Difference between revisions of "NPC (TeaScript)"
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|Determines if the NPC is landing or not. | |Determines if the NPC is landing or not. | ||
|- | |- | ||
− | |<code> | + | |<code>curtimer</code> |
|R&W | |R&W | ||
|The individual frame timer of the NPC. Counts from 1 to 8 and then resets. Not every NPC uses the frame timer. | |The individual frame timer of the NPC. Counts from 1 to 8 and then resets. Not every NPC uses the frame timer. |
Revision as of 21:51, 16 September 2020
NPC is a class in TeaScript.vbs that allows you to read/write values of NPCs.
To read the value of NPC
use:
NPC(index).name
To change the value of NPC
use:
NPC(index).name = value
Name | Type | Description |
---|---|---|
X
|
R&W | The X coordinate of the NPC. |
Y
|
R&W | The Y coordinate of the NPC. |
width
|
R&W | The width of the NPC. The sprite's width will also be altered if AutoScale is enabled. |
height
|
R&W | The height of the NPC. The sprite's height will also be altered if AutoScale is enabled. |
prX
|
R&W | The X coordinate of the original position's NPC. |
prY
|
R&W | The Y coordinate of the original position's NPC. |
Xsp
|
R&W | The X speed of the NPC. |
Ysp
|
R&W | The Y speed of the NPC. |
ExtX
|
R&W | The X placement of the GFX expansion. |
ExtY
|
R&W | The Y placement of the GFX expansion. |
Facing
|
R&W | The direction of the NPC. 1: Left; 0: Right. |
ForeColor
|
R&W | The color of the NPC. |
ivala
|
R&W | Individual variables of the NPCs. Unused for custom NPCs.
Some default NPCs uses them and altering their values will define their behavior. (More info here.). |
haswing
|
R&W | Determines if the NPC has the wing special type and what type of wing movement it has.
0 = None 1 = Jump 2 = Hover Left/Right 3 = Hover Up/Down 4 = Chase 5 = Hover Forward 6 = Lakitu's AI 7 = Controlled by NPC-308 8 = SMW Lines |
id
|
R&W | The ID of the NPC. |
addvx
|
? | The x-axis platform speed of the NPC. |
addvy
|
? | The y-axis platform speed of the NPC. |
friendly
|
R&W | Determines if the NPC is marked as friendly or not. |
nomove
|
R&W | Determines if the NPC's "Don't Move" flag is enabled. |
curframe
|
R&W | The current frame of the NPC. |
health
|
R&W | The current health of the NPC. |
advSet
|
R&W | Determines the advanced setting value of the NPC. |
permID
|
R | The permanent ID of the NPC. |
alive
|
R&W | Checks for if the NPC is alive or not. Forcing this value to 0 won't completely kill the NPC, use 'nkill' instead. |
bkupx
|
R&W | The backup X position of the NPC. |
bkupy
|
R&W | The backup Y position of the NPC. |
stand
|
R&W | Determines if the NPC is landing or not. |
curtimer
|
R&W | The individual frame timer of the NPC. Counts from 1 to 8 and then resets. Not every NPC uses the frame timer. |
scount
|
? | This value will be set to 1 if another NPC is colliding with the current. Deprecated in 1.4.5. |
dtcplayer
|
R&W | Determines if the NPC is able to detect players. (1: off, 0: on) |
dtcliquid
|
R&W | Determines if the NPC is able to detect liquids or not. |
dtcself
|
R&W | Determines if the NPC is able to detect other NPCs or not. |
zpos
|
R&W | The z-position of the NPC. |
inwater
|
R | Determines if the NPC is underwater or not. |
extset
|
R&W | External settings for the NPC. For bubbles, parachutes and Lakitus, this value stands for the NPC ID they contain. |
target
|
R&W | Determines which player is the closest. Primarily used for chasing NPCs. |
hide
|
R&W | Hides the NPC if set to 1. |
langle
|
R&W | Unknown effect. |
stimer
|
R&W | Unknown effect. |
talkevent
|
R&W | Determines the event called (as a string) when pressing up in front of a friendly NPC. |
deathevent
|
R&W | Determines the event called (as a string) when the assigned NPC is destroyed. |
activeevent
|
R&W | Determines the event called (as a string) when the assigned NPC first appears on screen. |
nextframeevent
|
R&W | Determines the event called (as a string) every frame the assigned NPC is active. |
touchevent
|
R&W | Determines the event called (as a string) when a player comes into collision with the assigned NPC. |
grabedevent
|
R&W | Determines the event called (as a string) when a player grabs the assigned NPC. (NOTE: The name is not a typo.) |
layerclearedevent
|
R&W | Determines the event called (as a string) when every object within the assigned layer is destroyed/cleared. |
forecolor_r
|
R&W | The red channel of the NPC's forecolor. |
forecolor_g
|
R&W | The green channel of the NPC's forecolor. |
forecolor_b
|
R&W | The blue channel of the NPC's forecolor. |
forecolor_a
|
R&W | The alpha/transparency channel of the NPC's forecolor. |