PowerUDFreeze.lua
Revision as of 18:23, 22 December 2016 by P3rf3ctxzer0 (talk | contribs) (Created page with "```lua --important part as an API local powerUDFreeze = {} function powerUDFreeze.onTick() if player:mem(0x122,FIELD_WORD) > 0 then --checks if the ticks are greater then...")
```lua --important part as an API
local powerUDFreeze = {}
function powerUDFreeze.onTick()
if player:mem(0x122,FIELD_WORD) > 0 then --checks if the ticks are greater then 0-- Defines.levelFreeze = true
elseif player:mem(0x140, FIELD_WORD) == 0 then --makes sure if the powerup or down frames are = to 0 the game unfreezes--
Defines.levelFreeze = false
elseif player:mem(0x140, FIELD_WORD) >= 50 then --checks if frames are greater then 50 which would prevent overfreeze--
Defines.levelFreeze = false end
end
function powerUDFreeze.onInitAPI()
registerEvent(powerUDFreeze, "onTick", "onTick", false)
end
return powerUDFreeze ```