Level (class)
Revision as of 16:59, 19 September 2015 by Kevsoft (talk | contribs) (Created page with "Category:LunaLua API Category:LunaLua classes This class provides fields/functions for managing Levels in the overworld. {{Class table|Level class||2= {{Class tabl...")
This class provides fields/functions for managing Levels in the overworld.
| Level class | |||
|---|---|---|---|
| Type | Function/Field | Return values/Value type | Description |
| function | Level:mem(int offset, int fieldtype, object value) | nil | Sets a value of the Level struct at a specific address-offset. |
| function | Level:mem(int offset, int fieldtype) | object | Returns a value of the Level struct at a specific address-offset. |
| Field | Level.x | double | The x position of the level. |
| Field | Level.y | double | The y position of the level. |
| Field (ro) | Level.title | string | The level title. |
| Field (ro) | Level.filename | string | The level filename. |