FilterToFire

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Prototypes

FilterToFire,-,-,-,-,Active time,-

Description

Lowers player 1's powerup state down to fire flower if they have anything better (leaf, hammer suit...) so long as active time hasn't run out

Notes

If you are already small, big, or fire-flowered, you will stay that way

Example

// Forced to be at best fire for an entire level
FilterToFire,0,0,0,0,0,0