SMBX Block Offsets
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This is the memory map for the Block struct. This struct is not fully analysed. Any help is appreciated!
Please note that the data may not be fully 100% accurate.
| Block Memory | |||
|---|---|---|---|
| Name | Memory address | Memory type | Description |
| SMBX Block+0x00 | 0x00 | short integer | Makes block slippery |
| SMBX Block+0x02 | 0x02 | short integer | Unknown 02 |
| SMBX Block+0x04 | 0x04 | short integer | Unknown 04 |
| SMBX Block+0x06 | 0x06 | short integer | Block type 2 |
| SMBX Block+0x08 | 0x08 | short integer | Content ID related |
| SMBX Block+0x10 | 0x10 | short integer | Unknown 10 |
| SMBX Block+0x0C | 0x0C | VB6 String, Pointer | Event that triggers when block is hit. |
| SMBX Block+0x10 | 0x10 | VB6 String, Pointer | Event that triggers when block is destroyed. |
| SMBX Block+0x14 | 0x14 | VB6 String, Pointer | Event that triggers when there are no more objects in layer. |
| SMBX Block+0x18 | 0x18 | VB6 String, Pointer | Layer the block belongs to. |
short Slippery; // 0x00 0xFFFF = yes short Unknown02; // 0x02
short Unknown04; // 0x04 short BlockType2; // 0x06 short ContentIDRelated; // 0x08 short Unknwon10; // 0x0A
VB6StrPtr pHitEventName; // 0x0C VB6StrPtr pDestroyEventName; // 0x10 VB6StrPtr pNoMoreObjInLayerEventName; // 0x14 VB6StrPtr pLayerName; // 0x18
short IsHidden; // 0x1C short BlockType; // 0x1E
Momentum mometum; // 0x20
short ContentsID; // 0x50 short BeingHitStatus1; // 0x52 short BeingHitTimer; // 0x54 short BeingHitStatus2; // 0x56
short Unknown58; // 0x58 short IsInvisible2; // 0x5A unsigned short IsInvisible3; // 0x5C (todo: verify!) short Unknown5E; // 0x5E short Unknown60; // 0x60
short Unknown62; // 0x62 short Unknown64; // 0x64 short Unknown66; // 0x66