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Showing below up to 311 results in range #1 to #311.

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  1. Level structure‏‎ (02:43, 28 October 2014)
  2. Long (class)‏‎ (15:42, 28 December 2014)
  3. FilterToSmall‏‎ (00:02, 9 May 2015)
  4. FilterToBig‏‎ (00:02, 9 May 2015)
  5. FilterToFire‏‎ (00:02, 9 May 2015)
  6. FilterMount‏‎ (00:02, 9 May 2015)
  7. FilterReservePowerup‏‎ (00:03, 9 May 2015)
  8. FilterPlayer‏‎ (00:03, 9 May 2015)
  9. HeartSystem‏‎ (00:03, 9 May 2015)
  10. InfiniteFlying‏‎ (00:03, 9 May 2015)
  11. ScreenEdgeBuffer‏‎ (00:04, 9 May 2015)
  12. ShowText‏‎ (00:05, 9 May 2015)
  13. ShowNPCLifeLeft‏‎ (00:06, 9 May 2015)
  14. Trigger‏‎ (00:06, 9 May 2015)
  15. IfNPC‏‎ (00:08, 9 May 2015)
  16. BlockTrigger‏‎ (00:09, 9 May 2015)
  17. TriggerRandom‏‎ (00:10, 9 May 2015)
  18. TriggerRandomRange‏‎ (00:13, 9 May 2015)
  19. LunaControl‏‎ (00:15, 9 May 2015)
  20. TriggerZone‏‎ (00:16, 9 May 2015)
  21. OnInput‏‎ (00:17, 9 May 2015)
  22. OnCustomCheat‏‎ (00:17, 9 May 2015)
  23. OnPlayerMem‏‎ (00:19, 9 May 2015)
  24. ModParam‏‎ (00:23, 9 May 2015)
  25. SetVar‏‎ (00:27, 9 May 2015)
  26. DeleteEventsFrom‏‎ (00:32, 9 May 2015)
  27. LayerXSpeed‏‎ (00:35, 9 May 2015)
  28. LayerYSpeed‏‎ (00:36, 9 May 2015)
  29. PushScreenBoundary‏‎ (00:44, 9 May 2015)
  30. CyclePlayerRight‏‎ (08:09, 9 May 2015)
  31. CyclePlayerLeft‏‎ (08:10, 9 May 2015)
  32. SetHearts‏‎ (08:11, 9 May 2015)
  33. SetHits‏‎ (08:12, 9 May 2015)
  34. SFX (Command)‏‎ (08:14, 9 May 2015)
  35. TriggerSMBXEvent‏‎ (08:15, 9 May 2015)
  36. Kill‏‎ (08:16, 9 May 2015)
  37. NPCMemSet‏‎ (08:17, 9 May 2015)
  38. PlayerMemSet‏‎ (08:18, 9 May 2015)
  39. MemAssign‏‎ (08:18, 9 May 2015)
  40. DebugPrint‏‎ (08:19, 9 May 2015)
  41. Paths list (SMBX64)‏‎ (04:00, 12 July 2015)
  42. PGE Editor, Basics Lesson: GUI, Items manipulating, clipboard and history (Tutorial)‏‎ (07:31, 5 October 2015)
  43. Console (class)‏‎ (21:19, 2 November 2015)
  44. LunaLua Concept - Improved Launcher‏‎ (18:56, 12 November 2015)
  45. Player:mem‏‎ (00:17, 29 November 2015)
  46. PlayerSettings (class)‏‎ (04:29, 30 November 2015)
  47. Mix Chunk (class)‏‎ (15:49, 24 December 2015)
  48. Block:mem‏‎ (23:50, 18 January 2016)
  49. NPC:mem‏‎ (00:04, 19 January 2016)
  50. LunaLua constants‏‎ (05:22, 18 February 2016)
  51. PGE NPC-AI Skeleton class‏‎ (17:40, 22 April 2016)
  52. PGE-Lua Constants‏‎ (18:16, 22 April 2016)
  53. VBStr (class)‏‎ (23:11, 23 April 2016)
  54. LunaLua Examples‏‎ (16:51, 6 May 2016)
  55. LunaDll Hotkeys‏‎ (11:18, 17 July 2016)
  56. SpriteOverride (class)‏‎ (17:07, 17 July 2016)
  57. Research Gist Collection‏‎ (09:00, 23 July 2016)
  58. Raocoin.lua‏‎ (17:34, 23 July 2016)
  59. SMBX Launcher API Reference‏‎ (18:55, 12 August 2016)
  60. Music list (SMBX64)‏‎ (19:29, 22 August 2016)
  61. OnGlobalMem‏‎ (15:10, 23 August 2016)
  62. Mem‏‎ (17:19, 30 August 2016)
  63. CaptureBuffer (class)‏‎ (03:28, 10 September 2016)
  64. PGE Editor, Introducing (Tutorial)‏‎ (17:12, 21 September 2016)
  65. String (class)‏‎ (03:47, 3 November 2016)
  66. Number (class)‏‎ (03:49, 3 November 2016)
  67. Table (class)‏‎ (04:09, 3 November 2016)
  68. Object (class)‏‎ (04:12, 3 November 2016)
  69. HorikawaTools.lua‏‎ (17:28, 3 November 2016)
  70. Super Mario Bros. X Community‏‎ (23:31, 5 December 2016)
  71. Debug.lua‏‎ (01:23, 10 December 2016)
  72. Highscore.lua‏‎ (01:23, 10 December 2016)
  73. SoundOverride (class)‏‎ (15:22, 26 December 2016)
  74. PlayingSfxInstance (class)‏‎ (12:14, 3 January 2017)
  75. Shader (class)‏‎ (16:22, 7 January 2017)
  76. Episode structure‏‎ (04:35, 26 January 2017)
  77. SMBX (Disambiguation)‏‎ (11:23, 1 March 2017)
  78. Mario Bros. (disambiguation)‏‎ (15:47, 1 March 2017)
  79. Int (class)‏‎ (12:01, 2 March 2017)
  80. SMBX64 Playable characters‏‎ (12:32, 2 March 2017)
  81. Super Mario Eternal Chaos‏‎ (12:52, 2 March 2017)
  82. Spin jump‏‎ (15:48, 3 March 2017)
  83. DeathTracker.lua/sv‏‎ (12:21, 14 March 2017)
  84. Double (class)‏‎ (13:51, 14 March 2017)
  85. Hur: Logga in eller registrera dig‏‎ (15:15, 15 March 2017)
  86. Global functions (PGE-Lua)‏‎ (05:14, 17 March 2017)
  87. Nil (class)‏‎ (15:39, 31 March 2017)
  88. SMBX64 Blocks list‏‎ (13:37, 4 April 2017)
  89. Rex‏‎ (13:55, 4 April 2017)
  90. NPCBase (class)‏‎ (09:49, 5 April 2017)
  91. Talkhaus‏‎ (09:50, 5 April 2017)
  92. Sceneries list (SMBX64)‏‎ (09:52, 5 April 2017)
  93. SMBX64 Backgrounds list‏‎ (09:53, 5 April 2017)
  94. SMBX64 Background objects list‏‎ (09:55, 5 April 2017)
  95. Mario‏‎ (12:53, 5 April 2017)
  96. Terrain tiles list (SMBX64)‏‎ (13:57, 6 April 2017)
  97. LunaLua Command Args‏‎ (13:58, 6 April 2017)
  98. Level entrances list (SMBX64)‏‎ (13:59, 6 April 2017)
  99. SMBX64 Non-Playable Characters list‏‎ (12:45, 7 April 2017)
  100. Dummy NPCs (SMBX)‏‎ (12:50, 7 April 2017)
  101. Smoovement.lua‏‎ (12:57, 7 April 2017)
  102. Apc.lua‏‎ (14:00, 10 April 2017)
  103. Apc.lua/sv‏‎ (14:04, 10 April 2017)
  104. Int (klass)‏‎ (16:23, 10 April 2017)
  105. Boolean (klass)‏‎ (16:43, 10 April 2017)
  106. Double (klass)‏‎ (16:53, 10 April 2017)
  107. Click.vbs‏‎ (22:00, 16 April 2017)
  108. BGO (TeaScript)/sv‏‎ (15:20, 5 May 2017)
  109. Draft: Custom Property Descriptor for SMBX 2.0‏‎ (16:42, 7 May 2017)
  110. FM Synthesis‏‎ (08:48, 14 May 2017)
  111. How To: Custom NPC behaviour‏‎ (23:33, 13 June 2017)
  112. Depends.lua‏‎ (08:17, 16 June 2017)
  113. CinematX Actor (class)‏‎ (04:51, 20 June 2017)
  114. CinematX.lua‏‎ (05:00, 20 June 2017)
  115. GraphX.lua‏‎ (07:09, 20 June 2017)
  116. How To: Using the data class‏‎ (13:59, 26 June 2017)
  117. Inputs.lua‏‎ (01:19, 4 July 2017)
  118. Main.ini (Configuration package)‏‎ (23:20, 7 July 2017)
  119. LunaLua events‏‎ (16:38, 8 July 2017)
  120. Orbits.lua‏‎ (06:57, 20 July 2017)
  121. Troubleshooting (PGE Project development)‏‎ (08:23, 21 July 2017)
  122. Clock.lua‏‎ (00:32, 7 August 2017)
  123. TimeTrial.lua‏‎ (00:32, 7 August 2017)
  124. LunaLua Wishlist‏‎ (23:00, 10 August 2017)
  125. SMBX Fields‏‎ (22:42, 19 August 2017)
  126. RECTd (class)‏‎ (02:26, 8 September 2017)
  127. RECT (class)‏‎ (02:27, 8 September 2017)
  128. Animatx.lua‏‎ (10:57, 21 September 2017)
  129. Hardcoded Image List of SMBX Engine‏‎ (07:47, 9 October 2017)
  130. Musix.lua‏‎ (13:42, 14 November 2017)
  131. Bitwise.lua‏‎ (07:11, 16 November 2017)
  132. Leveltimer.lua‏‎ (09:47, 21 November 2017)
  133. LunaDLL Autocode‏‎ (09:48, 21 November 2017)
  134. LunaDLL Autocode Reference‏‎ (09:49, 21 November 2017)
  135. HelpfulCheats.lua‏‎ (10:18, 26 November 2017)
  136. Encrypt.dll‏‎ (10:22, 26 November 2017)
  137. Inputs2.lua‏‎ (10:24, 26 November 2017)
  138. VectR.lua‏‎ (10:24, 26 November 2017)
  139. Rng.lua‏‎ (10:25, 26 November 2017)
  140. Lua Files‏‎ (07:11, 29 November 2017)
  141. HealthPoint‏‎ (16:22, 5 December 2017)
  142. Pipecannon.lua‏‎ (21:51, 15 December 2017)
  143. Odessey.lua‏‎ (05:12, 20 December 2017)
  144. TeaScript Submissions‏‎ (18:20, 1 January 2018)
  145. Boolean (class)‏‎ (23:51, 7 January 2018)
  146. LuaImageResource (class)‏‎ (11:41, 27 January 2018)
  147. How To: Simple filters‏‎ (11:48, 27 January 2018)
  148. How To: Overwrite or lock player input‏‎ (11:51, 27 January 2018)
  149. FAQ Lua Errors‏‎ (11:55, 27 January 2018)
  150. OnStart‏‎ (11:45, 29 January 2018)
  151. Animation (class)‏‎ (00:16, 5 February 2018)
  152. Layer (class)‏‎ (00:20, 5 February 2018)
  153. Path (class)‏‎ (00:31, 5 February 2018)
  154. Scenery (class)‏‎ (00:31, 5 February 2018)
  155. Tile (class)‏‎ (00:32, 5 February 2018)
  156. Musicbox (class)‏‎ (00:35, 5 February 2018)
  157. How To: Autocode to LunaLua‏‎ (01:54, 5 February 2018)
  158. SFX list (SMBX64)‏‎ (02:01, 5 February 2018)
  159. Graphics.loadImage‏‎ (20:42, 14 February 2018)
  160. DeathTracker.lua‏‎ (20:43, 14 February 2018)
  161. PlayerGfx.lua‏‎ (20:52, 14 February 2018)
  162. Multipoints.lua‏‎ (20:56, 14 February 2018)
  163. Textblox.lua‏‎ (08:41, 15 February 2018)
  164. How To: NPCs and loops‏‎ (18:56, 27 February 2018)
  165. Raocoin2.lua‏‎ (18:53, 1 March 2018)
  166. Npcconfig.lua‏‎ (18:54, 1 March 2018)
  167. EventU.lua‏‎ (18:55, 1 March 2018)
  168. Smb3goalcard.lua‏‎ (18:58, 1 March 2018)
  169. SMWcamera.lua‏‎ (19:00, 1 March 2018)
  170. Megaluavania.lua‏‎ (19:01, 1 March 2018)
  171. BooBuddies.lua‏‎ (19:12, 1 March 2018)
  172. PowerUDFreeze.lua‏‎ (19:12, 1 March 2018)
  173. Lineguide.lua‏‎ (19:15, 1 March 2018)
  174. LookOut.lua‏‎ (21:29, 2 March 2018)
  175. PipeCam.lua‏‎ (21:29, 2 March 2018)
  176. ScrollCam.lua‏‎ (21:30, 2 March 2018)
  177. Fade.lua‏‎ (21:33, 2 March 2018)
  178. Sprite.lua‏‎ (21:33, 2 March 2018)
  179. Particles.lua‏‎ (21:34, 2 March 2018)
  180. ModernStyledHud.lua‏‎ (05:46, 3 March 2018)
  181. Bgofix.lua‏‎ (21:31, 5 March 2018)
  182. World (class)‏‎ (23:49, 14 March 2018)
  183. LunaLua style guide‏‎ (22:16, 17 April 2018)
  184. ParalX.lua‏‎ (08:58, 6 May 2018)
  185. Bowser‏‎ (06:27, 20 May 2018)
  186. NpcParse.lua‏‎ (02:24, 24 May 2018)
  187. Click.lua‏‎ (23:36, 6 June 2018)
  188. How To: Lua named arguments‏‎ (01:00, 10 June 2018)
  189. Graphics.draw‏‎ (07:16, 18 June 2018)
  190. Codehaus‏‎ (03:12, 6 July 2018)
  191. Butts.lua‏‎ (00:56, 7 July 2018)
  192. Building PGE From sources (Old manual)‏‎ (18:04, 15 July 2018)
  193. Block:collidesWith‏‎ (23:14, 1 August 2018)
  194. Downloading and Installing of PGE‏‎ (13:32, 27 August 2018)
  195. How To: Music and sounds‏‎ (04:50, 13 September 2018)
  196. Editors comparison‏‎ (16:56, 17 September 2018)
  197. Source code repository structure of PGE Project‏‎ (15:21, 19 September 2018)
  198. Engine.ini (Config pack)‏‎ (23:54, 12 October 2018)
  199. Music.ini (Config pack)‏‎ (00:00, 13 October 2018)
  200. Sounds.ini (Config pack)‏‎ (00:05, 13 October 2018)
  201. Sound roles.ini (Config pack)‏‎ (00:07, 13 October 2018)
  202. Rotation table.ini (Config pack)‏‎ (00:57, 13 October 2018)
  203. Lvl characters.ini (Config pack)‏‎ (01:00, 13 October 2018)
  204. Lvl effects.ini (Config pack)‏‎ (01:01, 13 October 2018)
  205. Playable character calibration (Config pack)‏‎ (01:31, 13 October 2018)
  206. .font.ini (Config pack)‏‎ (14:11, 16 October 2018)
  207. LazyFix tool‏‎ (04:42, 16 November 2018)
  208. PNG to masked GIFs converter‏‎ (04:43, 16 November 2018)
  209. Masked GIFs to PNG Converter‏‎ (04:44, 16 November 2018)
  210. PGE MusPlay‏‎ (04:52, 16 November 2018)
  211. LunaLua global Sound and Music functions‏‎ (01:47, 19 November 2018)
  212. Colliders.lua‏‎ (22:59, 1 December 2018)
  213. PNPC.lua‏‎ (23:08, 1 December 2018)
  214. PGE Wishlist‏‎ (03:03, 26 December 2018)
  215. LunaLua global API functions‏‎ (00:56, 1 January 2019)
  216. How To: Make your own custom Lunalua library‏‎ (00:56, 1 January 2019)
  217. Theme pack for editor‏‎ (09:48, 26 February 2019)
  218. PGE Engine‏‎ (01:39, 5 March 2019)
  219. Gyro‏‎ (11:25, 29 April 2019)
  220. PGE Engine: Installing preview Android version (2019)‏‎ (13:05, 7 May 2019)
  221. Hidden Functions (TeaScript)‏‎ (18:12, 24 May 2019)
  222. PGE-X File format‏‎ (16:20, 21 July 2019)
  223. LunaLua Render Priority‏‎ (04:23, 19 August 2019)
  224. Qt versions and platforms‏‎ (03:14, 27 August 2019)
  225. Event (class)‏‎ (17:33, 15 September 2019)
  226. Player (class)‏‎ (18:09, 15 September 2019)
  227. How To: Login or Register‏‎ (10:51, 25 September 2019)
  228. Lvl bkgrd.ini (Config pack)‏‎ (22:49, 13 October 2019)
  229. LunaDLL Tutorial‏‎ (14:30, 14 October 2019)
  230. IfVar‏‎ (14:31, 14 October 2019)
  231. AccelerateLayerY/sv‏‎ (14:32, 14 October 2019)
  232. DeccelerateLayerX‏‎ (14:32, 14 October 2019)
  233. AccelerateLayerX‏‎ (14:33, 14 October 2019)
  234. AccelerateLayerX/sv‏‎ (14:33, 14 October 2019)
  235. AccelerateLayerY‏‎ (14:33, 14 October 2019)
  236. ClearInputString‏‎ (14:34, 14 October 2019)
  237. DeccelerateLayerY‏‎ (14:34, 14 October 2019)
  238. PlayMusic‏‎ (14:34, 14 October 2019)
  239. Timer‏‎ (14:35, 14 October 2019)
  240. LunaDLL‏‎ (14:36, 14 October 2019)
  241. Lvl bgo.ini (Config pack)‏‎ (02:02, 17 October 2019)
  242. Lvl npc.ini (Config pack)‏‎ (02:03, 17 October 2019)
  243. NPC Entry INI config (Config pack)‏‎ (02:04, 17 October 2019)
  244. Wld tiles.ini (Config pack)‏‎ (02:04, 17 October 2019)
  245. Wld scenery.ini (Config pack)‏‎ (02:04, 17 October 2019)
  246. Wld paths.ini (Config pack)‏‎ (02:04, 17 October 2019)
  247. Wld levels.ini (Config pack)‏‎ (02:04, 17 October 2019)
  248. How To: LunaLua basics‏‎ (10:01, 21 October 2019)
  249. HUDofTime.lua‏‎ (10:07, 21 October 2019)
  250. Debugger‏‎ (17:32, 15 November 2019)
  251. Visual Super Mario Bros. X‏‎ (17:34, 15 November 2019)
  252. How To: Looping music files‏‎ (00:29, 18 November 2019)
  253. Platform Game Engine project‏‎ (00:46, 10 December 2019)
  254. PGE Standard‏‎ (00:48, 10 December 2019)
  255. SMBX Engine Research‏‎ (09:21, 10 December 2019)
  256. Liquid (TeaScript)‏‎ (02:42, 22 December 2019)
  257. Iterators‏‎ (23:39, 22 December 2019)
  258. LVLTimer (TeaScript)‏‎ (04:38, 23 December 2019)
  259. TeaScript Syntax‏‎ (20:19, 23 December 2019)
  260. WohlSoft‏‎ (15:33, 30 January 2020)
  261. SMBX64‏‎ (16:28, 6 February 2020)
  262. Extra Settings JSON Layout‏‎ (19:57, 8 February 2020)
  263. Frequently Asked Questions‏‎ (12:50, 20 February 2020)
  264. Camera (class)‏‎ (07:18, 25 February 2020)
  265. Graphics.glDraw‏‎ (00:56, 27 February 2020)
  266. Section (TeaScript)‏‎ (05:16, 7 March 2020)
  267. BGP (TeaScript)‏‎ (21:07, 23 March 2020)
  268. Bitmap (TeaScript)‏‎ (21:08, 23 March 2020)
  269. BGO (TeaScript)‏‎ (21:16, 23 March 2020)
  270. Warp (TeaScript)‏‎ (23:04, 24 March 2020)
  271. Nsmbwalls‏‎ (21:34, 25 March 2020)
  272. PlayerManager (class)‏‎ (21:25, 27 March 2020)
  273. PGE Editor‏‎ (00:30, 28 March 2020)
  274. Playable character Calibrator‏‎ (14:20, 8 April 2020)
  275. Main.ini (Config pack)‏‎ (04:38, 16 April 2020)
  276. SDL Mixer X‏‎ (23:50, 17 April 2020)
  277. LunaLua‏‎ (21:21, 18 April 2020)
  278. Level (class)‏‎ (05:01, 19 April 2020)
  279. Super Mario Bros. X2‏‎ (15:10, 21 April 2020)
  280. TheXTech‏‎ (15:07, 27 April 2020)
  281. Installing Qt on Windows‏‎ (16:58, 29 April 2020)
  282. Block Entry INI config (Config pack)‏‎ (18:51, 30 April 2020)
  283. Game Configuration Pack References‏‎ (18:52, 30 April 2020)
  284. Lvl blocks.ini (Config pack)‏‎ (18:53, 30 April 2020)
  285. Functions (TeaScript)‏‎ (00:19, 1 May 2020)
  286. Building PGE From sources‏‎ (21:57, 5 May 2020)
  287. SMBX Player Offsets‏‎ (01:03, 7 May 2020)
  288. Warp (class)‏‎ (05:06, 7 May 2020)
  289. Liquid (class)‏‎ (00:11, 15 May 2020)
  290. Building Qt on MinGW-w64‏‎ (15:39, 17 May 2020)
  291. Building static Qt 5‏‎ (00:07, 19 May 2020)
  292. Block (TeaScript)‏‎ (07:51, 20 May 2020)
  293. Qt 5 static build scripts‏‎ (22:08, 20 May 2020)
  294. Text (TeaScript)‏‎ (20:52, 21 May 2020)
  295. Main Page‏‎ (03:16, 23 May 2020)
  296. Translating PGE into other languages‏‎ (03:56, 23 May 2020)
  297. History of SMBX‏‎ (17:18, 24 May 2020)
  298. NPC (TeaScript)‏‎ (05:46, 25 May 2020)
  299. Super Mario Bros. X‏‎ (13:13, 25 May 2020)
  300. Block (class)‏‎ (20:59, 26 May 2020)
  301. BGO (class)‏‎ (21:00, 26 May 2020)
  302. SMBX Global Memory‏‎ (21:41, 26 May 2020)
  303. NPC (class)‏‎ (14:31, 27 May 2020)
  304. Custom Extra Scripts (TeaScript)‏‎ (23:57, 27 May 2020)
  305. Sysval (TeaScript)‏‎ (20:25, 31 May 2020)
  306. Super Mario Bros. X by 38A‏‎ (04:47, 1 June 2020)
  307. SMBX NPC AI‏‎ (05:56, 1 June 2020)
  308. Section (class)‏‎ (23:28, 1 June 2020)
  309. Data (class)‏‎ (07:05, 2 June 2020)
  310. Char (TeaScript)‏‎ (03:41, 3 June 2020)
  311. LunaLua global functions‏‎ (04:37, 3 June 2020)

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