About us

We are an international community of independent developers and contributors. Stuff we're involved in include projects such as games, mods and hacks for them and sometimes (possibly neat and handy!) software.

WohlSoft's mainstay project is a game engine and toolkit project currently called Moondust Project since its creation we've been able to work on increased SMBX support and extend the LunaDLL hacking library with the support of the Talkhaus community. The result is LunaLUA. Since March, 2020, we also develop the TheXTech - the modern and cross-platform port of the SMBX engine created from off original SMBX source code that was ported into C++ and SDL2.

Current Project Leaders

Wohlstand Wohlstand (Vitaliy Novichkov)

Founder of the WohlSoft team, Wohlstand continues to be the lead developer of the Moondust Project. As he mentions, in October 2013 he discovered an abandoned Mario fan-game that used SMBX as an engine. This inspired him to start development from scratch on a new game engine the following December.

It's worth nothing that the A2XT project by the Talkhaus community (by their utilization of the SMBX Engine to create original games, and not just fangames based on the Mario universe) convinced him to make the in-progress game engine to not be restricted to just the Mario universe, but be a general vastly customisable FOSS game engine and editor.

In March 2020, he created the accurate and cross-platform port of the SMBX game called TheXTech. This project has been out after one month when the original SMBX source code was been released on February 2, 2020.

Kevsoft Kevsoft (Kevin Waldok)

Another lead developer from around the the start of the PGE-Project, Kevsoft's also worked on the creation of LunaLUA. He's worked on mostly backend stuff but has also done some frontend (like the "History Manager", the "Tileset Editor" and some other neat bits).

Kevsoft's efforts resulted in the first release of LunaLua (initially called LunaDLL+Lua) in September 2014 and is now the core for SMBX 2.0.

In 2017'th year, he had left the development of the Moondust Project and the LunaLua. Now he is more focused on the Project Celeste development.

Rednaxela Rednaxela

Rednaxela efforts have mainly been focused on LunaLua, since he joined the team in September 2015. He's also contributing to development on an OpenGL rendering engine and support added for native PNG images as custom graphics along with fixing bugs inherent with the SMBX Engine, and reverse enginnering parts of the legacy Engine's code to aid Moondust support for SMBX and add increased capabilities to LunaLua.




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