FilterToFire
Revision as of 23:47, 8 May 2015 by Horikawa otane (talk | contribs) (Created page with "==Prototypes== FilterToFire,-,-,-,-,Active time,- ==Description== Lowers player 1's powerup state down to fire flower if they have anything better (leaf, hammer suit...) so...")
Prototypes
FilterToFire,-,-,-,-,Active time,-
Description
Lowers player 1's powerup state down to fire flower if they have anything better (leaf, hammer suit...) so long as active time hasn't run out
Notes
If you are already small, big, or fire-flowered, you will stay that way
Example
// Forced to be at best fire for an entire level
FilterToFire,0,0,0,0,0,0