Game Configuration Pack References
Game Configuration pack - is a main platform of all games which working with PGE. Configuration pack including an items definitions, game-play settings, game content, and more other.
Structure
Any configuration pack uses this tree structure:
Note: italic folders can be customized by main.ini config
/<Name of config pack>
- /data - content data container
- /graphics - graphics resources
- /characters - playable characters sprites
- /common - common engine graphics (for example, logos, titles, design elements, etc.)
- /level - graphics which uses in levels
- /worldmap - graphics which uses in world maps
- /music - music container
- /sound - music container
- /graphics - graphics resources
- /tilesets
- /group_tilesets
- main.ini - main configuration pack description and settings
- music.ini - configuration and list of musics
- sounds.ini - configuration and list of sounds
- lvl_bgo.ini - definition of background objects for levels
- lvl_bkgrd.ini - definition of backgrounds for levels
- lvl_blocks.ini - definition of blocks for levels
- lvl_effects.ini - definition of effects for levels
- lvl_npc.ini - definition of non-playable characters for levels
- wld_tiles.ini - definition of tiles for world map
- wld_scenery.ini - definition of sceneries for levels
- wld_paths.ini - definition of paths for levels
- wld_levels.ini - definition of level points for levels
Configuration files
main.ini
Is a main settings of configuration pack
[main] Is a basic settings of this configuration pack
| Parameter | Variants | Example value | Description |
|---|---|---|---|
| config_name | string | config_name="Raocow Talkhaus" | The full name of configuration pack |
| worlds | string | worlds="Raocow Games" | Game worlds folder where engine will look for episodes |
| music | string | music = "music" | Folder with music files (in the data subdirectory) |
| sound | string | sound = "sound" | Sound folder |
| application-dir | [0,1] | application-dir=0 | If this flag was set to 1, data will be locked relative to application dir instead "data" subdirectory. |
| graphics-level | string | graphics-level="graphics/level" | Level graphics folder |
| graphics-worldmap | string | graphics-worldmap="graphics/worldmap" | Worldmap graphics folder |
| graphics-characters | string | graphics-characters="graphics/characters" | Playable character graphics folder |
| custom-data | string | custom-data="data-custom" | Custom data path [reserved] |
| smbx-compatible | [0,1] | smbx-compatible=1 | This option will disable using of non-SMBX features for created games with this config.
Saved files compatible with SMBX 1.3 If you set this option to 0, you can read SMBX files, but you will lose data on try to save in SMBX format and will get bugs in render, if you will try saved file in SMBX |
[graphics]
Some settings of editing process and graphics setup
| Parameter | Variants | Example value | Description |
|---|---|---|---|
| default-grid | [>=0] | default-grid=32 | You can define any grid size for your game |
[characters]
List of available playable characters in game
| Parameter | Variants | Example value | Description |
|---|---|---|---|
| characters | [>=0] | characters=5 | Total number of available playable characters |
| character*-name | string | character4-name = "Raocow" | Name of character selected number (instead of * write the character ID [1...total characters]) |
[gui]
Global editor GUI settings
| Parameter | Variants | Example value | Description |
|---|---|---|---|
| editor-splash | string | editor-splash="graphics/common/editor_splash.png" | Default splash of this configuration package |
| default-theme | string | default-theme="Raocow Style" | Folder name of theme which will be used as default |
music.ini
Defining list of available music
[music-main]
| Parameter | Variants | Example value | Description |
|---|---|---|---|
| total-world | [>=1] | total-world=16 | Total number of world map music |
| total-level | [>=1] | total-level=56 | Total number of level music |
| total-special | [>=1] | total-special=3 | Total of special musics which using for special events and is not available to playback by standard methods |
| level-custom-music-id | [>=0] | level-custom-music-id=24 | ID which will used as "custom music". |
[world-music-*]
| Parameter | Variants | Example value | Description |
|---|---|---|---|
| name | string | name="Jazz for everything" | Title of music |
| file | string | file="jazz-for-everything.ogg" | Music file which connected to this ID slot |
[level-music-*]
| Parameter | Variants | Example value | Description |
|---|---|---|---|
| name | string | name="Rock'n'roll!" | Title of music |
| file | string | file="rock-n-roll.ogg" | Music file which connected to this ID slot |
[special-music-*]
| Parameter | Variants | Example value | Description |
|---|---|---|---|
| name | string | name="tick-tack, go-go!" | Title of music |
| file | string | file="tick-tack.ogg" | Music file which connected to this ID slot |
sounds.ini
Definition of available sound effects
[sound-main]
| Parameter | Variants | Example value | Description |
|---|---|---|---|
| total | [>=1] | total=91 | Total number of available sound effects |
[sound-*]
| Parameter | Variants | Example value | Description |
|---|---|---|---|
| name | string | name="Jump" | Title of sound effect |
| file | string | file="player-jump.ogg" | File name of sound file |
| hidden | [0,1] | hidden=0 | Hide this sound in the available sounds list in the events |
lvl_bgo.ini
Definition of background objects for levels
[background-main]
| Parameter | Variants | Example value | Description |
|---|---|---|---|
| total | [>=1] | total=190 | Total number of background objects |
[background-*]
| Parameter | Variants | Example value | Description |
|---|---|---|---|
| name | string | name="Some bush" | Title of background object |
| group | string | group="Plants" | Group where included this background object |
| category | string | category="Bushes" | Category where included this background object |
| grid | [>=1], default 32 | grid=32 | Size of grid snapping |
| view | [background2, background, foreground, foreground2] | view=background | Default Z-Order layer of background object |
| image | string | image="background-45.png" | Image filename |
| climbing | [0,1], default 0 | climbing=0 | Allow playable character climb up on contact with background object |
| animated | [0,1], default 0 | animated = 0 | Enable vertical sprite animation of background object |
| frames | [>=1] | frames = 5 | Number of available frames for this background object |
| frame-speed | [>=1] | frame-speed=125 | Interval in milliseconds between frames |
| smbx64-sort-priority | [+/- integer] | smbx64-sort-priority=44 | The array sorting order for SMBX64 LVL files. |
lvl_bkgrd.ini
Definition of background for levels
[background2-main]
| Parameter | Variants | Example value | Description |
|---|---|---|---|
| total | [>=1] | total=58 | Total number of backgrounds |
[background2-*]
| Parameter | Variants | Example value | Description |
|---|---|---|---|
| name | string | name="Big field" | Title of background |
| type | single-row, double-row, tiled | type=double-row | Background model type. |
| repeat-h | [>=0] | repeat-h=2 | Horizontal parallax coefficient. I.e. how slowly will be moved background concerning edge of the camera. If coefficient equal to 0, the background will be static on screen |
| repeat-v | RP, RZ, NR, ZR | repeat-v=ZR | Vertical parallax type and repeat: RP - With repeat, vertical parallax equal to horizontal with parallax coefficient equal to 2 |
| attached | [bottom, top], default=bottom | attached=bottom | Attachment of background image to side of section |
| tiled-in-editor | [0,1] | tiled-in-editor=1 | Background will be forcedly rendered as Tiled in the editor application |
| magic | [0,1] | magic=1 | Enable magic parallax of background (cut image into horizontal strips with differenced parallax coefficient) |
| magic-strips | [>=1] | magic-strips=3 | Number of magic parallax strips |
| magic-splits | Array of integer numbers | magic-splits=49,541,850 | List of magic strips separators (value in number of pixels from top to separator) |
| magic-speeds | Array of float numbers | magic-speeds=1.2,2.1,3 | List of horizontal parallax coefficients for each magic strip |
| animated | [0,1] | animated=0 | Enables sprite animation for background |
| frames | [>=1] | frames=4 | Number of frames which using by this background |
| image | string | image="background2-24.gif" | Image filename of background |
| second-image | string | second-image="background2-27.gif" | Image filename of second row of background (using only by double-row background) |
| second-repeat-h=2 | Horizontal parallax coefficient for second row (using only by double-row background) | ||
| second-repeat-v | RP,RZ,NR,ZR | second-repeat-v=ZR | Vertical parallax type and repeat for second row of double-row background: RP - With repeat, vertical parallax equal to horizontal with parallax coefficient equal to 2 |
| second-attached | overfirst,bottom,top | second-attached=overfirst | Type of second row of double-row background overfirst - second row will be drawn higher than normal background row |
lvl_blocks.ini
Definition of blocks for levels
[blocks-main]
| Parameter | Variants | Example value | Description |
|---|---|---|---|
| total | [>=1] | total=638 | Total number of blocks |
[block-*]
| Parameter | Variants | Example value | Description |
|---|---|---|---|
| image | string | image="block-1.gif" | Image filename of block |
| name | string | name="Wood block" | Title of block |
| group | string | group="Super Mario Bros. 3" | Group name where included this block |
| category | string | category="Wood" | Category name where included this block |
| default-invisible | [0,1] | default-invisible=1 | Set default invisible flag for this block |
| default-slippery | [0,1] | default-slippery=1 | Set default slippery flag for this block |
| default-npc-content | +/- integer | default-npc-content=12 | Set default content of this block >0 - ID of NPC |
| sizable | [0,1] | sizable=0 | Set this block sizable |
| danger | -3...4 | danger=0 | Hurt player which contacted with this block by side: 0 - block is safe |
| collision | 0..2 | collision=1 | Collision type of block: 1 - collision all sides |
| slope-slide | [0,1] | slope-slide=0 | Allow slide on slope (for triangle shape blocks) |
| shape-type | -2..3 | shape-type=0 | Collision shape of this block: 0 Rectangle |
| lava | [0,1] | lava=0 | Kill all all NPC's and playable characters which contacted with this block. Exception is lava-protected NPC's. |
| destroyable | [0,1] | destroyable=0 | Can be destroyed with shell/head bump |
| destroyable-by-bomb | [0,1] | destroyable-by-bomb=0 | Block is destroyable by Bomb explosion |
| destroyable-by-fireball | [0,1] | destroyable-by-fireball=0 | Destroyable by fireball marked NPC |
| spawn-on-destroy | 0, block-*, npc-* where * - is a [>=1] |
spawn-on-destroy="0" | Object type-ID for spawn after destroy, if 0 - nothing |
| destroy-effect | +numbers | destroy-effect=1 | Play effect ID on destroy, 0 - no effect |
| bounce | [0,1] | bounce=0 | Bounce block. if playable character will stand to this block, he will be bounced |
| hitable | [0,1] | hitable=0 | Can be hit by player. if 0, hittable only if block is contains some NPC or coins |
| transform-onhit-into | [>=0] | transform-onhit-into=2 | if enabled hit transform, block will be transformed into block of ID=2, if value is 0, block will not be transformed, even if contains NPC |
| algorithm | [>=0] | algorithm=0 | Special block algorithm, for example: on/off switcher, invisible block, player switch block |
| animated | [0,1] | animated=0 | Enable animation |
| frames | [0,1] | frames=14 | Animation frames |
| framespeed | [>=1] | framespeed=128 | Delay between frames in milliseconds |
| display-frame=3 | [>=0] | display-frame=3 | If animation is disables, will be displayed this frame (first frame is 0 value) |
lvl_effects.ini
Definition of special effects for levels
lvl_npc.ini
Definition of Non-playable characters for levels
wld_tiles.ini
Definition of tiles for world maps
wld_scenery.ini
Definition of sceneries for world maps
wld_paths.ini
Definition of paths for world maps
wld_levels.ini
Definition of level points for world maps