Posts by Super Mario Player

by Super Mario Player
28 May 2018, 0:40
Forum: Boîte à sable
Topic: La question de la gravité sur SMBX 1.4.4 (38A)
Replies: 6
Views: 324

Re: La question de la gravité sur SMBX 1.4.4 (38A)

Je viens de faire le test et en fait c'est ce que j'avais déjà essayé de manipuler pour faire une sorte de gravité mais c'est pas vraiment ce que je recherche, c'est plus l'effet comme si Mario marche sur la Lune Un peu comme dans le chapitre sur la Lune dans Super Paper Mario ? Si oui, j'ai réussi...
by Super Mario Player
18 May 2018, 23:31
Forum: Script requests
Topic: SMW HUD
Replies: 1
Views: 194

Re: SMW HUD

Hope this will do the trick.
by Super Mario Player
15 Apr 2018, 3:08
Forum: Bug reports
Topic: ”Function not found”
Replies: 4
Views: 155

Re: ”Function not found”

can you show me the level start script? Here it is: call DisplayMessage(str(String1),0) call Debug(str(String1)) My procedure DisplayMessage was declared in my Initialize script: str(String1) = "Hi" Script DisplayMessage(message as String, automatic as double) if val(MessageDisplayed)=0 t...
by Super Mario Player
15 Apr 2018, 2:05
Forum: Bug reports
Topic: ”Function not found”
Replies: 4
Views: 155

Re: ”Function not found”

Ariinui wrote:i think you're using 2.0 script:
https://wohlsoft.ru/pgewiki/Functions_(TeaScript)#ShowMsg
Is it the name of the function that suggests this? Actually DisplayMessage is a procedure I defined in one of my scripts.
by Super Mario Player
15 Apr 2018, 0:51
Forum: Bug reports
Topic: ”Function not found”
Replies: 4
Views: 155

”Function not found”

Is there a way to call a procedure that is defined in another script?

Because each time I try to do so, I get the following error message:
Spoiler
Image

I did try to put them in a script and run it upon level start, still ain't working.
by Super Mario Player
14 Apr 2018, 23:14
Forum: Ideas & Suggestions
Topic: End levels via events + TP to another level
Replies: 0
Views: 108

End levels via events + TP to another level

Hi there :hi:, I've just come up with a couple of new ideas for the next update. On the one hand, it would be neat to be able to be able to trigger a level ending via a special event. On the other hand, I know we can use warp pipes or doors to teleport to another level, yet so far we can't—as far as...
by Super Mario Player
12 Apr 2018, 0:55
Forum: Script requests
Topic: HUD for Link/HP styled HUD
Replies: 2
Views: 302
  • 1

Re: HUD for Link/HP styled HUD

Can you access YouTube from the sky? If yes:
phpBB [youtube]

Original link: https://youtu.be/UjRym__aqOM


Also, you can see the post by clicking here.
by Super Mario Player
12 Dec 2017, 23:44
Forum: Bug reports
Topic: Syntax error
Replies: 2
Views: 359

Re: Syntax error

Oops... :facepalm: I didn't think of that x)
Thanks for your help, now it's working fine. :good:
by Super Mario Player
12 Dec 2017, 17:38
Forum: Bug reports
Topic: Syntax error
Replies: 2
Views: 359

Syntax error

Hello there... I guess it's been a long time since the last time I went on the forum :bye: Anyway, I'm getting the same error again and again in my script: 1 errors detected compiling the scripts. Scripts with errors are disabled. Error '37' occured compiling the script! Invalid custom function dete...
by Super Mario Player
4 Jun 2017, 18:40
Forum: Script submission
Topic: Catskart Dynamic Message System.
Replies: 7
Views: 796

Re: Catskart Dynamic Message System.

Pilzinsel64 wrote:
Super Mario Player wrote:Sorry for necroposting (actually I shouldn't even be posting a message, but whatever ^^):
Is the CDMS.plx file meant to be unzipped ?

No, it's a patch.
Use this tool to patch it in on your level:
viewtopic.php?f=66&t=1723
Thanks :good:
by Super Mario Player
3 Jun 2017, 20:28
Forum: Script submission
Topic: Catskart Dynamic Message System.
Replies: 7
Views: 796

Re: Catskart Dynamic Message System.

Sorry for necroposting (actually I shouldn't even be posting a message, but whatever ^^):
Is the CDMS.plx file meant to be unzipped ?
by Super Mario Player
10 Mar 2017, 9:40
Forum: Script requests
Topic: Make npc occasionally stop walking forward and look left and right
Replies: 8
Views: 386

Re: Make npc occasionally stop walking forward and look left and right

Yoshi021 wrote:the function sleep() only works when called from an event.
OK... Next time I'll read the changelog more carefully. I'll reprogram the script later.
by Super Mario Player
9 Mar 2017, 19:51
Forum: Script requests
Topic: Make npc occasionally stop walking forward and look left and right
Replies: 8
Views: 386
  • 1

Re: Make npc occasionally stop walking forward and look left and right

I'm currently running into an issue :/ I've tried the following code: with npc(sysval(param1)) if val(timer)>val(WalkTime) and val(timer)<val(WalkTime)+val(RestartTime) then do val(npctimer)=val(npctimer)+1 call sleep(1) loop until val(npctimer)=val(ToggleTime) select case .facing case -1 .facing=1 ...
by Super Mario Player
6 Mar 2017, 0:14
Forum: Script requests
Topic: Make npc occasionally stop walking forward and look left and right
Replies: 8
Views: 386
  • 1

Re: Make npc occasionally stop walking forward and look left and right

You can use the variable NPC( id ).facing to set the direction this NPC is facing, and NPC( id ).Xsp and NPC( id ).Ysp to set its horizontal and vertical speed. You can try the following : letting him walk a few steps, set its horizontal and vertical speed to 0, toggle its facing direction between l...
by Super Mario Player
24 Feb 2017, 23:52
Forum: Script requests
Topic: [Solved] Temporarily freeze the screen
Replies: 5
Views: 334

Re: [Solved] Temporarily freeze the screen

OK thanks, I'll give it a shot :good:
EDIT: It works :good: :good: thanks
by Super Mario Player
24 Feb 2017, 23:43
Forum: Script requests
Topic: [Solved] Temporarily freeze the screen
Replies: 5
Views: 334

Re: [Solved] Temporarily freeze the screen

Catskart wrote:You can freeze the game (and freeze the screen) by making a loop without sleep command.

Do
Loop
Doesn't it crash the game?
by Super Mario Player
24 Feb 2017, 20:11
Forum: Script requests
Topic: [Solved] Temporarily freeze the screen
Replies: 5
Views: 334

[Solved] Temporarily freeze the screen

I'm wondering whether it is possible to temporarily freeze any movement on screen (Player, NPC, layer movement) as well as their animation, then turn it back to normal. I'm willing to create things like an inventory (like in Zelda games), custom text boxes (as the font used for messages in SMBX does...
by Super Mario Player
23 Feb 2017, 17:15
Forum: Script submission
Topic: TeaScript Index
Replies: 12
Views: 3724

Re: TeaScript Index

You can now use new parameters with Char(id):
Char(id).bombcnt: if you're playing as Link, this is your bomb count.
Char(id).keycnt: if you're playing as Link, this is your key count.
Char(id).fluddcap: if you're using FLUDD, this is how much water you have left.
by Super Mario Player
23 Feb 2017, 16:48
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - [SUSPENDED]
Replies: 656
Views: 210610

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - [SUSPENDED]

Hello there, I've begun translating dthe thing to French is someone is interested:
French_France.zip
(1.95 KiB) Downloaded 56 times

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