Pipecannon.lua

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A library which lets you create pipe cannons.


Documentation

This API stores all warps in your level in a table and lets you customise them using the fields below:

pipecannon.exitspeed Table of values corresponding to warp IDs. Sets speed at which the player will get launched. When set to 0, the warp behaves like normal.
pipecannon.angle Table of values corresponding to warp IDs. Defines the angle of deviation in which the player should be shot, clockwise from perpendicular. Must be between -90 and 90. See visual aids below.
pipecannon.SFX Set sound effect for exiting the warp. Default value is 22 (bill blaster).
pipecannon.effect Set visual effect for exiting the warp.

Upward Right Downward Right

The fields angle and exitspeed can also be defined for each warp individually.

Example

pipeAPI = loadAPI("pipecannon")

-- You can set exit speeds for every warp
pipeAPI.exitspeed = {10,20,30,10,20,15,25,10,20,50,10,30,0,40}
-- Will ignore speeds set for doors/instant warps

-- Firing angles, clockwise from perpendicular
pipeAPI.angle = {}
pipeAPI.angle[12] = 45	-- Also can set individually
pipeAPI.angle[14] = -10

-- Sound effect for firing
pipeAPI.SFX = 22 -- default value (bullet bill sfx), set to 0 for silent
-- Visual effect for firing
pipeAPI.effect = 63 -- set to 0 for none