LunaLua constants
Jump to navigation
Jump to search
| Constants | ||
|---|---|---|
| Constant | Used in | Description |
| player | --- | The first player. |
| player2 | --- | The second player. Is only constructed if the level runs in two player mode. |
| FIND_ANY | findnpcs | Is used to skip one of the filter. |
| DIR_RIGHT | NPC.direction | Represents the direction right. |
| DIR_RANDOM | NPC.direction | Represents the direction random. |
| DIR_LEFT | NPC.direction | Represents the direction left. |
| PLAYER_SMALL | Player.powerup | No powerup/Small |
| PLAYER_BIG | Player.powerup | Mushroom powerup/Big |
| PLAYER_FIREFLOWER | Player.powerup | Fireflower powerup |
| PLAYER_LEAF | Player.powerup | Leaf powerup |
| PLAYER_TANOOKIE | Player.powerup | Tanookie powerup |
| PLAYER_HAMMER | Player.powerup | Hammer powerup |
| PLAYER_ICE | Player.powerup | Ice powerup |
| FIELD_BYTE | mem Player:mem NPC:mem |
Byte field |
| FIELD_WORD | mem Player:mem NPC:mem |
Word field |
| FIELD_DWORD | mem Player:mem NPC:mem |
DWord field |
| FIELD_FLOAT | mem Player:mem NPC:mem |
Float field |
| FIELD_DFLOAT | mem Player:mem NPC:mem |
DFloat field |
| FIELD_STRING | mem Player:mem NPC:mem |
String field (VBStr) |
| KEY_UP | keycode | Up key |
| KEY_DOWN | keycode | Down key |
| KEY_LEFT | keycode | Left key |
| KEY_RIGHT | keycode | Right key |
| KEY_JUMP | keycode | Jump key |
| KEY_SPINJUMP | keycode | Spinjump key |
| KEY_X | keycode | X key |
| KEY_RUN | keycode | Run key |
| KEY_SEL | keycode | Sel key |
| KEY_STR | keycode | Str key |
| isOverworld | --- | True, if the script is run on the overworld |