Posts by P3rf3ctXZer0

by P3rf3ctXZer0
9 May 2018, 6:21
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24
Replies: 817
Views: 649536

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24

FlyingCarParts wrote:AntiMicro

Okay so thanks for sharing that application I was unable to find an app that worked so well and I have been dealing with post moving stress. Thanks for the tips please - I request op also share this application so no one else needs to go through the hoops I did.
by P3rf3ctXZer0
3 May 2018, 19:28
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24
Replies: 817
Views: 649536
  • -4

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24

Really need dx10 or xinput support for controllers. Going back to the SMW and Mario Maker Communities until xbox one xbox 360 and ps3 and ps4 controller support is added. Not windows 10 friendly.
by P3rf3ctXZer0
12 Oct 2017, 7:39
Forum: Project Resources
Topic: Old development news thread
Replies: 255
Views: 449766

Re: Old development news thread

Does this mean that when I google Plateform Game Engine it will open a page called Moondust?
by P3rf3ctXZer0
28 Mar 2017, 18:35
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24
Replies: 817
Views: 649536

Controller Support Broken Again via 1.4.4 patch 1

So after much effort and 40 mins of troubleshooting I found that the latest release broke x360 controller support. (Again) WiiBar Mayflash USB device however works perfectly.
by P3rf3ctXZer0
27 Dec 2016, 7:06
Forum: Ideas & Suggestions
Topic: My suggestions for 1.4.4!
Replies: 14
Views: 1010

Re: My suggestions for 1.4.4!

Jackson455 wrote:Teascript is VERY Hard to use for me..
Finally someone on this forum that feels my pain :)
by P3rf3ctXZer0
27 Dec 2016, 7:05
Forum: Ideas & Suggestions
Topic: A sysval for 2 players mode.
Replies: 2
Views: 311

Re: A sysval for 2 players mode.

Can't say I would dislike that ;)
by P3rf3ctXZer0
26 Dec 2016, 0:10
Forum: Ideas & Suggestions
Topic: Super Mario Style Power Up and Down Freeze Effect
Replies: 0
Views: 290

Super Mario Style Power Up and Down Freeze Effect

Something that has always bugged me is that smbx does not natively act like some very basic mario clones that even most game maker releases act like and that is this. Please watch the enemies carefully how they react when we are hit and then watch the second video to see a montage of how they are su...
by P3rf3ctXZer0
22 Dec 2016, 19:02
Forum: Graphic Submissions
Topic: DARK PACK & EXTRAS
Replies: 5
Views: 2094

Re: DARK PACK & EXTRAS

Can I get some screenshots.
by P3rf3ctXZer0
22 Dec 2016, 16:40
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24
Replies: 817
Views: 649536

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24

I cannot remember but does this also use lua? I have a powerdown script that emulates the effects of the super mario series. ```lua local altpsystem = API.load("altpsystem") altpsystem.usingSystem = altpsystem.SYSTEM_DS function onStart() --Used as a way to check status on level start This...
by P3rf3ctXZer0
22 Dec 2016, 16:31
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 122
Views: 17608

Re: Super Mario Bros. X Online [v1.4.3]

Now that is very stylish :) like I said I care about this project ;) Since I can't code well yet I just like admiring the work of other coders :)
by P3rf3ctXZer0
28 Oct 2016, 21:56
Forum: Graphic Submissions
Topic: RSuper's Item Graphic
Replies: 1
Views: 484

Re: RSuper's Item Graphic

Please zip them and post link.
by P3rf3ctXZer0
28 Oct 2016, 21:09
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 122
Views: 17608

Re: Super Mario Bros. X Online [v1.4.3]

Main Window https://i.gyazo.com/ae464aeeea26501f044efa7c0cb0e892.png https://i.gyazo.com/24f2dadf8639439259dc3e160780cfd2.png Info: New background made by BroDute. Great job thank you for taking a notice of my thoughts! I just didn't want you to lose your awesome progress. Also I can help be scatte...
by P3rf3ctXZer0
8 Oct 2016, 9:15
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 122
Views: 17608

Change the title to avoid direct nintendo and make uploader more generic or custom

I vote that we make things more generic to prevent nintendo from flagging the project and here is how. - Make direct support to launch smbx in pge as an extension "Reason is basically all the can kill is the extension and then the actually online feature can and will be preserved." - Chang...
by P3rf3ctXZer0
15 Sep 2016, 19:46
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24
Replies: 817
Views: 649536

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24

You can't modify it. However the best thing you can do is -give tips about how Peach fly will be better, you can make an analysis of what you don't like or her fly and make a report, so that 5438A38A can improve her flight. I also do not like the Peach flight, I wouldn't like complaint about it rig...
by P3rf3ctXZer0
20 Dec 2015, 23:31
Forum: LunaLua - Extension Framework
Topic: Autocode highlighting for Notepad++
Replies: 4
Views: 2151

Re: Autocode highlighting for Notepad++

Oh alright sounds good thank you for the information!
by P3rf3ctXZer0
20 Dec 2015, 23:29
Forum: Troubleshooting
Topic: PGE Does not respect spacing for message / text creator for npcs
Replies: 1
Views: 1606

PGE Does not respect spacing for message / text creator for npcs

Alright so after a bit tinkering around I found out the message creator does not respect npc text to smbx. Basically I wrote this in message editor Welcome to my first campaign! Unfortunately it is not yet finished but when it is done it will feature a full campaign complete with end game and multip...
by P3rf3ctXZer0
20 Dec 2015, 15:38
Forum: LunaLua - Extension Framework
Topic: [Request] - Level Completion and Exit Tracker like super mario advance 2
Replies: 1
Views: 1735

[Request] - Level Completion and Exit Tracker like super mario advance 2

I am looking for a script that mimics the way SMW-SMA2 used. Basically I want to place 5 Yoshi coins in each level and make them added to the "Checklist" I also want to show players after they beat a level how many exits their are. Maximum "3" Oh one last thing I want to show the...
by P3rf3ctXZer0
20 Dec 2015, 15:26
Forum: LunaLua - Extension Framework
Topic: Autocode highlighting for Notepad++
Replies: 4
Views: 2151

Re: Autocode highlighting for Notepad++

Is this still valid with LunaLua?

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