Level structure
Moondust uses three models of level structure:
0) Single file
The simplest method of organization - using a level file and content only without customization:
- LevelFilename1.lvlx
1) Custom directory
All customized content is placed inside special custom directory - a directory with the same name as the level's filename (without the ".lvl" or ".lvlx" suffix):
- /LevelFilename1 - Custom directory for a level with the filename "LevelFilename1.lvlx"
- image1.png - Some level-specific custom graphics
- image2.png
- image3.png
- rock'n'roll!.ogg
- LevelFilename1.lvlx
2) Heap
All customized content is placed together with a level. When you put other levels into this folder, they will use the existing custom content, too.
- LevelFilename1.lvlx
- image1.png - Some common custom graphics
- image2.png
- image3.png
- rock'n'roll!.ogg
3) Mixed
Using "Custom directory" and "Heap" models together. However, if a file in a level-specific folder has the same name as a file in the global episode folder, the level-specific file will be used only in the corresponding level. Otherwise, the custom file in the global folder will be used.
- /LevelFilename1 - Custom directory for level with the filename "LevelFilename1.lvlx"
- image1.png - Some level-specific graphics customization
- image2.png
- image3.png
- meow.png - high priority
- rock'n'roll!.ogg
- LevelFilename1.lvlx
- image4.png - Some common graphics customization
- image5.png
- meow.png - if the level "LevelFilename1.lvlx" is loaded, this file will be ignored because the file has already been found in the level's custom directory
- hardcore.ogg