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Showing below up to 50 results in range #101 to #150.
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- (hist) Animatx.lua [4,926 bytes]
- (hist) Moondust Project/es [4,912 bytes]
- (hist) Raocoin.lua [4,829 bytes]
- (hist) Autorun Events [4,676 bytes]
- (hist) Click.lua [4,665 bytes]
- (hist) SMBX Global Memory [4,591 bytes]
- (hist) Playable character calibration (Config pack) [4,571 bytes]
- (hist) Visual Super Mario Bros. X [4,555 bytes]
- (hist) LunaLua constants [4,548 bytes]
- (hist) How To: Using the data class [4,485 bytes]
- (hist) Orbits.lua [4,422 bytes]
- (hist) PGE NPC-AI Skeleton class [4,408 bytes]
- (hist) Block (TeaScript) [4,391 bytes]
- (hist) Mario [4,296 bytes]
- (hist) LunaLua global API functions [4,225 bytes]
- (hist) PNPC.lua [4,220 bytes]
- (hist) Animation (class) [4,212 bytes]
- (hist) DrPepper Problem [4,153 bytes]
- (hist) Global functions (PGE-Lua) [4,149 bytes]
- (hist) Cursor.lua [4,099 bytes]
- (hist) Liquid (class) [4,097 bytes]
- (hist) Bowser [4,063 bytes]
- (hist) Level entrances list (SMBX64) [4,026 bytes]
- (hist) LunaLua Concept - Improved Launcher [4,016 bytes]
- (hist) Debugger [3,908 bytes]
- (hist) Megaluavania.lua [3,886 bytes]
- (hist) Source code repository structure of PGE Project [3,869 bytes]
- (hist) Rng.lua [3,857 bytes]
- (hist) Background Object Entry INI config (Config pack) [3,772 bytes]
- (hist) PGE Editor, Introducing (Tutorial) [3,748 bytes]
- (hist) Fade.lua [3,738 bytes]
- (hist) Apc.lua/se [3,685 bytes]
- (hist) Data (class) [3,684 bytes]
- (hist) How To: Simple filters [3,679 bytes]
- (hist) Musix.lua [3,654 bytes]
- (hist) PGE-X File format [3,653 bytes]
- (hist) Super Mario ReInvent/es [3,628 bytes]
- (hist) Super Mario ReInvent [3,624 bytes]
- (hist) Declarations [3,603 bytes]
- (hist) Bgofix.lua [3,386 bytes]
- (hist) PlayerGfx.lua [3,373 bytes]
- (hist) Apc.lua [3,361 bytes]
- (hist) BSet (TeaScript) [3,342 bytes]
- (hist) How To: Overwrite or lock player input [3,288 bytes]
- (hist) LunaLua Render Priority [3,285 bytes]
- (hist) LunaLua [3,245 bytes]
- (hist) PlayingSfxInstance (class) [3,232 bytes]
- (hist) LunaDLL Autocode [3,224 bytes]
- (hist) Camera (class) [3,223 bytes]
- (hist) Shader (class) [3,094 bytes]