ManuelMR
26 Jun 2020, 22:26
Forum: Ideas & Suggestions
Topic: Some Suggestions/Ideas That Could be Useful
Replies: 5
Views: 204

Re: Some Suggestions/Ideas That Could be Useful

To use npc(x).grabedevent="script when grab that npc" But that script in turn must call another because only run 1 frame. (and count the time) Char().statue is inside of Char().statuetimer char().Flytime: exists. Char().zpos: exists. Char().skidding: You can detect it if the player is loo...
by Victor ManuelMR
22 Jun 2020, 6:28
Forum: Bug reports
Topic: The very old "Standing up in one block" bug
Replies: 3
Views: 125

Re: The very old "Standing up in one block" bug

Conrad.tf wrote:I think this bug is old. Just see it
BUG.gif

This exists in 1.3
by Victor ManuelMR
19 Jun 2020, 9:21
Forum: Bug reports
Topic: Bugs in "Start Game"
Replies: 0
Views: 42

Bugs in "Start Game"

These Bugs occur ONLY in "Start Game" mode. Having to die once for the bug to occur. Screenshot_1.png The Bug basically disables the customized settings of the NPC. Returning to its default configuration. You can reproduce the bug with this episode: Screenshot_2.png #1 - [Start Game - Bug...
by Victor ManuelMR
17 Jun 2020, 0:56
Forum: Script submission
Topic: [1.4.5] Camera that follow an NPC
Replies: 0
Views: 94

[1.4.5] Camera that follow an NPC

Allows the Camera to follow the NPC.

Example:
Spoiler
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=LadwHPq9gpQ&feature=youtu.be


Download in the description of this video:
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=kuXbskHwnI8


Discovered by NESTED ERNEST
by Victor ManuelMR
17 Jun 2020, 0:41
Forum: Script submission
Topic: (1.4.5) A Metroidvania Mario Setup [Proof of concept]
Replies: 1
Views: 99

Re: (1.4.5) A Metroidvania Mario Setup [Proof of concept]

This is a proof of concept This Script allows the player to "Unlock" Abilities that you could unlock in a metriodvania These include Tough Gloves Spin Jump Wall Jump Ground Pound Cosmic Dash CREDITS Omega: Blocks Lx Xzit: Ground Pound, Mario Sprites and HUD HugoMDM: Cosmic Dash These are ...
by Victor ManuelMR
17 Jun 2020, 0:30
Forum: Ideas & Suggestions
Topic: [Idea] Parameter : NCreateGenerator
Replies: 3
Views: 162

Re: [Idea] Parameter : NCreateGenerator

I think that this is what the NcreateGroup function would actually do, (if I'm not mistaken) although from your suggestion I think that the delay parameter doesn't go there, but this is the call of the script itself. Ncreategroup is not complete, I think. I think that this is what the NcreateGroup ...
by Victor ManuelMR
16 Jun 2020, 6:58
Forum: Ideas & Suggestions
Topic: [Idea] Parameter : NCreateGenerator
Replies: 3
Views: 162

[Idea] Parameter : NCreateGenerator

Idea of a function that can be very useful. Function that generates an NPC (but with more parameters) The names can be: NCreateAdv NCreateAdvance NCreateGen NCreateGenerator NCreateSet Suggested names are welcome. I hope no one sets me on fire because of this idea... Call NCreateGenerator(ID, X, Y,...

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