Posts by vitzie629

by vitzie629
2 Jul 2022, 15:20
Forum: Vanilla SMBX and TheXTech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 29
Views: 25319

Re: [Poll] About adding new in-game objects into assets for TheXTech

The other one is "Customizable Max Count", instead of hardcoded, which isn't enough slot for use in a multiple themed asset. What does customizable max slot do and what graphics can it support? It's "max ID of block/BGO/etc". Ok, thanks. It would be cool to provide a section for...
by vitzie629
2 Jul 2022, 14:38
Forum: Vanilla SMBX and TheXTech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 29
Views: 25319

Re: [Poll] About adding new in-game objects into assets for TheXTech

Yingchun Soul wrote:The other one is "Customizable Max Count", instead of hardcoded, which isn't enough slot for use in a multiple themed asset.
What does customizable max slot do and what graphics can it support?
by vitzie629
28 Dec 2021, 2:26
Forum: Vanilla SMBX and TheXTech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 29
Views: 25319

Re: [Poll] About adding new in-game objects into assets for TheXTech

Yingchun Soul wrote:New Music add-on is already implemented in the next version of my FTW asset (V1.2).
Really? Is there a download link of the FTW asset v1.2 of yours or has it not been released yet?
by vitzie629
27 Dec 2021, 20:23
Forum: Vanilla SMBX and TheXTech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 29
Views: 25319
  • 1

Re: [Poll] About adding new in-game objects into assets for TheXTech

> While it doesn't play in the Moondust Editor It should work if you make the config carefully, do that at config pack's directory's music.ini, mainly because you are trying to modify global assets, not just episode/level-wide (which aren't supported by Editor yet , I was been lazy to implement tha...
by vitzie629
27 Dec 2021, 4:20
Forum: Vanilla SMBX and TheXTech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 29
Views: 25319

Re: [Poll] About adding new in-game objects into assets for TheXTech

While this post regards new in-game objects including backgrounds, BGOs, blocks, and NPCs, is it possible to add new music in TheXTech? Because I might soon have a list of suggestions for new music additions. music.ini already allows you to add any new music as you want (increase the number of entr...
by vitzie629
27 Dec 2021, 2:30
Forum: Vanilla SMBX and TheXTech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 29
Views: 25319

Re: [Poll] About adding new in-game objects into assets for TheXTech

While this post regards new in-game objects including backgrounds, BGOs, blocks, and NPCs, is it possible to add new music in TheXTech? Because I might soon have a list of suggestions for new music additions. music.ini already allows you to add any new music as you want (increase the number of entr...
by vitzie629
26 Dec 2021, 5:02
Forum: Vanilla SMBX and TheXTech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 29
Views: 25319

Regarding New Music Additions

While this post regards new in-game objects including backgrounds, BGOs, blocks, and NPCs, is it possible to add new music in TheXTech? Because I might soon have a list of suggestions for new music additions.
by vitzie629
24 Dec 2021, 23:38
Forum: Vanilla SMBX and TheXTech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 29
Views: 25319
  • 1

Re: [Poll] About adding new in-game objects into assets for TheXTech

btw, I'll append some: at the Discord, we discussed with folks that there is another possible way to make own standard AND have the ability to easier port episodes from other standards: ⋅ While making new items, and if they were becoming equivalents to these X2 has (not counting items wer...
by vitzie629
23 Dec 2021, 4:35
Forum: Vanilla SMBX and TheXTech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 29
Views: 25319
  • 1

Re: [Poll] About adding new in-game objects into assets for TheXTech

That's a good idea. My Fairy Tale World asset require widely-oriented textures and objects as well. Since current slot is not enough so can't add more objects, my future add-on objects for "Fairy Tale World" asset should can be resolved. http://archive.wohlsoft.ru/_User/Yingchun%20Soul/Fa...
by vitzie629
22 Dec 2021, 23:15
Forum: Vanilla SMBX and TheXTech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 29
Views: 25319

Re: [Poll] About adding new in-game objects into assets for TheXTech

The reason I pick the option of making an own independent standard for TheXTech with exclusive features for TheXTech is that while the new-in game elements in SMBX-38A and SMBX2 are excellent, adding new-in game elements on TheXTech can be done at anytime despite users being required to have much mo...
by vitzie629
24 Feb 2017, 3:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033559

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Don't worry for it! This message generally appears the first time you downloaded a program. Just click on "more info" and "Execute this program" and the message won't annoy you anymore. :) PS: I also use a laptop with W10 and it runs fine Okay, what do you mean by "Execute ...
by vitzie629
24 Feb 2017, 2:16
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033559

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

I downloaded SMBX 1.4.4 on my Windows 10 laptop. When I first opened "smbx.exe" in SMBX 1.4.4 on my Windows 10 laptop, I got a "Windows Protected your PC" pop-up, this is probably due to the fact SMBX 1.4.4 would not be compatible on my Windows 10 laptop. :( For SMBX 1.4.4 patche...
by vitzie629
25 Nov 2016, 4:06
Forum: TeaScript
Topic: Super Mario Bros. 1/Super Mario Bros.: The Lost Levels Hud
Replies: 3
Views: 1289

Re: Super Mario Bros. 1/Super Mario Bros.: The Lost Levels Hud

Catskart wrote:I made a script about that, I'll upload it latet.

Hey Catskart, about your SMB1 hud for SMBX, how do I put the seconds in for the timer in the SMB1 hud in SMBX? Please respond.
by vitzie629
25 Nov 2016, 2:09
Forum: Script submission
Topic: Super Mario Bros 1 HUD.
Replies: 14
Views: 6096

Re: Super Mario Bros 1 HUD.

Catskart wrote:Thank you. :p
You're welcome!
by vitzie629
24 Nov 2016, 20:53
Forum: Script submission
Topic: Super Mario Bros 1 HUD.
Replies: 14
Views: 6096

Re: Super Mario Bros 1 HUD.

Okay, I made a video of me checking out the SMB1 hud that you made.

phpBB [youtube]

Original link: https://www.youtube.com/watch?v=xUB2n0whHN4

by vitzie629
24 Nov 2016, 16:53
Forum: Script submission
Topic: Super Mario Bros 1 HUD.
Replies: 14
Views: 6096

Re: Super Mario Bros 1 HUD.

Okay, thank you for giving me the download link. I use SMBX 1.4.3 patch 4.
Can I use any patch of SMBX 1.4.3 when I apply it with SMBX level patcher with this hud?
by vitzie629
24 Nov 2016, 5:39
Forum: Ideas & Suggestions
Topic: my ideas for 1.4.4
Replies: 12
Views: 2002

Re: my ideas for 1.4.4

I think SMBX 1.4.4 should have some changes for characters:

* Luigi should have the ability to jump higher like in Super Mario Bros.: The Lost Levels.
* Mega Mushroom should be available for all playable characters.
* Ground pound should be available for all playable characters.
by vitzie629
24 Nov 2016, 5:26
Forum: TeaScript
Topic: Super Mario Bros. 1/Super Mario Bros.: The Lost Levels Hud
Replies: 3
Views: 1289

Super Mario Bros. 1/Super Mario Bros.: The Lost Levels Hud

Hi there, I would like to know how to create a hud in SMBX which looks like the hud in Super Mario Bros. 1 (SMB1) and/or Super Mario Bros.: The Lost Levels (SMBLL) in Super Mario All Stars (SMAS), which looks like this below on an image: SMB1_Hud_Sprite_SNES_Mario_and_Luigi.png This hud will be used...

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