Posts by Slash_18

by Slash_18
14 May 2022, 11:56
Forum: SMBX-38A Episodes
Topic: [STG Episode] Cult Crash
Replies: 1
Views: 454

Re: [STG Episode] Cult Crash

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But nice episode
by Slash_18
13 Dec 2021, 11:31
Forum: Script submission
Topic: [NPC Pack] Chuckya
Replies: 1
Views: 572
  • 4

[NPC Pack] Chuckya

Hello! This time I will bring your bulky bob-omb carrier from SM64 to SMBX-38A! That script will faithfully bring the behavior of Chuckya in 2D games like SMBX, I had trried my best to make it like the one in SM64. For more context, here's a showcase GIF: http://www.bwass.org/bucket/Chuckya.gif That...
by Slash_18
21 Oct 2021, 9:55
Forum: 文艺
Topic: 奶奶贴图合集
Replies: 11
Views: 1157

Re: 奶奶贴图合集

Yave Yu wrote:太慈祥了!
by Slash_18
21 Oct 2021, 9:50
Forum: Script requests
Topic: SMM2 Spike
Replies: 3
Views: 1075

Re: SMM2 Spike

I'm looking for a SMM2 Spike script, but I can't find it, I need the SMB1-SMB3 spike and the SMW spike, would anyone be good at doing the scripts? :D (sorry for my bad english jeje) Slash-18 made a script for the SMW styled spike. Check out this video: https://m.youtube.com/watch?v=HWJlVIJssZk&...
by Slash_18
21 Oct 2021, 9:48
Forum: Script requests
Topic: [SOLVED]Yoshi's house birds
Replies: 3
Views: 602
  • 1

Re: [SOLVED]Yoshi's house birds

here I leave you the birds. enjoy it. :good: link: https://www.mediafire.com/file/jvtdqk3l4xghqgg/Birds.rar/file si te gusta la ranasde smb3. https://www.mediafire.com/file/5r2nq80cyjlmpbc/Frog.rar/file si puedes arreglar este error solo por tu ayuda. https://www.smbxequipoestelar.com/foro/viewtopi...
by Slash_18
25 Sep 2021, 17:40
Forum: 文艺
Topic: 奶奶贴图合集
Replies: 11
Views: 1157

Re: 奶奶贴图合集

Vanilla 451 wrote:.
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by Slash_18
25 Sep 2021, 16:42
Forum: 文艺
Topic: 奶奶贴图合集
Replies: 11
Views: 1157
  • 1

Re: 奶奶贴图合集

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by Slash_18
25 Sep 2021, 15:59
Forum: Script submission
Topic: Chargin' Chucks V4.0
Replies: 0
Views: 729
  • 3

Chargin' Chucks V4.0

Since the 3.0 version of Chargin' Chucks are published in 1.4,4 era, though it can still works in 1.4.5, but it's still a little outdated with the standards today. So I remade them all from scratch and used some codes from the piror 3.0 ones, that we have --- http://www.bwass.org/bucket/LogoC.png Al...
by Slash_18
13 Aug 2021, 9:41
Forum: Engine Development
Topic: The PGE to Moondust rebranding: Logos Gallery
Replies: 8
Views: 1510

Re: The PGE to Moondust rebranding: Logos Gallery

I prefer third one most
by Slash_18
6 Jul 2021, 16:59
Forum: Script submission
Topic: [NPC] SMW Yeah! Elite Koopas
Replies: 12
Views: 1401
  • 1

Re: [NPC] SMW Yeah! Elite Koopas

fnafan8888888888 wrote:
Slash_18 wrote:I uploaded the file, you can redownload it, also I never encount that problem
Now yellow koopa is fixed, thanks man.

Also is it intended that when green & blue elite paratroopas dash you, they go offscreen?
Yeah
by Slash_18
6 Jul 2021, 12:26
Forum: Script submission
Topic: [NPC] SMW Yeah! Elite Koopas
Replies: 12
Views: 1401
  • 1

Re: [NPC] SMW Yeah! Elite Koopas

fnafan8888888888 wrote:
Slash_18 wrote:It's weird, it doesnt happen on me, after I checked
Yeah, see:
YellowKoopa.gif


Slash_18 wrote:If Fireball advset is 0, it will chase the player
Thanks :)
I uploaded the file, you can redownload it, also I never encount that problem
by Slash_18
5 Jul 2021, 18:05
Forum: Script submission
Topic: [NPC] SMW Yeah! Elite Koopas
Replies: 12
Views: 1401
  • 1

Re: [NPC] SMW Yeah! Elite Koopas

Just find the NCreate which contains ID 246, and changes its number 9 to 10 It worked thanks, are there any more numbers I can add that makes the fireball act different? Like for example act like piranha plant fireball? Also the yellow koopa hides in its shell immediately after throwing fireballs w...
by Slash_18
5 Jul 2021, 17:25
Forum: Script submission
Topic: [NPC] SMW Yeah! Elite Koopas
Replies: 12
Views: 1401
  • 1

Re: [NPC] SMW Yeah! Elite Koopas

fnafan8888888888 wrote:
Slash_18 wrote:Yeah it is, just edit its advset to 10
Which lines?

Also Yellow Koopa is very hard to defeat, it hides in its shell immediately unlike in your gif
Just find the NCreate which contains ID 246, and changes its number 9 to 10
by Slash_18
5 Jul 2021, 16:31
Forum: Script submission
Topic: [NPC] SMW Yeah! Elite Koopas
Replies: 12
Views: 1401
  • 1

Re: [NPC] SMW Yeah! Elite Koopas

fnafan8888888888 wrote:
Slash_18 wrote:It doesnt do so in original hack though, it does like in that script originally.
I know, I just wanted them to be tougher.
Yeah it is, just edit its advset to 10
by Slash_18
5 Jul 2021, 16:25
Forum: Script submission
Topic: [NPC] SMW Yeah! Elite Koopas
Replies: 12
Views: 1401
  • 1

Re: [NPC] SMW Yeah! Elite Koopas

fnafan8888888888 wrote:That's a really good script, I especially like how you added Elite Parakoopas. I have a suggestion: Is it possible to make Elite Parakoopas throw fireballs like Firebro? The fireballs will jump like player fireballs.
It doesnt do so in original hack though, it does like in that script originally.
by Slash_18
5 Jul 2021, 12:29
Forum: Script submission
Topic: [NPC] SMW Yeah! Elite Koopas
Replies: 12
Views: 1401
  • 4

[NPC] SMW Yeah! Elite Koopas

Hi! I made something from an old Japanese SMW hack: Elite Koopas! Yeah! I remade them in SMBX38A! If you are not too familar with them, you can see these screenshots: The green one has simple movesets: Walking forth and occasional jumping. You can defeat it by jumping on it with 3 hits. http://www.b...
by Slash_18
10 Jun 2021, 4:45
Forum: Script submission
Topic: [NPC] Donut Platforms
Replies: 6
Views: 876

Re: [NPC] Donut Platforms

fnafan8888888888 wrote:Looks amazing! Well done :good:

But what's the difference between these:
Donut.png
I used the red one as the animation of the normal dount
by Slash_18
9 Jun 2021, 12:19
Forum: Script submission
Topic: [NPC] Donut Platforms
Replies: 6
Views: 876

Re: [NPC] Donut Platforms

coolXD wrote:I have 2-Donut Platform on 64-size and 3-Donut Platform on 96-size from NSMB2.
Oh nice
by Slash_18
9 Jun 2021, 11:27
Forum: Script submission
Topic: [NPC] Donut Platforms
Replies: 6
Views: 876
  • 3

[NPC] Donut Platforms

Hi! I modified the vanilla Donut Platforms by Teascript. Now it can be actived by any NPCs which stand on them, as well as the ability to re-spawn and a spike varient. http://www.bwass.org/bucket/DP2.gif http://www.bwass.org/bucket/DP3.gif Credits file is inside that zip file. Enjoy!

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