Posts by Slash_18

by Slash_18
3 Jul 2020, 9:25
Forum: Graphics submission for SMBX-38A
Topic: Stardew Valley Styled Map Tilesets for 38A
Replies: 0
Views: 294
  • 3

Stardew Valley Styled Map Tilesets for 38A

This is a great map GFX for SMBX. It's made by my friend in a QQ group, and she wants me to post it here. http://www.bwass.org/bucket/5D6DB52FEEB64485A1F5BC87490D8E0A.png This is how the tilesets looks. Special Thanks: Duoduo (author of the graphics) ConcernedApe Triple Blade (aka Slash-18) (for pos...
by Slash_18
27 Jun 2020, 5:15
Forum: Ideas & Suggestions
Topic: Some Suggestions/Ideas That Could be Useful
Replies: 5
Views: 296
  • 1

Re: Some Suggestions/Ideas That Could be Useful

char().Flytime: exists. Not Flytime. It's Flying. Dont get confused. Your Char().statue is inside of your Char().statuetimer It's different, statuetimer is the time the player can stay in his/her statue form. And Char().status is a read only variable that detects if the player is in the statue form...
by Slash_18
26 Jun 2020, 7:12
Forum: Ideas & Suggestions
Topic: Some Suggestions/Ideas That Could be Useful
Replies: 5
Views: 296
  • 2

Some Suggestions/Ideas That Could be Useful

Hello everyone! I'd come here to make some suggestions for the SMBX 38A. grabbingtimer : Can be used for the custom NPC code also the script value. Stands for how many time the player takes when he is grabbing on the top of the npc. If the npc is set in the SMB2 bush, the bush would also share the g...
by Slash_18
30 Mar 2020, 4:40
Forum: TeaScript
Topic: [TeaScript]Simple HUD 2
Replies: 2
Views: 342

Re: [TeaScript]Simple HUD 2

Cool
by Slash_18
30 Mar 2020, 4:39
Forum: TeaScript
Topic: [TeaScript]Pansers
Replies: 1
Views: 253

Re: [TeaScript]Pansers

Nice
by Slash_18
24 Feb 2020, 6:48
Forum: Episodes
Topic: [Collab] Tower of Drank - English Version
Replies: 4
Views: 716
  • 1

[Collab] Tower of Drank - English Version

Tower of Drank is a collab episode that made by Hel Studio , which is one of the biggest group of our Chinese SMBX Players. All levels are made by the members from Hel Studio. It totally has 15 levels. Though there are very few levels in this collab, the most of them have high quality and it's wort...
by Slash_18
13 Feb 2020, 13:53
Forum: SMBX
Topic: 【关卡征集】Island of Drank
Replies: 5
Views: 757

【关卡征集】Island of Drank

啊,去年有了 Tower of Drank ,今年就来一个 Island of Drank 吧。恰好今年是 SMBX 吧的 10 周年,所以大家可以把这部作品当做 SMBX 吧的 10 周年纪念作~ http://www.bwass.org/bucket/IoD%20Banner%20Final.png 普通关卡规则: 普通关卡规则: 1.结尾用 SMB3式过关星 。 2.由于loD取消命数,分数设定,请制作者们最好在关卡里面加一些绿蘑菇,月亮等loD的收集要素。 3.这次IoD有最终关,如果想参与制作请私信我,我会发布规则。 4.如果愿意,也欢迎各位参与HUB的制作。 如果投稿者有代表自己形...
by Slash_18
6 Feb 2020, 7:07
Forum: SMBX
Topic: 【预告】【1.4.4】Drank Arena
Replies: 1
Views: 388
  • 1

【预告】【1.4.4】Drank Arena

这是我近期制作的地图,顾名思义,就是打 Boss 的。 本作取消了命数和分数的设定,给玩家增加了血条。还有一个计时系统,用于查看自己通过每个 Arena 所用的时间。 本作有 4 个 Arena,分别是 Primary, Intermidiate, Expert and True。目前 Primary 已经完成,正在制作 Intermidiate。 就说这么多,来几张截图吧! https://cdn.discordapp.com/attachments/674826949897748480/674828241118167088/2020-2-6_12h4m5s299ms.png https:/...
by Slash_18
20 Oct 2019, 10:42
Forum: SMBX
Topic: 【发布】Tower of Drank
Replies: 1
Views: 1033

【发布】Tower of Drank

喝了,于是之前提到过的工作室内部的征集活动《Tower of Drank》就正式发布了,本次活动一共有 19 个关卡(仅被接受的),而被拒绝的关卡都进入到了 CTTC3 里面。这个竞赛的关卡质量都是很高的,值得游玩。
链接:https://pan.baidu.com/s/1Sv2nM3jyv0p3YVQo84EG7g&shfl=sharepset
提取码:zbma
by Slash_18
2 Aug 2019, 17:07
Forum: Script requests
Topic: Upside Down Spiny/Buzzy Beetle (SMB3)
Replies: 3
Views: 1631

Re: Upside Down Spiny/Buzzy Beetle (SMB3)

Made by TheCreator520, may this can help you.
by Slash_18
24 Jul 2019, 13:16
Forum: SMBX
Topic: 【1.4.4 征集活动】【Tower of Drank】
Replies: 0
Views: 2526

【1.4.4 征集活动】【Tower of Drank】

在举办过 Tower of Tieba, Island of Tieba 以及 Planet of Tieba 以后,今年也来举行一个 SMBX 关卡竞赛吧。 --Tower of Drank-- 要点: 1. 关卡只能用 1.4.4 制作,禁止任何抄袭关卡。 2. 不要使用自定义 HUD,不要上传毒图以及很奇葩的关卡。 3. 过关点请一律设置为 SMB3 过关星。 4. 关卡一律上传至 abc616625726.ys168.com 的专用文件夹。 5. 禁止使用三次元素材,除非你把它像素游戏化。 6.一人最多可投一个关卡。 截止日期:2019.9.15 评分标准: 设计:10/10 难度:1...
by Slash_18
21 Jul 2019, 6:37
Forum: Script requests
Topic: Kab-omb (NSMB)
Replies: 2
Views: 1641
  • 1

Re: Kab-omb (NSMB)

May this can help you.
by Slash_18
11 Jul 2019, 4:54
Forum: SMBX
Topic: 最新的 SMBX-38A 真是越来越弱啦
Replies: 6
Views: 2908

Re: 最新的 SMBX-38A 真是越来越弱啦

1.4.5 真的令人失望,还是保留 1.4.4 吧。
by Slash_18
5 Jul 2019, 4:49
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31
Replies: 917
Views: 776331

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31

You are the worst game developer that I've met. A true game developer never forbid the users to use his/her program.
The developer who use his/her program to forbid someone using his/her program is a bullshit, remember.
by Slash_18
10 Jun 2019, 7:08
Forum: Script submission
Topic: [TeaScript] Got Coin star with throwable NPCs.
Replies: 6
Views: 2629

Re: [TeaScript] Got Coin star with throwable NPCs.

It's a requestion from TheTakeAwayGuy. You just download this patch and NPCs graphic and text. All instruction are in the scripts. Download : https://www.mediafire.com/?ipkn67t116qcjxl https://cdn.discordapp.com/attachments/225000592542662656/244471983553642496/Starcoin.gif I try to use this... Scr...
by Slash_18
18 May 2019, 17:36
Forum: TeaScript
Topic: Uh...title screen in 38A smbx?
Replies: 4
Views: 2055

Re: Uh...title screen in 38A smbx?

Eri7 wrote:
Slash Chen wrote:By doing this, you needn't use teascript.
You can try to use events and layers.

However scripts make stuff look better and make the work more easier.
Yeah.
by Slash_18
11 May 2019, 3:59
Forum: TeaScript
Topic: Uh...title screen in 38A smbx?
Replies: 4
Views: 2055

Re: Uh...title screen in 38A smbx?

By doing this, you needn't use teascript.
You can try to use events and layers.

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