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Showing below up to 50 results in range #101 to #150.

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  1. (hist) ‎Animatx.lua ‎[4,926 bytes]
  2. (hist) ‎Moondust Project/es ‎[4,912 bytes]
  3. (hist) ‎Raocoin.lua ‎[4,829 bytes]
  4. (hist) ‎Autorun Events ‎[4,676 bytes]
  5. (hist) ‎Click.lua ‎[4,665 bytes]
  6. (hist) ‎SMBX Global Memory ‎[4,591 bytes]
  7. (hist) ‎Playable character calibration (Config pack) ‎[4,571 bytes]
  8. (hist) ‎Visual Super Mario Bros. X ‎[4,555 bytes]
  9. (hist) ‎LunaLua constants ‎[4,548 bytes]
  10. (hist) ‎How To: Using the data class ‎[4,485 bytes]
  11. (hist) ‎Orbits.lua ‎[4,422 bytes]
  12. (hist) ‎PGE NPC-AI Skeleton class ‎[4,408 bytes]
  13. (hist) ‎Block (TeaScript) ‎[4,391 bytes]
  14. (hist) ‎Mario ‎[4,296 bytes]
  15. (hist) ‎LunaLua global API functions ‎[4,225 bytes]
  16. (hist) ‎PNPC.lua ‎[4,220 bytes]
  17. (hist) ‎Animation (class) ‎[4,212 bytes]
  18. (hist) ‎DrPepper Problem ‎[4,153 bytes]
  19. (hist) ‎Global functions (PGE-Lua) ‎[4,149 bytes]
  20. (hist) ‎Cursor.lua ‎[4,099 bytes]
  21. (hist) ‎Liquid (class) ‎[4,097 bytes]
  22. (hist) ‎Bowser ‎[4,063 bytes]
  23. (hist) ‎Level entrances list (SMBX64) ‎[4,026 bytes]
  24. (hist) ‎LunaLua Concept - Improved Launcher ‎[4,016 bytes]
  25. (hist) ‎Debugger ‎[3,908 bytes]
  26. (hist) ‎Megaluavania.lua ‎[3,886 bytes]
  27. (hist) ‎Source code repository structure of PGE Project ‎[3,869 bytes]
  28. (hist) ‎Rng.lua ‎[3,857 bytes]
  29. (hist) ‎Background Object Entry INI config (Config pack) ‎[3,772 bytes]
  30. (hist) ‎PGE Editor, Introducing (Tutorial) ‎[3,748 bytes]
  31. (hist) ‎Fade.lua ‎[3,738 bytes]
  32. (hist) ‎Apc.lua/se ‎[3,685 bytes]
  33. (hist) ‎Data (class) ‎[3,684 bytes]
  34. (hist) ‎How To: Simple filters ‎[3,679 bytes]
  35. (hist) ‎Musix.lua ‎[3,654 bytes]
  36. (hist) ‎PGE-X File format ‎[3,653 bytes]
  37. (hist) ‎Super Mario ReInvent/es ‎[3,628 bytes]
  38. (hist) ‎Super Mario ReInvent ‎[3,624 bytes]
  39. (hist) ‎Declarations ‎[3,603 bytes]
  40. (hist) ‎Bgofix.lua ‎[3,386 bytes]
  41. (hist) ‎PlayerGfx.lua ‎[3,373 bytes]
  42. (hist) ‎Apc.lua ‎[3,361 bytes]
  43. (hist) ‎BSet (TeaScript) ‎[3,342 bytes]
  44. (hist) ‎How To: Overwrite or lock player input ‎[3,288 bytes]
  45. (hist) ‎LunaLua Render Priority ‎[3,285 bytes]
  46. (hist) ‎LunaLua ‎[3,245 bytes]
  47. (hist) ‎PlayingSfxInstance (class) ‎[3,232 bytes]
  48. (hist) ‎LunaDLL Autocode ‎[3,224 bytes]
  49. (hist) ‎Camera (class) ‎[3,223 bytes]
  50. (hist) ‎Shader (class) ‎[3,094 bytes]

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