FilterToBig
Revision as of 23:45, 8 May 2015 by Horikawa otane (talk | contribs) (Created page with "==Prototype== FilterToBig,-,-,-,-,Active time,- ==Description== Lowers player 1's powerup state down to "bigness" if they have anything better (fire flower, leaf...) so long...")
Prototype
FilterToBig,-,-,-,-,Active time,-
Description
Lowers player 1's powerup state down to "bigness" if they have anything better (fire flower, leaf...) so long as active time hasn't run out
Notes
If you are already small or big, you will stay small or big.
Examples
// Forced to be at best Big for an entire level
FilterToBig,0,0,0,0,0,0