Posts by Victor ManuelMR

by Victor ManuelMR
3 Sep 2019, 0:47
Forum: Ideas & Suggestions
Topic: char(1).warping, char(1).blinking and char(1).curframe
Replies: 7
Views: 198

Re: char(1).warping, char(1).blinking and char(1).curframe

char(1).warping (Read Only) I know there's an auto-run event to check whenever the player entered a warp, however it still requires some setup to know when the player has ended warping. It's not the same entering a door than entering a pipe, and it's not the same entering an pipe horizontally than ...
by Victor ManuelMR
3 Sep 2019, 0:39
Forum: Ideas & Suggestions
Topic: [Added in Patch 21] [TEA-SCRIPT] char(1).sliding
Replies: 3
Views: 130

Re: [Added in Patch 21] [TEA-SCRIPT] char(1).sliding

Tricolor BombDX wrote:
Victor ManuelMR wrote:
If possible add the ".sliding" property to players [Read Only], If the player is sliding, then he will be 1, otherwise he will be 0.
correction, char(1).sliding not char(id).sliding

The ID would be both 1 player and 2 player, and it is not wrong.
by Victor ManuelMR
1 Sep 2019, 20:39
Forum: Ideas & Suggestions
Topic: [Added in Patch 21] [TEA-SCRIPT] char(1).sliding
Replies: 3
Views: 130

[Added in Patch 21] [TEA-SCRIPT] char(1).sliding

If possible add the ".sliding" property to players [Read Only], If the player is sliding, then he will be 1, otherwise he will be 0.
by Victor ManuelMR
1 Sep 2019, 20:15
Forum: Ideas & Suggestions
Topic: [TEA-SCRIPT] char(1).grabbing
Replies: 1
Views: 118
  • 2

[TEA-SCRIPT] char(1).grabbing

Add the " .grabbing " property to players [Read Only] ,if the player is holding an NPC. This value will be the NPC ID the player is holding, otherwise it will be 0 Example: If the player is holding a Key(NPC-31) then the value will be 31. [Char(1).grabbing = 31] Exemple 3.png Exemple.png ...
by Victor ManuelMR
26 Aug 2019, 1:02
Forum: TeaScript
Topic: 1.4.5. NPC behavior values/ivals
Replies: 1
Views: 544
  • 1

Re: 1.4.5. NPC behavior values/ivals

I've been getting into TeaScript quite a bit, and SetaYoshi/Yoshi021 had introduced me to ivals. Ivals practically are values that determine an NPC's AI, from how long they attack for, when they attack, and how they attack, or even what state they're in. If there's an NPC in this list that doesn't ...
by Victor ManuelMR
25 Aug 2019, 23:55
Forum: Ideas & Suggestions
Topic: bully pushing the player
Replies: 2
Views: 150

Re: bully pushing the player

Hello everyone, I hope not to abuse with the following request. it will be possible that 38A can implement in bully (NPC-168) that it has the option to push the player as in SM64 without killing the player. Here is an example of what I mean: It would be better with gifs , since I must remind you th...
by Victor ManuelMR
25 Aug 2019, 20:20
Forum: Ideas & Suggestions
Topic: [Added in Patch 21] Sysval(disablelinkshield) and Sysval(disablelinksword)
Replies: 0
Views: 250

[Added in Patch 21] Sysval(disablelinkshield) and Sysval(disablelinksword)

Can you create a system variable to disable Link shield and sword ?
Link.png
Link.png (3.59 KiB) Viewed 250 times


It would make it much easier to modify the character anyway, and could use it to create other characters.

Added as: sysval(disablelinkshield) and sysval(disablelinksword)
by Victor ManuelMR
24 Aug 2019, 0:33
Forum: Ideas & Suggestions
Topic: [NPC- 352] NPCs Interact with Bumper
Replies: 3
Views: 246

Re: [NPC- 352] NPCs Interact with Bumper

There is no option in Super Mario Maker 2 to have bumpers interact with NPCs. The idea originated from SMBX2 and the blue bumper and small bumper sprites were drawn by me. Just clearing that up. Stopping to think, I don't think it even makes sense that I created this post, since it can be a lot of ...
by Victor ManuelMR
23 Aug 2019, 1:42
Forum: Ideas & Suggestions
Topic: [NPC- 352] NPCs Interact with Bumper
Replies: 3
Views: 246

[NPC- 352] NPCs Interact with Bumper

The suggestion can't be recreated via script (maybe so, but I don't think it's worth the hard work).


If possible, add an option where NPCs can interact with Bumper [NPC-352]


Exemple :
Exemple.png


Exemple 2 :
Exemple 2.gif
Exemple 2.gif (55.52 KiB) Viewed 240 times
by Victor ManuelMR
17 Aug 2019, 1:31
Forum: Ideas & Suggestions
Topic: (IDEA) Possible to change hardcoded graphic for Game/World
Replies: 1
Views: 274

Re: (IDEA) Possible to change hardcoded graphic for Game/World

YT Omega wrote:This could be good idea, because then peoples could change SMB3 message box into SMB1 i their games/worlds.

Because the title is one thing, and the message is another ?
by Victor ManuelMR
16 Aug 2019, 3:06
Forum: Bug reports
Topic: Smbx 1.4.5: lost features (only 3)
Replies: 2
Views: 369

Re: Smbx 1.4.5: lost features (only 3)

NESTED ERNEST wrote:(This becomes a bit tedious if you don't have it)

1) List of sounds/music with your id, this by audioset function.
(also to being able to hear the sound in that window).
feature 1).png



2) Shift + F1 and Shift + F2 of Overlap/16x16 Alignment.


3) Swap object.

what exactly does this swap do?
by Victor ManuelMR
14 Aug 2019, 4:04
Forum: Ideas & Suggestions
Topic: [TEA-SCRIPT] (NPC) - .noblock
Replies: 2
Views: 432
  • 3

[TEA-SCRIPT] (NPC) - .noblock

Add property ".noblock" in npc to change NoBlockCollision option (enabled/disabled) in scripts.
by Victor ManuelMR
14 Aug 2019, 4:03
Forum: Ideas & Suggestions
Topic: [TEA-SCRIPT] Angle
Replies: 0
Views: 341
  • 1

[TEA-SCRIPT] Angle

In the Game Object editor (of npc) in miscellaneous you could add the option "activate angle" this is to put the angle to rotate in sexagesimal degrees on the variable ".advset"
by Victor ManuelMR
14 Aug 2019, 3:59
Forum: Ideas & Suggestions
Topic: [Implemented in Patch 20] [TEA-SCRIPT] Char(1).sjumping
Replies: 0
Views: 338
  • 2

[Implemented in Patch 20] [TEA-SCRIPT] Char(1).sjumping

Add the ".sjumping" property to players [Read Only], it is 1 if the player is spinning and 0 if not.
by Victor ManuelMR
9 Aug 2019, 5:08
Forum: Graphics submission for SMBX-38A
Topic: The BIG PACK GRAPHICS SMW
Replies: 0
Views: 430

The BIG PACK GRAPHICS SMW

Preview___Copy1540230701.png A user named "NO_Body_The_Dragon (MFGG)" has created a large chart pack based on various areas such as pirate, fantasy, Japanese, western and others. I will transfer these sprites to SMBX, so this post will be updated with new graphics themes. To see w...
by Victor ManuelMR
9 Aug 2019, 4:36
Forum: Graphics submission for SMBX-38A
Topic: Super Mario World Snow Graphics
Replies: 1
Views: 225

Re: Super Mario World Snow Graphics

P-Switch wrote:This is a tileset that I've made in about a week. You'll need Magic Patcher to install it to other levels, due to it being a .plx file, but there is a level and folder you can use to see how it looks. If you use this in anything, make sure to mention I created it.
Images...
by Victor ManuelMR
7 Aug 2019, 3:44
Forum: Ideas & Suggestions
Topic: [Implemented in Patch 17] Solution to screen resolution problem
Replies: 0
Views: 344
  • 2

[Implemented in Patch 17] Solution to screen resolution problem

In 1.4.5 the screen on certain computers is not 100% on the screen, leaving some things off screen but still giving to reach. However after Patch 16, the editor configuration was moved to the lower right corner, making it impossible to reach this option. Foto.png One solution to this would be to de...
by Victor ManuelMR
31 Jul 2019, 20:31
Forum: Ideas & Suggestions
Topic: Suggestion in the next updates 1.4
Replies: 2
Views: 218
  • 1

Re: Suggestion in the next updates 1.4

I want this to appear in 1.4 update Lunalua Teascript converter SG1.png I want to convert LunaLua codes for Teascript. This image should indicate the button Copy NPC Teascript code in clipboard SG2.png When you click the button the NPC code will be copied to clipboard Change hardcorded graphics SG3...
by Victor ManuelMR
25 Jul 2019, 1:41
Forum: Ideas & Suggestions
Topic: New "config" button (stores Auto-Align, Overlap, 16x16 Alignment and Editor Settings)
Replies: 1
Views: 243

Re: New "config" button (stores Auto-Align, Overlap, 16x16 Alignment and Editor Settings)

It could add a horizontal scroll bar for windows 7 users, because the buttons don't get 100% on the screen.
by Victor ManuelMR
14 Jul 2019, 21:58
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 21
Replies: 798
Views: 318811

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 21

YO! 38A is engaged in this project boi! Hype! This is called a 38a Community!!! So, while I decided that this technically ISN'T a bug, but it's a huge hold out for me. The Hammer Bros AI in SMBX still does not resemble the actual Hammer Bros AI in SMB1, SMB3, or Mario Maker 1/2. Here is the AI beha...

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