Posts by Toshiie

by Toshiie
17 Dec 2017, 21:19
Forum: TeaScript
Topic: Permanent Events
Replies: 5
Views: 131

Re: Permanent Events

How do I work with global variables? I've tried looking it up but I just can't figure it out. Could I have some sort of example? Thanks. Create a global variable , then create a script: If gval(name of variable) = 1 then Call Tcreate(name of the event, 0) End if : then create another script: gval(n...
by Toshiie
17 Dec 2017, 21:17
Forum: TeaScript
Topic: >[Tea-Script]< Super Mario Odyssey X Demo English Version By: me
Replies: 3
Views: 484

Re: >[Tea-Script]< Super Mario Odyssey X Demo English Version By: me

This is awesome! I knew someone would try to make Super Mario Odyssey in SMBX
by Toshiie
17 Dec 2017, 21:02
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Is it possible to change this encoded sprite
Replies: 1
Views: 109

Re: Is it possible to change this encoded sprite

Eh.... I dont think you can edit hardcodeds on SMBX 1.4
by Toshiie
17 Dec 2017, 0:11
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 1.4 - Balloon Mario
Replies: 2
Views: 372

Re: SMBX 1.4 - Balloon Mario

Does it create a bitmap that overlaps the player's graphic ? If so would you be able to do it for other character as well? Huh? What is a bitmap? :wacko: If you are talking about script stuff, im noob at it :wacko: This was made without a single script But anyways: i can create it for other charact...
by Toshiie
15 Dec 2017, 18:06
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 1.4 - Balloon Mario
Replies: 2
Views: 372
  • 1

SMBX 1.4 - Balloon Mario

There was a while i was thinking on making this powerup: https://www.youtube.com/watch?v=uOnQjmeP3gQ Differences between this and SMW one: SMW is slower SMW pushes you up, this one doesnt. This one uses Starman, wich makes mario invincible The Balloon movement is different from SMW movement What do ...
by Toshiie
13 Dec 2017, 14:59
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Can someone help fix this mario gfx for me?
Replies: 7
Views: 469

Re: Can someone help fix this mario gfx for me?

You need PGE calibrator, but it doesnt work with 38-A.
by Toshiie
13 Dec 2017, 14:57
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Revolutionary Discovery - Diagonal Pipe Cannons In 38A (My Level Pipe Land)
Replies: 2
Views: 422

Re: Revolutionary Discovery - Diagonal Pipe Cannons In 38A (My Level Pipe Land)

Thats awesome!
Never knew you could do that in 38-A!
Fitsz very well in SMW styled levels.
by Toshiie
12 Dec 2017, 18:13
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38-A Stopped?
Replies: 3
Views: 342

Re: SMBX 38-A Stopped?

He is probely very busy, i bet he is making a major update. :biggrin: I Hope so, i dont want SMBX to get abandoned again... :( He was active in the forum few days ago , he hasn't abandon it , he is in university as well and maybe he is too busy with it to make some progress on his engine but I'm ho...
by Toshiie
12 Dec 2017, 17:57
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38-A Stopped?
Replies: 3
Views: 342

SMBX 38-A Stopped?

I know game development is hard, but there is a big time SMBX 38-A dont get updates or even patches...
I wonder if it has stopped, or 5438A38A is busy...

Im worried about SMBX 38-A!!! :shout:
by Toshiie
6 Dec 2017, 21:02
Forum: Portuguese - Português
Topic: New Super Mario Adventure
Replies: 1
Views: 74

Re: New Super Mario Adventure

Interessante, você ja fez algum progresso no episódio?
Fico feliz por portugueses jogarem SMBX também! Qual versão você utiliza?
by Toshiie
6 Dec 2017, 0:37
Forum: Troubleshooting
Topic: PGE Editor - SMBX 38-A : Advanced Settings Bug
Replies: 2
Views: 58

Re: PGE Editor - SMBX 38-A : Advanced Settings Bug

I found a workaround for this problem: I create a level with some npcs that have this bug and then, with the magical TABS system of PGE, i can copy and paste npcs placed on SMBX 38-A to PGE, and that solves it. Doing that, i can make 3 star coins, 1 for each id (1 , 2, 3) and copy and paste them int...
by Toshiie
26 Nov 2017, 21:10
Forum: TeaScript
Topic: Attach a layer to the player?
Replies: 6
Views: 298

Re: Attach a layer to the player?

Eri7 wrote:Just create a layer called ,,Att-Player1(name)" and put things in this layer , they will follow the player.

And on the (name) i need no place something, or is it just the name of the layer?
Edit: Just found out, thanks
by Toshiie
26 Nov 2017, 21:09
Forum: Troubleshooting
Topic: PGE Editor - SMBX 38-A : Advanced Settings Bug
Replies: 2
Views: 58

PGE Editor - SMBX 38-A : Advanced Settings Bug

On PGE Editor, we dont have advanced settings, like we have in SMBX 38-A, but thats not a problem, the problem is, PGE places some NPCS with modified advanced settings: Twhomp: Cant change speed, default speed is very slow.... (Somewhy, when creating a new level, default speed was not slow, but on t...
by Toshiie
26 Nov 2017, 18:15
Forum: TeaScript
Topic: Attach a layer to the player?
Replies: 6
Views: 298

Re: Attach a layer to the player?

Catskart wrote:It isn't a script command, it's a special layer name.

Can you show how to do it with pics?
by Toshiie
26 Nov 2017, 17:52
Forum: Troubleshooting
Topic: [Fixed] Sizable Problems on PGE Editor
Replies: 13
Views: 135

Re: [Fixed] Sizable Problems on PGE Editor

Yes, You can download it directly, just go to Laboratory page. Your own build is needed when you are run unsupported Linux distro (for now I have build machine which builds for Ubuntu 14.04, for others is needed to build complete PGE from source code). I downloaded it, the sizable error is gone, th...
by Toshiie
26 Nov 2017, 4:08
Forum: Troubleshooting
Topic: [Fixed] Sizable Problems on PGE Editor
Replies: 13
Views: 135

Re: [Fixed] Sizable Problems on PGE Editor

Thanks alot!!!
Now i can make new levels with ease using PGE editor :good:

Oh btw, can i download it directly or i need to build it myself?
by Toshiie
17 Nov 2017, 11:51
Forum: Troubleshooting
Topic: [Fixed] Sizable Problems on PGE Editor
Replies: 13
Views: 135

Re: [Fixed] Sizable Problems on PGE Editor

Wohlstand wrote:Okay, seems assembly is not so old, and I'll check out that by myself, and if something I will find, I will try to fix that ;-)

Thanks alot!
I cant wait for it!
by Toshiie
16 Nov 2017, 22:33
Forum: Troubleshooting
Topic: [Fixed] Sizable Problems on PGE Editor
Replies: 13
Views: 135

Re: [Fixed] Sizable Problems on PGE Editor

Here it is
Image

(I dont remember where i downloaded it from tho)
by Toshiie
16 Nov 2017, 21:03
Forum: Troubleshooting
Topic: [Fixed] Sizable Problems on PGE Editor
Replies: 13
Views: 135

Re: [Fixed] Sizable Problems on PGE Editor

Quick question: are those sizeables showing correctly when you are reopening same level in PGE Editor? I think, this bug became together with a fix of another issue where every block saved with 38A level file has "auto-scalable" flag (which is default in PGE Editor where size of every blo...
by Toshiie
16 Nov 2017, 15:58
Forum: Troubleshooting
Topic: [Fixed] Sizable Problems on PGE Editor
Replies: 13
Views: 135

Re: [Fixed] Sizable Problems on PGE Editor

That simply explainable: SMBX 38A has max size limit per sizable block which is equal to maximal size of one texture. The trouble doesn't happens on Vanilla Engine and works perfectly on PGE Engine. A tip I can give, please don't to sizeable blocks too big, or there are will be sized down to their ...

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