SMBX Block Offsets
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This is the memory map for the Block struct. This struct is not fully analysed. Any help is appreciated!
Please note that the data is probably not 100% accurate. We'd have to check if the structure SMBX Block+(memory) is actually represented that way in-game.
| Block Memory | |||
|---|---|---|---|
| Name | Memory address | Memory type | Description |
| SMBX Block+0x00 | 0x00 | FIELD_WORD | Makes block slippery |
| SMBX Block+0x02 | 0x02 | FIELD_WORD | Unknown attribute in memory offset 02. |
| SMBX Block+0x04 | 0x04 | FIELD_WORD | How many times the block gets hitted (i.e. when Toad hits the block) |
| SMBX Block+0x06 | 0x06 | FIELD_WORD | Block type 2 |
| SMBX Block+0x08 | 0x08 | FIELD_WORD | Content ID related |
| SMBX Block+0x0A | 0x0A | FIELD_WORD | Unknown 0A |
| SMBX Block+0x0C | 0x0C | VB6StrPtr | Event that triggers when block is hit. |
| SMBX Block+0x10 | 0x10 | VB6StrPtr | Event that triggers when block is destroyed. |
| SMBX Block+0x14 | 0x14 | VB6StrPtr | Event that triggers when there are no more objects in layer. |
| SMBX Block+0x18 | 0x18 | VB6StrPtr | Name of the layer the block belongs to. |
| SMBX Block+0x1C | 0x1C | FIELD_WORD | Toggles block visibility. (Hidden layers or destroyed) |
| SMBX Block+0x1E | 0x1E | FIELD_WORD | Registers block type. |
| SMBX Block+0x20 | 0x20 | FIELD_DFLOAT | Current x-position |
| SMBX Block+0x28 | 0x28 | FIELD_DFLOAT | Current y-position |
| SMBX Block+0x30 | 0x30 | FIELD_DFLOAT | Height |
| SMBX Block+0x38 | 0x38 | FIELD_DFLOAT | Width |
| SMBX Block+0x40 | 0x40 | FIELD_DFLOAT | Current x-speed |
| SMBX Block+0x48 | 0x48 | FIELD_DFLOAT | Current y-speed |
| SMBX Block+0x50 | 0x50 | FIELD_WORD | Registers ID of block contents. |
| SMBX Block+0x52 | 0x52 | FIELD_WORD | Counter for the first half of the bonk animation. Sum with 0x54 for the y offset of the bonk. |
| SMBX Block+0x54 | 0x54 | FIELD_WORD | Counter for the second half of the bonk animation. Sum with 0x52 for the y offset of the bonk. |
| SMBX Block+0x56 | 0x56 | FIELD_WORD | The y offset of the bonking animation. Should equal -(0x52 + 0x54). |
| SMBX Block+0x58 | 0x58 | FIELD_WORD | -1 on the frame after a block has been bonked, but only when bonked by the player. |
| SMBX Block+0x5A | 0x5A | FIELD_WORD | Triggers block invisibility, type 2. (Invisible flag from the editor - will reappear when hit from below) |
| SMBX Block+0x5C | 0x5C | FIELD_WORD | Triggers block invisibility, type 3. |
| SMBX Block+0x5E | 0x5E | FIELD_WORD | Unknown attribute in memory offset 5E. |
| SMBX Block+0x60 | 0x60 | FIELD_WORD | Unknown attribute in memory offset 60. |
| SMBX Block+0x62 | 0x62 | FIELD_WORD | Unknown attribute in memory offset 62. |
| SMBX Block+0x64 | 0x64 | FIELD_WORD | Unknown attribute in memory offset 64. |
| SMBX Block+0x64 | 0x66 | FIELD_WORD | Unknown attribute in memory offset 66. |