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Welcome to the official Platformer Game Engine Wiki!

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Here you will find documentation, references and guides related to the Platformer Game Engine. This wiki also contains resources for the LunaLua project by Wohlstand and Kevsoft.

We currently have 1,389 pages and 97 users who contribute. Feel free to help!

PGE Project

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Main components

Additional tools

Help & Support

References

SDL Mixer X

SDL Mixer X - the audio library, a fork from SDL Mixer version 2.0 made by Wohlstand. Used in PGE Project, in LunaLUA, and in SMBX-38a.

LunaLUA and SMBX2

SMBX2

SMBX2-Icon.png

Super Mario Bros. X2 (also known as SMBX2, SMBX 2.0) is a collaborative, open-source project to improve and expand upon the original SMBX. SMBX2 was founded by Horikawa Otane.

Official resources

Help & Support

LunaLua

LunaLUA-logo.svg

LunaLUA - is an extension made by Kevsoft for the SMBX Game Engine which provides bug-fixes, improvements and the LUA scripting system. The extension is based on LunaDLL v8 SMBX Extension made by Kil. Now it's a core of SMBX2 project.

Help & Support

  • LunaLua API Page - Official LunaLua Documentation (Note: May contain an outdated information)

Official support threads on the forums:

LunaDLL

SMBX38A TeaScript

SMBX-38a-LifeMushroom.png

TeaScript - is an embedded script language for SMBX38A game. Here you can find a documentation for it.

Standards and research

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  • File and Features standard
    • The SMBX64 Standard is the oldest standard supported by PGE. It has strict limits, and is only partially customizable.
    • The PGE Standard is the default standard of PGE. Based on the SMBX64 standard, it boasts numerous bug fixes and enhanced flexibility over the original.

Vanilla SMBX Engine resources

SMB3 Mushroom.png

These documents contain information researched against the vanilla Super Mario Bros. X engine and are necessary in order for implementing a level interpreter that supports and is compatible with, a significant amount of existing levels and episodes.