Posts by DerEric

by DerEric
17 Jul 2020, 12:29
Forum: German - Deutsch
Topic: Aktivität
Replies: 1
Views: 110

Aktivität

Wer liest das hier?
Das Forum ist inaktiv.
by DerEric
1 Jul 2020, 13:37
Forum: Bug reports
Topic: The very old "Standing up in one block" bug
Replies: 3
Views: 174
  • 1

Re: The very old "Standing up in one block" bug

I'm pretty sure this is intentional after all this was in 1.3 and the classic Mario Games, which SMBX was (and, to a certain degree, still is) trying to replicate.
by DerEric
7 Jun 2020, 19:39
Forum: Ideas & Suggestions
Topic: Skippable Death Animations
Replies: 2
Views: 180

Re: Skippable Death Animations

I don't agree with this idea. If you enable loop test, you'll see the death animations are already fast enough. A better option would be to allow customization on death events, like the possibility to reset the scenario with scripts and disable standard death events to make your own. Still, the cur...
by DerEric
4 Jun 2020, 14:55
Forum: Ideas & Suggestions
Topic: Skippable Death Animations
Replies: 2
Views: 180
  • 1

Skippable Death Animations

The thing I'm asking for is the ability to skip the death animation by pressing the jump button. This would shrink the gap between death and retry and thus, the game would feel faster.
by DerEric
8 May 2020, 10:19
Forum: Ideas & Suggestions
Topic: How about a liquid that only kills specific NPCs?
Replies: 1
Views: 124

How about a liquid that only kills specific NPCs?

I'd suggest to add an option to the NPC hurting fields that allows us to modify what NPC it actually damages.
by DerEric
15 Dec 2019, 11:01
Forum: Ideas & Suggestions
Topic: Pull-up + Spin Jump
Replies: 2
Views: 145

Re: Pull-up + Spin Jump

Maybe this could be a special event, something along the lines of "player.AirGrab.Enable".
by DerEric
30 Nov 2019, 21:52
Forum: Bug reports
Topic: Spinjump.fallslower + Trampoline = broken
Replies: 0
Views: 66

Spinjump.fallslower + Trampoline = broken

When the player lands on a trampoline when Spinjump.fallslower is active, he/she will stay in the air until he/she stops pressing the "Alt. jump" button.
by DerEric
23 Nov 2019, 21:16
Forum: Ideas & Suggestions
Topic: Arrows for the editor
Replies: 0
Views: 62

Arrows for the editor

My suggestion is to add a "backwards" and "forwards" option like a lot of programs (e.g. Paint, Paint.net, Windows itself,...) have so it gets a little easier to remove wrong changes and remove the danger of destroying a level using the "fill" tool.
by DerEric
23 Nov 2019, 20:58
Forum: Bug reports
Topic: Ludwig's Fireball can hurt Hammer Mario's Shell
Replies: 2
Views: 123

Re: Ludwig's Fireball can hurt Hammer Mario's Shell

It's kinda strange indeed, but it is actually just like in SMBX 1.3.
Maybe it would be cool to be able to set this via a .txt file?
by DerEric
13 Aug 2019, 15:28
Forum: Ideas & Suggestions
Topic: New NPC options
Replies: 0
Views: 2341

New NPC options

I had an idea for two new additions for NPCs: First, it would be cool to be able to set the duration for the starman Power-Up . This would make it way easier to set a music. Right now, there is a huge problem because of the lenghth. Second, I would appreciate the ability to enable/disable a Koopa's ...
by DerEric
22 Jul 2019, 16:31
Forum: Ideas & Suggestions
Topic: I need 1-2 more bitmaps!
Replies: 2
Views: 1074

Re: I need 1-2 more bitmaps!

Lx Xzit wrote:What? It doesn't take all the bitmaps, only one. And you have a ton of other IDs available.

It seems as if it does so.
It works perfectly without the script.
by DerEric
21 Jul 2019, 23:09
Forum: Ideas & Suggestions
Topic: I need 1-2 more bitmaps!
Replies: 2
Views: 1074

I need 1-2 more bitmaps!

So, I'm using a script that spawns a bitmap on death/level end and I am using Lx Xzits Ground Pound Script.
The problem is that the GP Script seems to take up all the bitmaps.
So, can you add one or two more bitmaps?
by DerEric
20 Jul 2019, 18:54
Forum: Bug reports
Topic: PowerUpSystem.Freeze Bug [FIXED]
Replies: 0
Views: 186

PowerUpSystem.Freeze Bug [FIXED]

I just tested this in 1.4.5 since I already found it in 1.4.4 and it is still present: Whenever I'm using the Freeze effect along with moving layers the following happens: -The block stops moving -The blocks movement is broken The reason should be that the trigger time for events isn't stopped when ...
by DerEric
9 Jul 2019, 16:28
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31
Replies: 914
Views: 769219

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31

The Patch is treated as a virus.
And if it isn't, I get an error.
by DerEric
19 Jun 2019, 10:49
Forum: Ideas & Suggestions
Topic: SMBX 1.4.5 - My suggestions list 2019
Replies: 7
Views: 712

Re: SMBX 1.4.5 - My suggestions list 2019

To be honest, I still think mp4 support would be helpful.
by DerEric
14 Jun 2019, 12:55
Forum: Ideas & Suggestions
Topic: SMBX 1.4.5 - My suggestions list 2019
Replies: 7
Views: 712

Re: SMBX 1.4.5 - My suggestions list 2019

About that bug thing:
You act like bugs are intended whilst it can be really hard not to have them in your episode/game/whatever
.
by DerEric
12 Jun 2019, 17:36
Forum: Ideas & Suggestions
Topic: How about some placeholder Power-Ups?
Replies: 0
Views: 144

How about some placeholder Power-Ups?

Why not? Maybe they could act like a mushroom until they get changed using scripts.
by DerEric
11 Jun 2019, 14:59
Forum: Bug reports
Topic: Player Graphics Bug
Replies: 0
Views: 178

Player Graphics Bug

SMBX just ignores level specific custom graphics for playables.
This is a bug that should definitly get fixed.

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