PlayerSettings (class)
Revision as of 22:01, 28 August 2015 by Kevsoft (talk | contribs) (Created page with "Category:LunaLua API Category:LunaLua classes This class provides access to the hitbox and offsets of the player. {{Class table|PlayerSettings class||2= {{Class ta...")
This class provides access to the hitbox and offsets of the player.
| PlayerSettings class | |||
|---|---|---|---|
| Type | Function/Field | Return values/Value type | Description |
| Field | PlayerSettings.hitboxWidth | number | The hitbox width. |
| Field | PlayerSettings.hitboxHeight | number | The hitbox height. |
| Field | PlayerSettings.hitboxDuckHeight | number | The hitbox height when ducking. |
| Field | PlayerSettings.grabOffsetX | number | The graboffset value of x. |
| Field | PlayerSettings.grabOffsetY | number | The graboffset value of y. |
| Field | PlayerSettings.getSpriteOffsetX(number indexX, number indexY) | number | Returns the sprite offset value of x. |
| Field | PlayerSettings.setSpriteOffsetX(number indexX, number indexY, number value) | nil | Sets the sprite offset value of x. |
| Field | PlayerSettings.getSpriteOffsetY(number indexX, number indexY) | number | Returns the sprite offset value of y. |
| Field | PlayerSettings.setSpriteOffsetY(number indexX, number indexY, number value) | nil | Sets the sprite offset value of y. |