Game Configuration Pack References

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Revision as of 16:05, 12 October 2014 by Wohlstand (talk | contribs)
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Game Configuration pack - is a main platform of all games which working with PGE. Configuration pack including an items definitions, game-play settings, game content, and more other.


Structure

Any configuration pack uses this tree structure:

Note: italic folders can be customized by main.ini config


/<Name of config pack>

  • /data - content data container
    • /graphics - graphics resources
      • /characters - playable characters sprites
      • /common - common engine graphics (for example, logos, titles, design elements, etc.)
      • /level - graphics which uses in levels
      • /worldmap - graphics which uses in world maps
    • /music - music container
    • /sound - music container
  • /tilesets
  • /group_tilesets
  • main.ini - main configuration pack description and settings
  • music.ini - configuration and list of musics
  • sounds.ini - configuration and list of sounds
  • lvl_bgo.ini - definition of background objects for levels
  • lvl_bkgrd.ini - definition of backgrounds for levels
  • lvl_blocks.ini - definition of blocks for levels
  • lvl_effects.ini - definition of effects for levels
  • lvl_npc.ini - definition of non-playable characters for levels
  • wld_tiles.ini - definition of tiles for world map
  • wld_scenery.ini - definition of sceneries for levels
  • wld_paths.ini - definition of paths for levels
  • wld_levels.ini - definition of level points for levels


Configuration files

main.ini

music.ini

sounds.ini

lvl_bgo.ini

lvl_bkgrd.ini

lvl_blocks.ini

lvl_effects.ini

lvl_npc.ini

wld_tiles.ini

wld_scenery.ini

wld_paths.ini

wld_levels.ini