SMBX NPC Offsets

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Revision as of 10:52, 2 September 2015 by Rockythechao (talk | contribs)
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This is the memory map for the npc struct. This struct is not fully analysed. Any help is appreciated! Please note that the data may not be fully 100% accurate.


NPC Memory (0x158 bytes)
Name Memory address Memory type Description
Attached layer name NPC+0x00 VB6 String Pointer The attached layer name.
Unknown NPC+0x04 FIELD_WORD Unknown
Unknown decrementing timer NPC+0x06 FIELD_WORD Unknown decrementing timer
Collides below NPC+0x0A FIELD_WORD Set to 2 when touching a block below
Collides left NPC+0x0C FIELD_WORD Set to 2 when touching a block to the left
Collides above NPC+0x0E FIELD_WORD Set to 2 when touching a block above
Collides right NPC+0x10 FIELD_WORD Set to 2 when touching a block to the right
Unknown NPC+0x18 FIELD_FLOAT NPC x-axis movement related, perhaps temporary
Is Underwater? NPC+0x1C FIELD_WORD underwater state (2 is underwater, 0 is no)
Hit Counter (ie for hammers) NPC+0x24 FIELD_WORD Hit counter, for point calculation
Invincibility to Sword NPC+0x26 FIELD_WORD Invincibility frame countdown, for sword attacks
Activate event layer name NPC+0x2C VB6 String Pointer Activate event layer name
Death event layer name NPC+0x30 VB6 String Pointer Death event layer name
Talk event name? NPC+0x34 VB6 String Pointer Talk event name?
No More Objs event layer name NPC+0x38 VB6 String Pointer No More Objs event layer name
Layer name NPC+0x3C VB6 String Pointer Layer name
Unknown NPC+0x40 FIELD_WORD Unknown (some sort of hide value if -1)
Activated NPC+0x44 FIELD_WORD Activated / interacted with player flag
Friendly NPC+0x46 FIELD_WORD Friendly (on = -1)
Don't Move NPC+0x48 FIELD_WORD Don't Move (on = -1)
NPC Message text NPC+0x4C VB6 String Pointer NPC Message text
Is a generator NPC+0x64 FIELD_WORD Is a generator?
Generator delay setting NPC+0x68 FIELD_FLOAT Generator delay setting
Generator firing rate NPC+0x6A FIELD_WORD Generator firing rate
Generator delay countdown NPC+0x6C FIELD_FLOAT Generator delay countdown
Direction to generate NPC? NPC+0x70 FIELD_WORD Direction to generate NPC?
Layer to spawn NPC on NPC+0x72 FIELD_WORD Which layer to spawn NPC on
Invalidity/offscreen flag? NPC+0x74 FIELD_WORD Invalidity or offscreen flag?
X position NPC+0x78 FIELD_DOUBLE X position
Y position NPC+0x80 FIELD_DOUBLE Y position
Height NPC+0x88 FIELD_DOUBLE Height
Width NPC+0x90 FIELD_DOUBLE Width
X Speed NPC+0x98 FIELD_DOUBLE X Speed
Y Speed NPC+0xA0 FIELD_DOUBLE Y Speed
Spawn X NPC+0xA8 FIELD_DOUBLE Spawn X
Spawn Y NPC+0xB0 FIELD_DOUBLE Spawn Y
GFX Height NPC+0xB8 FIELD_DOUBLE GFX Height
GFX Width NPC+0xC0 FIELD_DOUBLE GFX Width
Unknown NPC+0xD8 FIELD_FLOAT Unknown
Respawn Id NPC+0xDC FIELD_WORD Respawn Identity. 0 means doesn't respawn, otherwise same as 0xE2
Id NPC+0xE2 FIELD_WORD Sprite GFX index/Identity
Animation frame NPC+0xE4 FIELD_WORD Animation frame
Animation timer NPC+0xE8 FIELD_FLOAT Animation timer
Direction faced NPC+0xEC FIELD_FLOAT Direction faced (Unknown difference from 0x118)
NPC AI 1 NPC+0xF0 FIELD_DOUBLE Multipurpose NPC AI state/timer 1
NPC AI 2 NPC+0xF8 FIELD_DOUBLE Multipurpose NPC AI state/timer 2
NPC AI 3 NPC+0x100 FIELD_DOUBLE Multipurpose NPC AI state/timer 3
NPC AI 4 NPC+0x108 FIELD_DOUBLE Multipurpose NPC AI state/timer 4
NPC AI 5 NPC+0x110 FIELD_DOUBLE Multipurpose NPC AI state/timer 5
Direction faced NPC+0x118 FIELD_FLOAT Direction faced
Bounce off block NPC+0x120 FIELD_WORD -1 means just bounced off a block to change direction
Kill flag NPC+0x122 FIELD_WORD Kill/Kill effect (0 = No kill/ 1-? Kill effect with kill)
Unknown NPC+0x124 FIELD_WORD Note: Must be set to -1 when spawning a new NPC
Offscreen flag NPC+0x128 FIELD_DOUBLE Offscreen flag (-1 = offscreen)
Offscreen countdown timer? NPC+0x12A FIELD_WORD Offscreen countdown timer. 180 is onscreen. Set to 0 to force despawn.
Player carrying index NPC+0x12C FIELD_WORD The index of the player grabbing the NPC. Defaults to 0 when not grabbed, setting to 1 or higher deactivates block collision when grabbed but causes the respective player to drop other objects
Grab Timer? NPC+0x12E FIELD_WORD Related to grabbing npcs. Starts at 30 then quickly returns to 0 when released.
Collides with NPCs NPC+0x136 FIELD_WORD -1 indicates it collides with other NPCs. Doubles as a "grabbed" flag
Contained Within NPC+0x138 FIELD_WORD Set to the container's ID when contained in another NPC (i.e. jar)
Current Section NPC+0x146 FIELD_WORD Current section this NPC is on
Hit Count NPC+0x148 FIELD_FLOAT Boss Hit count
NPC Collision NPC+0x152 FIELD_WORD Seems to be set to -1 for a bullet when it destroys another NPC. May apply to all 0x136-related collisions but untested.
Invincibility frames NPC+0x156 FIELD_WORD Invincibility frame countdown for all sources of harm