Pipecannon.lua

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A library which lets you create pipe cannons.


Documentation

This API stores all warps in your level in a table and lets you customise them using the fields below:

pipecannon.exitspeed Table of values corresponding to warp IDs. Sets speed at which the player will get launched. When set to 0, the warp behaves like normal.
pipecannon.angle Table of values corresponding to warp IDs. Defines the angle of deviation in which the player should be shot, clockwise from perpendicular. Must be between -90 and 90. See visual aids below.
pipecannon.SFX Set sound effect for exiting the warp. Default value is 22 (bill blaster).
pipecannon.effect Set visual effect for exiting the warp.

Upward Right Downward Right

The fields angle and exitspeed can also be defined for each warp individually.

Example

local pipecannon = loadAPI("pipecannon");
pipecannon.exitspeed = {10, 20, 15, 30} -- sets exitspeeds for warps 1-4

pipecannon.angle[3] = 60 -- player is shot at a 60° angle deviation when exiting warp 3

pipecannon.SFX = 22 -- default value (bullet bill sfx), set to 0 for silent
pipecannon.effect = 63 -- set to 0 for none