LunaLua Render Priority: Revision history

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30 August 2020

  • curprev 20:4020:40, 30 August 2020Novarender talk contribsm 3,285 bytes +44 Note: this is obsolete since the newer docs exist
  • curprev 20:2520:25, 30 August 2020Novarender talk contribs 3,241 bytes −394 Rewrote portions of the article. I removed the API Render Values because it was never added to and I don't think it's necessary. Not completely sure if most effects are in the foreground. The page is small, compact, and easy to read now without unnecessary or outdated info.

19 August 2019

12 August 2017

26 September 2016

7 August 2016

25 January 2016

30 October 2015

  • curprev 18:3218:32, 30 October 2015Kevsoft talk contribs 1,018 bytes +1,018 Created page with "The LunaLua render priority is controlled by a double value.<br> Renderable objects with lower render priority values are render first and those with higher values are rendere..."