Posts by Wohlstand

by Wohlstand
5 May 2018, 21:25
Forum: Troubleshooting
Topic: World Graphics for 38A
Replies: 1
Views: 34

Re: World Graphics for 38A

I see you have wrote this in a WRONG place... :comando:
Gotta to move your topic into the RIGHT place :fox-comando:
by Wohlstand
30 Apr 2018, 2:09
Forum: Troubleshooting
Topic: [RESOLVED] PGE crashes on start.
Replies: 3
Views: 40

Re: [RESOLVED] PGE crashes on start.

As User199x reported me that everything works fine now, I closing this.
by Wohlstand
28 Apr 2018, 12:43
Forum: Troubleshooting
Topic: [RESOLVED] PGE crashes on start.
Replies: 3
Views: 40

Re: [RESOLVED] PGE crashes on start.

Seems you have outdated PGE toolchain, amigo, and you would to update it. I have updated stack tracing and this one is very outdated. Do you using standalone PGE toolchain or in-SMBX2? To upgrade standalone, use online installer (re-download it please), and if you are using in-SMBX2 PGE Toolchain, t...
by Wohlstand
25 Apr 2018, 0:30
Forum: Troubleshooting
Topic: Stars Dissabling problem.
Replies: 3
Views: 39

Re: Stars Dissabling problem.

You have posted in a wrong place! :comando:
Gotta to move this into right place! ;-)
by Wohlstand
8 Apr 2018, 4:51
Forum: Troubleshooting
Topic: HEEEEEEEEEEEEEEEEELP!!!!!!!
Replies: 1
Views: 61

Re: HEEEEEEEEEEEEEEEEELP!!!!!!!

As you posted your topic in a wrong place, I have moved it into RIGHT place :fox-comando: . Please CAREFULLY read rules in next time ;-)
by Wohlstand
25 Feb 2018, 21:30
Forum: Graphics
Topic: How do I use hard coded GFX in smbx2?
Replies: 1
Views: 122

Re: How do I use hard coded GFX in smbx2?

It's PGE-specific way, PGE has no hardcoded media except of logos, splashes and embedded icons. All those names are using from lua code that points those graphics to use them in PGE Engine. Yes, you must copy and rename those graphics to let them working by into LunaLua way: https://wohlsoft.ru/pgew...
by Wohlstand
20 Feb 2018, 0:02
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 559
Views: 135861
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

I downloaded it but its not a zip file it is a 7zfile. Does anyone know how i can use this? Try downloading UnZipper. It can open 7-zip files. Windows 7-Zip is much better, to be honest. Don't even get me started on why you should get WinRAR either. It can't open 7Z files and it constantly asks you...
by Wohlstand
8 Feb 2018, 18:15
Forum: Troubleshooting
Topic: A question
Replies: 2
Views: 94
  • 3

Re: A question

Bigadre wrote:How do i post an Image That I Exported on SMBX 1.4.4?
As it's offtopic here, I'll move this message into new place. :fox-comando:

My answer is - as any image file, use image sharing services or attach image into your post ;-)
by Wohlstand
26 Jan 2018, 13:26
Forum: Troubleshooting
Topic: [Solved] .ini files not working
Replies: 3
Views: 134

Re: [Solved] .ini files not working

Yeah, the Beta3's PGE toolchain has a lot of bugs I has been fixed to current release. So, you already can see that ;-)
by Wohlstand
24 Jan 2018, 15:39
Forum: Troubleshooting
Topic: [Solved] .ini files not working
Replies: 3
Views: 134

Re: [Solved] .ini files not working

At first, update PGE toolchain by using a special script (the thread is stickied here in Troubleshooting section which explains how to safely update PGE toolchain in SMBX2 Beta3). I'll need your world map and related files (graphics and their INI files) and can you show what do you mean? Do you mean...
by Wohlstand
23 Jan 2018, 12:06
Forum: Troubleshooting
Topic: Cant Rename Scripts,Layers And Events
Replies: 2
Views: 74

Re: Cant Rename Scripts,Layers And Events

PGE Editor allows safely rename layers and events. But it doesn't supports editing of scripts yet (there are loading into memory and kept internally). Anyway, I'll move your thread into RIGHT place as you posted your question in the incorrect place. Please pay attention on a place where you are post...
by Wohlstand
11 Jan 2018, 20:57
Forum: General
Topic: [July 26 of 2014] Be careful! The SMBX Forums were hacked
Replies: 12
Views: 1756
  • 1

Re: [July 26 of 2014] Be careful! The SMBX Forums were hacked

Hello Kianotti2000 ! You just now did a necroposting :skull: :crazy: This thread has three years ago and no more actual as: - This event happen three years ago and no more repeated except of spam that sometimes sending on that place. - Currently SMBX Forums uses an updated version of phpBB, so, no m...
by Wohlstand
3 Jan 2018, 14:07
Forum: Sandbox
Topic: Birthday List
Replies: 283
Views: 7373

Re: Birthday List

Zlakerboy!

HAPPY BIRTHDAY! :clapping:
by Wohlstand
2 Jan 2018, 0:47
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 253
Views: 38000

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

Lavantablaze wrote:What width and height size?
Count of pixels per left and per top sides on every frame that in your background sprite image file. (C) Captain Obvious
by Wohlstand
2 Jan 2018, 0:46
Forum: WohlSoft.ru
Topic: I keep getting logout from the forums lately..
Replies: 3
Views: 158
  • 3

Re: I keep getting logout from the forums lately..

Okay, I has been turned HTTPS forcing on forums and Wiki, so, an issue must go away, please check the stuff ;-)
by Wohlstand
1 Jan 2018, 1:34
Forum: WohlSoft.ru
Topic: I keep getting logout from the forums lately..
Replies: 3
Views: 158
  • 2

Re: I keep getting logout from the forums lately..

Recently I have turned on HTTPS support, and I think, as you are using old HTTP URLs there are keeping non-logged in since cookies now working in HTTPS only. I still need to turn the HTTPS forcing on forums to automatically redirect HTTP to HTTPS.
by Wohlstand
31 Dec 2017, 2:42
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 253
Views: 38000
  • 1

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

Lavantablaze wrote:I need help how do i make my backgrounds animate.. (smw cave, smw water) that's the only problem
It's easy: you will need to concoctate four images (there are must have same width and height!!!) vertically, and that will work when you will put them with same name as originals.
by Wohlstand
14 Dec 2017, 11:55
Forum: Engine Development
Topic: User Interface (UI) Design Suggestions
Replies: 39
Views: 2203
  • 1

Re: User Interface (UI) Design Suggestions

hacheipe399 , I think, it's a good idea as Editor is pending for a complete rework. The editor will be turned into full-featured IDE which will have: - "projects" to show all levels and scripts of an episode in specific toolbox (and yeah, just now I have got an idea of dealing with config...
by Wohlstand
27 Nov 2017, 3:49
Forum: Troubleshooting
Topic: PGE Editor - SMBX 38-A : Advanced Settings Bug
Replies: 2
Views: 92

Re: PGE Editor - SMBX 38-A : Advanced Settings Bug

As planned rework of editor I will inplement access to all 38A settings of every object. It's bad that 38A doesn't keeps regular behavior of objects that requires to add extra data are must to avoid this. Otherwise, if it's a mistake of 38A file format writer, then easy to fix to give every element ...
by Wohlstand
26 Nov 2017, 20:30
Forum: Troubleshooting
Topic: [Fixed] Sizable Problems on PGE Editor
Replies: 13
Views: 185

Re: [Fixed] Sizable Problems on PGE Editor

Toshiie wrote:I downloaded it, the sizable error is gone, that blocks bug is gone too, now i dont need to set size of blocks manually.
Thanks, i hope i didnt give much trouble for you.
Good luck ;-)

I have marked this as "fixed"

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