Posts by Wohlstand

by Wohlstand
7 Jul 2020, 22:08
Forum: WohlSoft.ru
Topic: Forum Ranks
Replies: 4
Views: 1887

Re: Forum Ranks

New special "Non Grata" rank was been added. This is an alternative to "Banned" to describe that person was banned for a very serious reason and not welcome in the community.
by Wohlstand
7 Jul 2020, 18:03
Forum: Sandbox
Topic: Screen Recorder for PC
Replies: 2
Views: 7
  • 1

Re: Screen Recorder for PC

I use OBS Studio, it works stable and convenient for me, also it's free and open source. ;-)
by Wohlstand
28 Jun 2020, 23:52
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 60
Views: 6049

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

Ah, yeah, I also had to use SimpleScreenRecorder for some moment until OBS became crossplatform.
by Wohlstand
28 Jun 2020, 22:25
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 60
Views: 6049

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

Olhi wrote:Can you recommend a lightweight desktop recorder that's good for capturing a single window?
OBS Studio (Open Broadcasting Software), I use it for a while. Please configure it to record MKV videos.
by Wohlstand
28 Jun 2020, 20:02
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 60
Views: 6049

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

I found a bug concerning Character Barriers in Luigi's Fight for the Mushroom Kingdom: It's a very old vanilla bug. Speaking about SMBX2, after making this fix, they had to provide the compatibility system to re-enable this bug again. Mainly because it's used in some tricky/kaizo levels and it's ve...
by Wohlstand
26 Jun 2020, 17:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Support of Letters
Replies: 8
Views: 74
  • 1

Re: Support of Letters

Moved! ;-) Wait, I'm talking about 2 versions of our game. SMBX2 and SMBX by 38A, so why it was moved? :) For SMBX2 that is impossible without of hard lua tricks and libraries (however, I'm not sure is this really possible :comando: ). In 38A it's already possible to print Chinese (in a condition o...
by Wohlstand
26 Jun 2020, 15:57
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Support of Letters
Replies: 8
Views: 74
  • 1

Re: Support of Letters

Moved! ;-)
by Wohlstand
21 Jun 2020, 21:25
Forum: Troubleshooting
Topic: [Linux] Is it normal that some levels take over 15 seconds to load?
Replies: 1
Views: 70

Re: [Linux] Is it normal that some levels take over 15 seconds to load?

That's very depend on a disk performance (HDD/SSD), but yeah, the load time of SMBX2 is usually longer.
by Wohlstand
18 Jun 2020, 0:19
Forum: Art Board
Topic: My drawing of a wohlsoft.ru and supermariobrosx.org
Replies: 2
Views: 32
  • 1

Re: My drawing of a wohlsoft.ru and supermariobrosx.org

Interesting thing :) However: - wohlsoft site uses a completely different translation format, WebLate can't handle it. Until I'll convert my SQLite databases into one of compatible formats... - supermariobrosx.org is not mine, it's maintained on a different server by different people - I asked WebLa...
by Wohlstand
14 Jun 2020, 23:48
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 60
Views: 6049
  • 1

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

background glitch That because of a silliness: the mask shouldn't be even used for background pictures which is a mistake, not related to algorithm itself. The bug didn't appeared because the mask algorithm wasn't shown this issue. Update of algorithm just now gave me a fact of REAL issue that wasn...
by Wohlstand
13 Jun 2020, 2:25
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 60
Views: 6049

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

I learned that the Vanilla Engine makes sprites half-transparent when their m.gif is replaced by a White 1x1 Pixel. A very odd thing, and it wasn't used by GIFs2PNG algorithm that is used everywhere... Anyway, I think, I need to tune GIFs2PNG algorithm to make it work more accurate here. I see this...
by Wohlstand
13 Jun 2020, 2:12
Forum: Graphics
Topic: Custom image not loaded - displaying global sprite (especially on Linux or Mac OS X)
Replies: 2
Views: 2134

Re: Custom image not loaded - displaying global sprite (especially on Linux or Mac OS X)

Shidomaru wrote:You mean a "global.ini" file in the episode's root directory? What code should I write in that global.ini file for it to work?
No, I meant not a specific INI file, I meant any config pack side INI file which is a global game configuration.
by Wohlstand
13 Jun 2020, 0:31
Forum: Levels
Topic: Snow Island
Replies: 2
Views: 36

Re: Snow Island

Przeniosłem ten temat we właściwe miejsce ;-)
------
I moved this topic into correct place. ;-)
by Wohlstand
10 Jun 2020, 12:26
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 60
Views: 6049
  • 1

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

I have a issue with Logitech F710 games pad, when using 1.3.2, changing controls to game pad will soft lock the program, as it doesn't accept Keyboard then, but neither recognize the gamepad, I'm not sure is this the issue with my F710, OS(Win10), or program. As I know the F710 is XInput compatible...
by Wohlstand
10 Jun 2020, 11:34
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 60
Views: 6049
  • 1

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

Bubble Bug Interesting thing... Gonna to check out the nature of this thing... Mirror Bug I should to post that in the necessary chat... Bubble Bug He-he, it happens in SMBX-38A and PGE Engine too! :biggrin: Should be here a problem in PGE-FL? Gonna to inspect... Anyway, this moment is still being ...
by Wohlstand
5 Jun 2020, 22:46
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 60
Views: 6049
  • 1

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

P4VL0VSKEY wrote:Very cool and congratulations for this, because I have problem. I can't find it. Is it included?
All download links in the bottom of main post :acute:
by Wohlstand
17 May 2020, 1:43
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 60
Views: 6049

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

TheXTech by default implements the SMBX64 standard with a small set of additions (I would call that as "SMBX64Ex"). Any items out of SMBX64 max type automatically turning into item-1 to prevent possible crashes. (SMBX 1.3 will just crash). NPC-400 is a 108+ out of range of SMBX64. "SM...
by Wohlstand
14 May 2020, 15:03
Forum: Troubleshooting
Topic: How to update PGE Project assembly in SMBX2 (Beta 3+)
Replies: 4
Views: 4020

Re: How to update PGE Project assembly in SMBX2 (Beta 3+)

Forgot to announce:
Since some weeks ago, LunaLoader-exec module (required for LunaTester work) is now pre-included with the latest PGE toolchain, you no longer required to install it manually.
by Wohlstand
12 May 2020, 23:25
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 60
Views: 6049
  • 1

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

I found a bug on the Linux version that occurs when starting the Classics Collection version of The Great Empire 3: https://streamable.com/x4iuoh We had to discuss this and the fix in XMPP. I announcing that this problem has been completely resolved: https://github.com/Wohlstand/TheXTech/commit/6ed...
by Wohlstand
10 May 2020, 18:33
Forum: Projects
Topic: Super Toad Bros. X
Replies: 4
Views: 82

Re: Super Toad Bros. X

Moved! ;-)

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